- This does not fix the problem with Mayor in TT gamemodes being effectively a maj push by evils. TT Mayor just keeps majority to themselves. This is kind of a moot point since most (ATT feels quirky) TT gamemodes simply ban Mayor
- It does not fix the problem that Mayor doesn't want to reveal. In actuality, it exacerbates it, since you will lose the ability to protect yourself
- Only 3 votes is a nerf to the majority keeping potential it currently has
- It still doesnt compete with the Town Executives roles. In fact, I would argue this is a LOT weaker than MONARCH since only 3 votes is minimal compared to the +4 votes Mayor CAN get currently
- Campaign is completely useless. Considering Mayor wants to reveal at some point, you will, in the best of circumstances, have maybe 3 to 4 players campaigned... if and only if you reveal REALLY late AND all of those players are alive, and evil, will it be beneficial.
- The benefit of Campaign is either way too situational, or a flat out disadvantage. In set role decks, you have a much higher chance to Campaign a protective role or a role that can help you, like Psychic, compared to the maybe TWO evils that can harm you. Not only that, for Campaign to ACTUALLY work, you would need to campaign all coven members, since campaigning only one would simply mean that the coven swaps the book, and now you are screwed. This ability counters literally 3 roles. Doomsayer, Ritualist and Conjurer. Which I would still argue its bad, since those roles are MEANT to punish overconfident TPows.
- Campaign simply DELAYS your demise. For 1 day, you have SLIGHTLY HIGHER ODDS of surviving. Until you get guessed or conjed the following day.
#I just saw the Mayor rework. I have several issues with it
1 messages · Page 1 of 1 (latest)
what even is the mayor rework
1: A role shouldn't be balanced around a single modifier. It should be balanced around overall gameplay.
2: They can reveal as soon as they want, their Campaing ability can help them to dos. Plus thats a playstyle issue of whiever plays Mayor, not Mayor jtself.
3: 3 votes is more than enough to keep majority as long as town didn't throw the match.
4: TExec have as always been better than TGov.
5: Its not, if used correctly and not randomly, you can guarantee your survival for 1 day and night.
6: If you campaing a TP or TI then thats your fault for thinking they are evil.
7: Again, if you didn't throw the game as town, campaing has a high chance to help you clutch. If you didn't play well before revealing then yes, it will be useless.
Overall this suggestion is:
A mix between: "Vote manip is op in TT"
And: "I get punished for using abilities incorrectly, and I want there to be no punishment at all"
- TT is ass anyway, shit is nearly impossible to balance for
- why... is this a problem?? like bruh i don't wanna be targeted by 2/3 ck's bruh
no like really, this isn't an issue, hell i have done a play as mayor where someone said i was evil for a play, i reveal and got the evil. Only possible because i didn't scream "TP/LO ON ME" d1
- mayor was almost too strong in this capacity? espically with a trap on them
- monarch can backfire, knights can die because people want to protect other targets
5-7) campagine is good for late game plays although i feel like this is a bit too weak, although "delays for 1 day" is just a fucking lie unless evils rushed all the tps and tk just have not been doing their job
no really
fucking
how many roles does in tt hunt change again
Its interesting to say the least but also weird?
Like this comes with so many complications
like what, you cant be voted by marshal anymore if u tap them as tt?
I'd say discard the vote-based thing on campaign but let the target part be
Also holy yap im not reading that
Vote scaling was cool but problematic for TT based modes and not that much more useful outside of AA where town often doesn’t have majority
This helps to combat the issue, is it enough? We don’t know until it’s actually tested
to point 3 it only matters if town is outright not listening or if it's tied, if it's tied the mayor just dies later and it's the same thing
mayor's real issue with revealing to have 3 votes is that it doesn't do anything
What does this rework even achieve, like yeah, you can fight back against evil maj but that is utterly useless if they have conj/rit/horseman/VM which in the late game isnt even that unlikely.....Mayor is still worse than Ret and Soc with this rework
Is this the rework that is actually coming....? Because if so then, it really feels extremely poor
It actually gives mayor a day to function a lot of the time via campaign and if you do get conjed you can likely get the Conj via process of elimination
I campaign 1, 8, 12 and 13
I get conj nuked
Only 14 and 15 are not campaigned 14 is confirmed TP and 15 is a TI claim
15 is Conj
Is it flawless? Hell no but it works to get it out of TT jail
Plus some seemingly minimal changes (Like Facade) end up being massive and great changes
Or like how even though judge is still considered unhealthy removing an extra vote so it was only +1 instead of +2 brought it win rate down to the level of the other NP instead of far surpassesing them
oh cant target. i missed that part
no no no
facade, was a great change
you cant compare this to facade
Well yeah facade was amazing but I saw people feel whelmed about it when it was initially revealed
It’s more an example that it’s not always possible for us to determine how some changes will play out until we play with them
The problem with this rework is that it does Literally Nothing if town is winning and lynching scum
If you’re reading scum players correctly, they should be dead, not tacked under an ability
Mayor pretty much always has been a “town can’t lose majority if I’m alive” button
and also, Soc is still better than Mayor lmao
until they face TT dep lmao
Not if the dep is campaigned at least for 1 day
but wait, theres more! (SS and Judge join the frey with Court and Daybreak)
anti-Mayor at its finest
Like I don’t think this is perfect but mayor has 1 very specific job it always has and thus helps that more than current mayor
kinda useless if its used as a last ditch anti-maj button
Vote stacking rarely is useful for town
indeed, thats why i wish campaign actually provided something
or had some effect
like immediate effect i mean
I mean it does it’s just conditional, I think it’s still much better than current mayor though also because I just always thought mayor getting +1 vs +2 on reveal felt counter intuitive
well, something is always going to be better than nothing
When town needs extra votes they need it in the moment not over time
but something isnt always a good solution
Pros and Marsh just chilling (being able to do what mayor can but better)
Plus it gives more room to expand mayor in general
They are TE Mayor is TG I am not comparing them in this context
ik, but its still depressing
ok
even if we take that into account
i am still going to say: SOC (not even a TPOW role) is stronger than Mayor
I sorta agree sorta disagree
I think mayor is stronger but way way more situational
As in mayors actual ability is more impactful just the times for said impact to come into effect sre rare
id rather have a SOC slot on the list, than a MAYOR slot on the list
(personally)
SOC can confirm itself almost as easily as Mayor. the only thing working against SOC is that people can say its POI
but if you take the example of would you rather have guaranteed SOC vs guaranteed MAYOR, then SOC is (nearly) just as easily confirmable as mayor
Slightly less but I get your point
yea, thats why i added the (nearly)
It’s like how Vigi and Dep compare in confirmability
eh, but VIGI is better than DEP and its not even a competition
would you rather 3 bullets or 1 bullet that is likely going to miss and you are probably going to get hung
now if you connect, then you are conf for the rest of the game
BUT
you are also utterly useless
wheareas VIGI connecting achieves the same effect plus you still have bullets
*assuming its not secret killers which most modes arent
Not my point in this instance I meant like
Vigi shots are not 100% confirmed due to Dusa, Secret killers, and a few other niche things
If a Dep shot actually goes off it’s 100% confirmed
I’m comparing the confirmability of them to mayor vs Soci
oh yeah
yeah, id say thats fair
its a little bit of a faulty comparison in that Mayor is always***** going to be able to reveal
whereas dep isnt always going to be able to confirm itself
*Daybreak is the only exception (which dep also suffers from)
Fair but other than Tav and Soci no town role has 100% confirm buttons really outside Tpow as all the rest are conditional
could you elaborate?
i dont quite get what you mean
And Tav and Soci have evils that can fake as them (but Pois’s back hurts super hard)
Basically whst I mean is Soci and Tav have unique notifications that are very hard to replicate compared to other townies and you can always use them
and DW (affter rework) (bc it can fake RB and UO)
Dw too yeah
lmao
"pois back hurts super hard"
They are easy to confirm by proxy (Audi could probably benefit from being able to rb without auditing tbh)
toggleable RB when?
lets make AUD stronger than it already is
(Judge in the corner still crying bc its a one trick pony)
It’s moreso because UO/RB are hard to fake and SS CAN fake Soci
Yeah
Judges ability is too strong when it works to get a big buff until it gets a minor rework (court is a bit too all or nothing even more than dep)
ehhhhhhhhhhh
i mean
At least missing on dep still gives info
it is strong sort of not really?
its kinda like VM
only good at the end
Judge is absolutely useless in the early game tbh
Yeah but said strength makes it too all or nothing so I’d like to see it’s power more evenly distributed
make court a trib AT NIGHT
LMAO
imagine
you just go into the night phase
BOOM
"A Judge has called Court"
Judge objectively or more accurately numerically is balanced because it’s all or nothing 100 and 0 averaged out is 50
It’s just polarizing
Numerically balanced = / = actual balance
It’s a weird data conundrum thing
But back to mayor and TG as a whole tbh despite being the new kid Pacifist feels the most like what a TG should be power wise at least imo
yea
ig
Monarch is fine as long as it would gain some sort of utility
It’s risky but has huge impact if you can pilot it correctly Mon is getting there but misknighting is too detrimental for only having 2 knights
yea
if you could denounce people as mon, i feel like that would be cool
(Denounce makes a player start each day with an X number of votes and makes abstains count as guilty towards them)
X would equal 1/3rd of the total vote requirement for that day rounded down (but no less than 1)
Maybe it just needs a bit more as semi permant defense is actually a really strong thing for a townie
strong, but again, the price of misknighting is a heavy one to pay
so
But when you only have 2 knights a single mis-knight is way too high
Also considering almost every faction can eventually or in some way bypass the defense
so that if you do misknight, its not just GGs
you can Denounce so that you can be able to easily lynch a knight later (or any player for that matter)
Which is counter intuitive because you would logically want basic defense early on (Coven might not know who you are,Bers only basic, SK not willing to jump yet) rather than later when most powerful attacks are unlocked and or have more accurate targeting
wdym bers only basic
Bers in BTOS got a change a bit ago instead of the first power up being attack every night it’s “you can’t attack N1, and your first power up increases attack from basic to powerful”
Bers starts with a basic attack
what in the nerf
brother
ohhhhhhhhhhhhhhh man
so its now
Basic (0)
Powerful (1)
Rampage (2)
War (3)
Yep
It’s more consistent with how power logic works and NKs need all the help they can get
NKs need info/utility
like SK is actually good now
ARSO/WW/SHROUD still need help though
Arso is pretty close to fine and in some games actually is better than SK it just needs a tiny bit more juice
WW and Shroud need help bad though
it needs a more effective info ability
like i wish you gained more info when you doused people
One is better in Chaos/TAA lists the other is better in set lists yet they are both worse than Arso and SK in both lists
oh yeah, 100%
WW is very weak and Shroud is the epitome of just horrible
Shroud has a few niche interactions to keep it afloat and isn’t useless in set lists but is still weak
no no no
its still
absolutely
WW is very dangerous N2.
It’s useless outside of N2
a single NK
as Shroud
nor a single solo APOC
as shroud
that is just
awful
that is beyond horrid
Set lists = rolelists that have 1 RN/NK slot only
its still horrible
Shroud is functional (not good) but functional in it because it doesn’t have to dance around as much
It’s still bad
Like really bad
until you realize there is an apoc slot on the list or that CPOW is CL who has brains
But it’s playable
Like it goes from a 1/10 to a 3/10 it’s not good lol
CL has basic attack and basic defense
It’s just less shite
and can become anything
(any coven role)
i promise you
you are better of being solo CL than solo Shroud
you even have detection immunity
just like an NK
LMAO
I mean I agree with that again shroud is kept afloat via niche interactions
goes to show how weak shroud is when literally a factional role is better than it
Trapper, BG, Seer
niche interactions dont justify that it is weaker than a factional role
Again it’s really not good I agree on that
It just can function even if 95% of the time it can’t
uh, i dont think thats a positive point
WW is most dangerous N2 but the Cooldown for N3-N4 is so brutal that it loses a lot of value
yeah, and that you arent RB immune unlike SK and that Witch can just ruin you
Witch finds you N2 and you can call your game over
like, it is LITERALLY over
N2 control - N4 control
D5 you are voted out
Arso also gets screwed by witch way too hard tbh
If a witch forces you to self douse best you can do is draw
If you wait a night to clean yourself off you can get controlled again
if they control you early
If you ignite and torch both of you
no i mean if they control you early
bc chances arre
they arent gonna make you target yourself
WW just loses if they get controlled early yeah
(the first time they control you)
Unless a wild TK kills the witch in time
Ive realized what this rework is in short
It feels like a pushing the "Correct" way too play Mayor onto Casual players
Since the optimal way to play Mayor is too stay hidden as long as possible, and reveal at the golden opportunity, this rework amplifies those traits
But I dont like it being forced upon casuals
I mean fair enough but current mayor actually disincentivizes playing mayor “correctly”
Because in the scenario you need extra votes (say 4v4 with a VM and Jester) you want as many as you can get then and now
i sitll don't think this is an issue
but i do think the rework is weak
It’s not forced you can reveal whenever you want
If you reveal early you’re just the same as old mayor which can’t be said for the current rework where you have one less vote unless you reveal early (iirc)
this is legit only if town is winning already
mayor is a win harder role, in a tie the mayor will either die or the tps will die and then the mayor will die
This is exactly what I’ve been saying
Actually no
Are you speaking about this mayor rework?
3 votes mayor in general
being unable to target the mayor for a day/night doesn't change anything because you're still cutting down maj to the same amount the next night by killing someone else and then the mayor the next night
This mayor rework is gonna suck because it requires town to not be following you and lynching the people you think is scum
like for example
5v5, mayor reveals voting man is 7v5, hang an evil 7v4 voting maj and let's say there's a tp who can protect mayor alive, they die and it's 6v4, hang another evil and it's 6v3 and then mayor death = 3v3
all it does is delay the game
it's my issue with pros just putting someone on trial because it doesn't actually change the outcome of the game, you still will lose if the game is tied and you shouldn't need to pros if the town is winning
Well, Pros doesn't end the day, so you can actually use it to win
So 4v4
After Pros, 4v3
After hanging an evil 4v2
old pros
like I said I haven't played in a long time now
Mayor is a roadblock role what I mean is say you have a 4v4, a Mayor and lets say 3 TP's
Coven have to kill each TP before they can kill the mayor because as long as the mayor lives town maintains majority
If a TP manages to kill a coven member or saves even 1 kill by predicting coven will attack someone else Coven will lose due to mayor, where as in a situation with 4 townies with no extra votes coven can likely eventually brute force a win even considering 3 TP
Like Mayor has a purpose but its nice its more of an obstacle than a role basically saying "You can't reach the traditional wincon until this role dies" Mayor also gains alot of power when town doesnt have raw majority but evils don't either
a good example being say 2 coven a NA and a NE and then 4 town
No faction has majority here and town can't get enough votes to get a kill, but Mayor can
it's more just that the situations for mayor to work are limited and usually late game but because of how big a target the role imposes on itself you are unlikely to even reach the scenario even if it does occur
This rework does help with that but if its enough needs to be tested