#Werewolf rework! Do we really need full moon anymore tho...

1 messages · Page 1 of 1 (latest)

prime basin
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Name: Werewolf

Faction: Werewolf

Sub-Alignment: Neutral Killing

Basic Attack
Basic Defense

Abilities:

  • Attack [🌙♾️]: Visit a player, dealing a basic attack to them. Anyone who visits your target with you becomes a Witness. You permanently know who __Witness__es are, and who they visit. If someone who is already a Witness visits the same target as you, you will deal a basic attack to them as well. If someone you attack survives, they become a Witness. If you directly attack someone who is a Witness, you will deal a powerful attack to them and ALL visitors. A Werewolf will never be a Witness, but they will know if they would have become one.
misty steeple
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I'd say knowing that you're a witness isn't really necessary

prime basin
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Alright, I'll remove that

misty steeple
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The role seems a bit on the weaker side since you basically need to predict someone's visit twice before you can get value out of it, it's hard to tell though. Making the direct attack target become a witness if they survive helps, but it's a net neutral since you still lost out on a kill that night.

neon leaf
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So ww with weak rampage but can attack all nights

prime basin
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okay now you do a proper rampage on witnesses

proven badger
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boooooooooo not lore accurate

prime basin
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Booo what lore

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I can't read it

misty steeple
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The full moon is now active for like 3 random consecutive days or something

slate urchin
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My face when 2 werewolves nuke each other

idle ore
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This is infinitely less likely to happen with this rework!

prime basin
jolly plinth
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make it an SK rework

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!!

idle ore
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I feel like werewolf is worse for wear balance wise, and more thematic for this.

prime basin
idle ore
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Actually now thinking about it, the "no witnesses" thing is very SK

prime basin
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Well its not like you want someone to see you become a WW tho

idle ore
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depends on the person

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I'd like the town judge to see!