#Should have a poison damage stat visible
14 messages · Page 1 of 1 (latest)
Thanks for raising this! I caught myself thinking "why the heck have I never thought of that, this is so obvious"?! But now I think about it, I have questions 😆
Poison is fundamentally a function of Ability - and different evolutions have different percentages of it. Your Common level 1 Poison Spore damage isn't going to be the same as your Legendary Beak Level 5 with Epic Poison Saliva Level 2 - and it's the combination of all those things that make the damage. And then there's the number ||and duration, and speed|| of the poison tics, too. What would you actually display? And where?
You'd almost need an entire screen / popup for all the different poison damages, amounts, durations, DPS... Maybe as a massive tooltip when you hover over Ability? I don't know, might be a bit overwhelming.
Or - wait are you just talking about showing how much damage you did WITH poison at the end of a run? I've gone completely the wrong way with this, haven't I 
tbh I was thinking much simpler than that XD just thinking about the "poison damage increased by x percent" evo's like virulent and snout
like, it;s not exactly necessary but I sure would enjoy seeing a big number go up XD
also the number of poison ticks would be nice, to keep track of how many of those mushrooms you've found
I think this is the part that would make a good stat, seeing as it's also the stat that's being directly affected by e.g. Virulent
Would be in a similar vein as e.g. Cooldown (100% being base, and then modified based on evo choices)
And speed while we're at it, plenty of thigns mess with speed but you can't ever see what it's at.
Personally I love knowledge 😉
Movement speed?
🤦♂️ yup, the one that’s right there lmfao. Brain fart XD
@hard needle remind me again how much you played the Demo? 🤣
And gilding it fully...... lmfao
