#Investigator Nerf - Loons

48 messages · Page 1 of 1 (latest)

analog jasper
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If your target were to be found with Murder, you will not find them Trespassing.

Indirectly buffs the following:

  • Soul Collector
  • Hypnoweaver
waxen sphinx
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How does it buff SC?

analog jasper
waxen sphinx
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Ooh I like that

hazy rain
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Hmmm I don't think you're allowed to be he- HEY HOLD IT RIGHT THERE YOU MURDEROUS SCUM

waxen sphinx
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Wait this is a jailor fake claim buff let's go

analog jasper
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real

trim mulch
native imp
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invest still needs to check for murder

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it’s just overriding trespass is funny and gives discrepancy for Tk claiming

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if invest didn’t ever check for blood a ww that was seen on a coven member could forever get away with have just trespass, but murder would likely not bode well with their cleric claim or whatever

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but this change lets them have discrepancy or even let people get away with swapping who really is the vigi that shot someone in tt modes or something

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also the amount of times I’ve been outed as ww with my invest claim just because bookholder was enchanter

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like

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Aaaaa

hazy rain
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Actually idk if Tuba had that opinion, but it seems to be a popular one that murder is needed for late-game

waxen sphinx
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Imo murder should be replaced with smth else

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But the tricky part is what

trim mulch
hazy rain
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I wasn't saying what it should be, I was saying what I think would make it more likely for murder to be removed

native imp
native imp
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I understand that not every game mode does tt hunt where ti’s can’t directly out the tt (unless they lie about a visit or something), and that not even every tt game goes to hunt, but imo ti’s should NOT get weaker overtime

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if anything invest is the only one that does, because trespassing means less as the game progresses

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so what if instead of trespassing lasting forever, it only checks if they had trespassed in the last 3 nights?

native imp
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or some other variable amount

hazy rain
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3 might be too much to be relevant, so maybe 2 nights if we go that route

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Though that also feels short

native imp
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3 feels like too much

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2 feels like too little

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if you go for 2:
it kindasqueezes who they could've trespassed on, as one of 4 people is evil/lying, being the tresspasser, the tresspasse's, and the investigator (barring n1 and hitting UO/Not or whatever

if you go for 3:
it feels like theres too much, as there are theoretically 5 people in that one of us is lying

analog jasper
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Night checked + prior 2 nights

native imp
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i think 2 would be fine

analog jasper
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there you go. 2.5

native imp
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then that makes a evil psychic vison more or less

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yeah i think that would work

analog jasper
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Meh

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Investigator getting weaker as the game goes on is fine imo

native imp
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this is if we wanted to make tresspassing more meaningful d4 and after

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imo invest is fine in its current state

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but with this nerf there should be at least something in return

native imp
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the only thing it could find after is sc

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really

primal bridge
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I think its fine that investigator falls off, since dousing TI get stronger instead (Coroner, Spy, Seer)