#Allow multiple CPows or CKs if they are on different factions
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actually this probably also belongs in vanilla
i only posted it here because the specific NP Witch thing
oops
Custom just
shouldn't have arbitrary limitations
We should be allowed to create role decks with multiple TE, CK, CPOW and NP
-# and also 3 TG I suppose
Also iirc
for your example
you can still have Archmage and Hex Master using dual buckets
it's just you'll also be able to create Coven Witch
But uh
yeah
Tuba please remove these arbitrary restrictions
yuppp
while we're at it, remove adrenaline so it isn't hard outed to be Ego Witch on day 2
shameless self promo, GO
#1495701666933116958
They should add more modifiers to custom that allow you to break the usual game role limits.
- Ordinary โ Roles are now no longer unique.
- Now hiring โ Evil factions are now no longer limited to 4 living players.
wonder how 2 marshals revealing would work
would it reset the remaining trials or would it be 4๐
It doesn't.
Marshal is coded to not be able to Tribunal during a Tribunal.
or that...
This has been seen in All Any Fools.
i assumed it could because Mayor could but i suppose that makes sense
Judge, however, does not have the same restriction.
Judge can call Court... during Court.
this is not useful in the slightest
oh yea
you're never gonna believe it
but
Starspawn cannot Daybreak during Daybreak
that's unnecessary starspawn hate ngl
real
also allow us to manually spawn multiple unique roles
Yeah this is fair the TE just needs to not be able to have the same TE type spawn in unless they are individually coded to be able to accept multiple being alive (Jailor I know currently isnsit and its specifically why it can't be revived and fools mode)
i didnt say you'd be able to bypass unique
Ok good
multiple TE = can have all three TE in same role deck
if i said "multiple marshals" then it'd be bypassing unique
valid
or "multiple of same TE"
And on the Ego adrenaline thing man could it make lists so much cooler if it got turnd into its own modifier so Ego could just be "NP faction for any role" because it lets some roles work much better
Witch is def the big one though
yea
anyways
for this post's purpose
Make sub alignment caps be per faction
aka town still capped to 1 TE, but Coven can also have 1 TE
๐คท
Unique roles would still be unique when spawned from a bucket, but can spawn if manually forced in
Like double pros woul be cool