-# (Town Protective, No Attack, No Defense)
You are immune to protection abilities and Parties while Injured. While Injured, you will be dealt a Powerful Attack if you are Injured again or Wounded.
(Night Infinite, visit 1) - Guard - If your target is directly attacked or is the victim of a direct attack, you and the visitor will fight stopping them from attacking your target. You will be Injured protecting your target. If you choose not to guard anyone, you will tend to your injury causing them to heal.
-# You can only protect against up to 1 attack.
(Night 2-Use, select yourself) - Self Protect - Stay home and grant yourself Basic Defense tonight.
-# You cannot use this ability while Injured. This doesn't count as a self-visit.
(Night 2-Use, Special, select 1 role) - Identify - Guess the role of an attacker you've protected against, if you are correct you will learn their identity. If you guess incorrectly, you will not tend to your injury.
-# If the attacker was a Serial Killer, you will learn whichever identity the Serial Killer had when they attempted to attack your target. If the Attacker's role changes, you still only need to guess the role they had when they attacked.
More Info: It is possible to Identify any attacker you've protected against previously in the game. An Egotist Bodyguard will survive getting the Injury-based Powerful Attack due to their Ethereal Powerful Defense. Tending to your injury occurs after all attacks and protections in terms of priority. Dying to being Jailed will occur at the end of the night.
Messages:
You were Injured protecting your target. / Someone attacked you, but a Bodyguard fought off your attacker.
You have identified Player, the Role, as the attacker of your target. / You could not identify any Roles.
You tended to your injury, and are no longer Injured.
You died to your injury. / They died to their injury.