#Attack area feels to small
10 messages · Page 1 of 1 (latest)
Autoaim has been requested in several other threads, check some accessibility option threads
as to size and low attack range, that feels intentional - as you grow smaller, your fists don't stay the same
There is an evo to help you compensate - directly increasing attack size
yeah, that's what I meant. this evofeels meaningless
well, I kind of disagree, it's just a matter of not becoming 100% -> 120%, but 80% -> 100%
You're recovering some attack size, not growing massive attacks while staying tiny
The evo does what it should, especially considering that a small (prey) build will generally want to avoid combat, instead of participating
If you want big attacks, you can do the attack size evo on top of growing in size
that should satisfy your predatory needs 
I agree with Prunebane, but I'll also say that getting more options in the game for ranged attacks (as suggested by @subtle ibex) would also indirectly help.
Tiny size is a straight up debuff.
You don't get faster the smaller you are, but you get less reach even on RANGED attacks. Small size is extremely punishing, cause the less your area is, less mobs you can reach and attack at once - the slower your progression is.
Being big without any evos is superior to be small even with evos that benefit small size
Sorry, but strong disagree on small size being a debuff
Damageless runs thrive with small size, you can dodge so much easier, and sometimes even "hug" bosses and they can't hit you properly
Very playstyle dependent
Being able to hit while tiny is too big a buff. I get a Legendary Reach while 30% size and I'm zooming around and smacking enemies that can't touch me