Hot take, I don’t dislike this, especially if you look at BToS as a test server, realistically we’ll never know how well this is played without actually having games with it since it’s such a unique role. Pacifist having to juggle two things is definitely a problem and the most fun solution is changing how rally works rather than changing how pacifist has to claim (which is the most fun part about paci).
I don’t like the second part of rally. Getting 100% true info with no counter play changes how your game is played completely, however the only time this would happen is TAA probably so I’m indifferent, I suggest changing it to
- If the game starts with town in the minority, you must have all alive town rallied along with at least half of the currently alive people in the game in order to start a protest
- You will not know if town starts in the minority or not