#Require Casual mode TAA to spawn townies within a wide range

1 messages · Page 1 of 1 (latest)

undone steppe
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Yes, I get that it's supposed to be TRULY ANYTHING, but I feel like a lot of people hate TAA due to it generally spawning extremes that force a few players to have an extremely bad time, like 2-3 townies in 12 evil game, or 13 townies with the obligatory Random doomsayer and a Plaguebearer or something

IMO, a simple way to do this without removing the randomness of TAA is to just require a certain amount of town roles to spawn within a wide range. Currently, I'm thinking 5-10? This allows heavy randomness but still gives both town and evils a chance, at least.

halcyon olive
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no!!! i want to play 2 town game as vampire!! grr!!!

brave folio
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Unfortunately this might get rid of what the point of the mode is

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Even if I agree

fierce aspen
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imo make the buckets be weighted so town naturally spawns more while still maintaining the point of the mode

loud bronze
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maybe just have like 2 RT slots

paper granite
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Extremes are really rare

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I think people mostly hate TAA cause it’s similar to vanilla AA mode if no special roles spawn. All other rolelists have something unique from vanilla gameplay.

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-# (yes even teams mode)

scenic pelican
wispy dew
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Or even better, add RC/RN slots to confirm an evil spawns for that bucket

undone steppe
keen robin
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Me when the unbalanced mode is unbalanced

grim remnant
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How will my NP leave d2 tho