I gotta say, loving the game so far, I've already put 8 hours into it and am having a blast. But a few points of balance I want to discuss:
On the player end:
- Social is by far the easiest build. I waltzed through a run completely brokenly, never clicking attack by just having a squad of guys.
- The only movement ability worth trading your starting Dash for is Hunker Down if you have spikes, or Sprint. Scuttle and leap just are not nearly as good. This also makes the minimalist gene worse...
- The Red Berry evolutions are wildly imbalanced. Legs and Wings are WAY better than tentacles, and Alpha and Pollinator are just so much better for their builds than Ruminant is at all.
On the Enemy side:
- The cat enemies are the worst. Sprint at you from off-screen, hit you for a minimum of 20hp, and they move faster than you if you don't have legs/wings. The least fun designed enemies in the game by a mile.
- Aggro leashing is basically non-existent, this makes getting away from any predator early impossible if there's not a nearby burrow and it's really annoying.
- Prey creatures should have to un-burrow eventually. Not nessicarily in the same timer as Darwin, but eventually. It's annoying for the alphas especially.
These are my thoughts after playing for a bit. Looking forward to the expansion of the Water biome, and I am still loving the game a ton, just wanted to share my thoughts on the areas that chafe after 8 hour of game.
