Disclaimer: This is just my opinion, yes, including the following intro.
Hey, my name is Thvrsis
, current World Record holder for longest P20 run (might request a Champion Crab belt cosmetic), EIC demo certified Gilder (is that a word?) and today I want to talk about Unintelligent Design.
First and foremost, what is a challenge? In my opinion and own words: a test where you put a player under a given condition and let the player overcome the difficulties by using different “tools”; use of game mechanics, game knowledge, pure mechanical skill, theorycrafting, etc.
Let’s look at the current challenges, identify what’s the condition given and how the player can solve it:
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Dry Age/Ice Age: you will be affected by weather conditions, no heath/cold resistance, so the player has to learn how to play around trees, burrows, crabbybaras, stack regen, go Leech+ability stacking, etc.
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Oversized: Everything is giant. It’s a normal run with a fun twist, a bit more difficult on P4. The player can approach it as he wishes, as with any other pressure run.
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Odd Mutations: Odd-numbered evos are random, so the player have to keep this is mind, make a build around those odd-numered levels, still can focus on building what he chooses to, but to a lesser extend, P4, still manageable.
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Amnesia: You cannot see the evolutions offered. This is a game knowledge check, if the player understands and identifies affinities and icons (attacks, movement, ultimate), he can overcome this.
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Harmless: The player has to learn how to deal with no attacks, forced to dive into Prey and Gregarious builds, learn to build defensive, build friendly, dodge, less size, spines, poison spores etc. Clear win condition; survive, game knowledge required.
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** Frenzy**: Faster paced version of the base game, reduced cooldowns, fun twist. Rewards mechanical skill and the same game knowledge as before, building freedom.
Continues!
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