Faction: Town
Sub-alignment: Town Killing
Goal: Win with the other Town Members
Abilities:
Alert (2 or 3 Charges):
Go on Alert at Night and gain Basic Defense and Unstoppable Attack.
If you Kill a Member of your own Faction, you will lose ALL Ability Charges.
You will REGAIN 1 Charge of Alert for EVERY Non-Own Faction aligned Player.
You CANNOT be Roleblocked.
Buffs:
Cannot be Roleblocked anymore
Regains Charges for Every Player Killed NOT on your own Faction.
Nerfs:
You now deal an UNSTOPPABLE Attack. This is a NERF since NO Role has Powerful Defense unless Protected (besides Neutral Pariahs). Town Protectives now cannot save someone who ran into a Veteran.
You lose ALL Charges if you kill a Town Member, Permanently.
Uncertainties:
2 or 3 Charges. You can gain Charges so 3 Charges may be too much, but 2 Charges only allows 2 Opportunities so may be too little.
Playstyle Changes: Alerting N1 is very Risky now.
Baiting Town Members into you, or to confirm you as Veteran is now Very RISKY.
Poisoners now cannot get away with trying to kill an Alerting Veteran.
Claiming Tpow or a heavily Claimed Role is now Risky since TI or TP can be on you now (or other TK).