#Poisoner (Coven Utility)

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vapid knot
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The Poisoner is a Coven Utility role which can disrupt town, or hide amongst town roles which would cause disruption.

Drink (♾️)

  • Each night, choose a player to drink with. Their ability is roleblocked, and they become hungover the following day and night.
  • Hungover players are immune to being roleblocked.

Smog (♾️)

  • Alternatively, produce a cloud of poisonous smog at your target's house to block anyone from visiting with Unknown Obstacles & learn if you did block anyone.
  • If the Necronomicon Holder would astrally visit that player, they are still blocked from visiting.

The Poisoner can directly disrupt strong members of town, or indirectly block townies from being able to use their abilities & gain information. Their ability also mirrors that of a Tavern Keeper or Socialite, allowing them to bluff these roles most effectively.

What are your thoughts on the role?

  • How strong is the role compared to other roles in their faction?
  • Do you think the role is fun to play as?
  • Is the role fun to play against?
  • Do you have any experiences or stories with this role to share?
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<@&1428003109862510732>

turbid prawn
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Omg

vapid knot
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It was the poisoner guys they roleblocked the spy that's why they showed up a day late

small lichen
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I believe it

robust pilot
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Wait what's this role again?

turbid prawn
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@that one person that wanted this

turbid prawn
robust pilot
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Anyways, plz split Smog and Poison 🙏

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having both the disruption abilities on one role limits Coven's disruption

turbid prawn
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Pois would just suck

compact otter
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give banshee smog

turbid prawn
robust pilot
turbid prawn
robust pilot
turbid prawn
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But like really?

robust pilot
compact otter
turbid prawn
robust pilot
turbid prawn
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I'm just really really really low budget tt

tribal olive
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i will ingest all the poison in the world

tropic anvil
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Is pois forg?

turbid prawn
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It dart frog

tropic anvil
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I never saw it till now

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I thought it was some sort of beverage

fossil thistle
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good role but i think smog needs to be moved yeah

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give it to someone else because like

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or better yet

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poisoner moved to CK

turbid prawn
fossil thistle
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and can poison

turbid prawn
fossil thistle
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genuinely idk why we dont have poisoner ck

fossil thistle
turbid prawn
compact otter
turbid prawn
tropic anvil
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Lemme bust out my art kit

vapid knot
turbid prawn
compact otter
vapid knot
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People hated consort/bootlegger even though it was good

tropic anvil
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Probably

turbid prawn
fossil thistle
robust pilot
robust pilot
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compensation: give it Banshee's Deafen Antics

tropic anvil
fossil thistle
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why remove rb from pois

tropic anvil
fossil thistle
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the hell am i being skulled for

compact otter
robust pilot
turbid prawn
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We just didn't notice

compact otter
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Wait yeah, you did

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Why did my brain auto correct it

turbid prawn
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Yeah lol

dreamy fog
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i think we should remove poison from poisoner real

turbid prawn
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Pois in it's current state is good but could be better aka sharing the love

dreamy fog
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anyways i personally think roleblocking is a strong ability on its own

gusty lagoon
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Smog on PM makes sense from a balance perspective

compact otter
robust pilot
turbid prawn
gusty lagoon
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Poisoner is probably the only CU that I can say is well balanced lmao

robust pilot
turbid prawn
tropic anvil
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No ik necro is unbalanced

compact otter
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Either PM or banshee could receive it, since neither of them have any real niche

dreamy fog
robust pilot
cedar willow
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I mean banshee makes sense

turbid prawn
cedar willow
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they scream so loud that it locks the door

gusty lagoon
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yeah banshee getting it is fine ig

dreamy fog
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yeah

turbid prawn
cedar willow
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Banshee is bad

dreamy fog
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i dont think anyone is disagreeing with that sentiment

turbid prawn
gusty lagoon
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#1429418154345500763

robust pilot
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What if Pois gets a 1 time Audit?

turbid prawn
robust pilot
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in exchange for Smog

gusty lagoon
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it's already strong

robust pilot
vapid knot
tropic anvil
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Bashe looks like a its having an identity crisis

turbid prawn
compact otter
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Honestly, it kinda doesn't

robust pilot
compact otter
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The people will be mad and then it will just die down after a while

gusty lagoon
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I get poisoner having smog

turbid prawn
gusty lagoon
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or about mayor...

turbid prawn
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That's why I'm fine with it getting smth weak to compensate

gusty lagoon
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or about cpow-ck bucket in tt lists

turbid prawn
compact otter
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Since you're going to have the opportunity cost of not rbing

turbid prawn
gusty lagoon
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ToS players don't like change

glad remnant
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Ahhh the most balanced coven role

turbid prawn
turbid prawn
craggy island
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poisoner gameplay would be boring if there wasnt Smog

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Roleblock the Psychic on N2. ok now roleblock the investigator on N3. ok now roleblock the psychic again

turbid prawn
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It adds a little more variety

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Not much but smth

gusty lagoon
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lol

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what is your point

craggy island
gusty lagoon
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Yeah, night 1

gusty lagoon
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which our point is another role can do

robust pilot
turbid prawn
compact otter
turbid prawn
gusty lagoon
compact otter
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And this time you actually get to do that without the opportunity cost

turbid prawn
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Just also not perfect

gusty lagoon
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I think the biggest issue is moving smog to another coven role is messy

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the game is already starting to get super messy

craggy island
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i just like having multiple abilities so theres many different strategies you can do :(

glad remnant
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Poisoner and tavern keeper are the only roles in this game that shouldn't be touched ever again

robust pilot
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I do agree that while Poisoner doesn't deserve something to replace Smog, it likely needs it for casual appeal

glad remnant
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Why should we appeal to casuals

gusty lagoon
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lol

craggy island
turbid prawn
craggy island
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im a casual :D

glad remnant
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But poisoner is fine as is

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Why change it?

gusty lagoon
robust pilot
turbid prawn
gusty lagoon
robust pilot
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the issue is the fact that all of disruption's centered around one role

compact otter
glad remnant
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Baker should be able to give UOs

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Instead of rbs

compact otter
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Relying on a single role

gusty lagoon
robust pilot
gusty lagoon
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instead of a bandage fix

glad remnant
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Not really

compact otter
gusty lagoon
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yeah it does

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100%

robust pilot
gusty lagoon
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adhesive bandage fr

glad remnant
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Anyways keep poisoner as is

gusty lagoon
glad remnant
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Agreed

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For vanilla at least

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Dreamweaver, wildling, jinx, illusionist all need some changes in vanilla

compact otter
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We got the DW and Illusionist fix, now the wild and jinx fix.....

glad remnant
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Wilding fix is do easy just port the btos2 Wilding

turbid prawn
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Jonx is just in a very bad state rn

glad remnant
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Jinx should be reworked

compact otter
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Jinx would be better off deleted

restive hemlock
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Mmmh lead poisoning

turbid prawn
glad remnant
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Anyways imma go back to playing triple draft cr tournament

compact otter
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Making Rit-Conj more likely is better than the abomination that is jinx

craggy island
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i love the catboy though :(

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we need catboys in town of salem 2

gusty lagoon
compact otter
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There is no real niche that it could fill

gusty lagoon
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there

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problem solved

fossil thistle
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Poisone

  • Coven Killing
    Attributes:
    Because of our budget too tight (we had to buy another luxury mansion for a new CK), we had to sell off the last letter of the role.

  • Abilities

    • Poison
      Roleblocks target
      Poisons target
    • Roleblock
      Roleblock a target of choice when not poisoning
  • Keywords:
    Poison
    When target is poisoned, they die

craggy island
compact otter
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Maybe tplo?

turbid prawn
turbid prawn
livid burrow
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Your niche is to hit defense on a visitor N1 and get outed D2

compact otter
turbid prawn
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I got an idea

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Give jinx a gun

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That stops the meta of staying alive

robust pilot
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Really wacky idea:

  • Pois gets a 1 time use triple roleblock where they can RB three players at once lol
livid burrow
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Tracker: I got some insane results last night

robust pilot
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The RBs will be Astral ig

turbid prawn
fossil thistle
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you have free +1 kill cuz why would it not make sense

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actually if town doesnt find poisone fast enough

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a feast happens n4 and they all get poisoned and die

robust pilot
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true

turbid prawn
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I got an idea for what smog can be replaced with

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Pois now has the day ability serve pie

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If anyone decides to eat it

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They get the poison effect

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From old pois

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Also it's not reportable

fossil thistle
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add a town baker that gives buffs

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and you have a choice to eat it

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but baker and pois has the same thing

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yk... thats a decent idea

compact otter
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Give poisoner bestow, trust

fiery oyster
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imo Poisoner is like 4 roles in the game that shouldn't be changed unless it's a global overarching change to game mechanics, such as generalized disruption.
It just does it's job very well

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I can understand splitting off Smog to buff Coven by diversifying it's disruption, but I would prefer coming up with new buffs or abilities to do that instead

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For example, not even saying this is a particularly good concept, but that Hex Bounce idea that someone came up with some time ago

proven totemBOT
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@fiery oyster has leveled up! (26 ➜ 27)

fiery oyster
winged orbit
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Im gonna self-necronomicon attack

winged orbit
turbid prawn
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lol

restive hemlock
empty wolf
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poisoner is a role

late crescent
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Guaranteed insomnia

robust pilot
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I still think Pois needs to lose Smog

vapid knot
robust pilot
# vapid knot why

because restricting both restriction abilities to one role is restricting

turbid prawn
vapid knot
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I think I'm neutral towards that

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I guess it depends what you mean

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Restricting how

robust pilot
# vapid knot Restricting how

One role having two of the three key disruption abilities (four if you count jail) has it so

  1. there's less of a chance for Coven to have disruption in their lineup
  2. even if Poisoner spawns, they cannot utilize both abilities at once due to its limitations
  3. there's more confirmability for Town with those abilities
  4. Poisoner dying essentially removes two distinct tools from Coven's arsenal
vapid knot
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If the poisoner dies then that's good for tav/soci stonks

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1 though, is that necessary?

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Like I don't think having specifically UO or RB or Witch or anything is essential for coven

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Idk I have never loaded into a game that doesn't have pois or witch and gone "it is so joever", honestly there's plenty of strong coven comps without these abilities specifically

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Plus there just wasn't UO at all before that so

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Idk I think the only point that really matters is 3 & even then there's Dreamweaver as well

robust pilot
vapid knot
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Huh

robust pilot
# vapid knot Huh

obviously claimbagging isn't the biggest usecase of pois, but if there was a confirmed UO and a confirmed roleblock, Town knows (at least in vanilla) that one of those were town

vapid knot
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I mean I don't think that's bad

robust pilot
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I mostly play vanilla (despite spending much more time in modded discord lol) but if dreamweaver was ported there I wouldn't mind nearly as much

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but in vanilla specifically disruption is a weirdly town centric tool and I personally don't like that

vapid knot
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I meaaannnn

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Tavern Keeper basically exists to confirm itself most of the time

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Well okay no

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It's the only consistent thing about tav

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That's what I meant to say

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RBs aren't that helpful for town because they just.. arbitrarily don't work half of the time

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TOS 1 never had this issue but TOS 2 so many attackers are roleblock immune

robust pilot
vapid knot
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I mean okay no

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tav is still positive utility overall

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You confirm yourself, and are at the very worst a Pois or DW

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In exchange for someone's night ability but if that person is a marsh/pros/mayor they don't care

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Like your ability is still useful overall because it's confirmable

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I do get the concern of, pois can't fake everything at once but well I mean

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If you spilt it up only on the basis that coven needs to be able to claimbag more I don't think that's the best logic

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I think from a non-claimbag perspective Poisoner having the two tools to disrupt town's abilities in different ways depending on the situation is very helpful

robust pilot
vapid knot
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If you know a particular threat, roleblock them. If you know someone is going to be confirmed or a teammate will be found sus, UO them

vapid knot
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Like okay I'm not defending the fact that these roles are confirmable in the first place but like

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It's important that the town's entire info supply isn't completely arbitrary

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I think it's good that coven can't be faking literally everything, only a tav or a socialite can be coven so that coven has to actuall pair & act as a team in order to push out an opposing RB/UO claim

robust pilot
# vapid knot I disagree honestly

regardless, I personally would rather multiple roles that can fit different types of disruption than just put it into the super disruptor.

Like, I personally wouldn't like it if Conjurer has its meteor but also blood ritual and would prefer those abilities split as well

or if VMer could choose to either silence or to Deafen

vapid knot
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This leads to more stale coven team comps if anything

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Like this is when you had mafia consisting of GF, Mafioso, Disguiser, Framer like wow

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Excellent we are really covering a lot of ground here

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Even stuff like PM/Wildling doing extremely similar things in different ways, I don't think that's a good thing

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If there was pois & a seperate UO role I'd be like. Wow, excellent when they both spawned

robust pilot
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like, if Pois turned into conlegger bootsort it would be quite lame

vapid knot
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Ok so like

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What

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I need to see an example of what you mean

robust pilot
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roleblock is a little wackier, but I've seen ideas of giving it a targeted day roleblock or toggleable silent roleblocks

vapid knot
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You get a sprinkle of info sure but like

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I fail to see the justification for that being its own role

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It works for starspawn when Starspawn is actually trying to find teammates as a solo NP but for coven?

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I mean I guess you can argue it's gonna stop people claiming UO because otherwise they get ritted but like

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I don't see how these two roles would be distinct enough at all

robust pilot
vapid knot
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Not really?

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It's the difference between roleblocking a specific player to prevent their ability & placing UO on a different player to prevent that same visitor's ability

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They both stop the ability it's basically the same niche

robust pilot
vapid knot
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I mean

robust pilot
vapid knot
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Day roleblocks if you don't mind outting that you're in play ig ?

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It would only be useful when you're not claiming tav

vapid knot
robust pilot
vapid knot
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That's like saying the jinx is basically just the bookholder as a role

vapid knot
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This is not the same thing at all

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Like I'm saying the point of mafioso is to be the consistent nightly kill of the mafia
The point of the ambusher is to get extra kills on top of that

The point of RB is to prevent your opponents abilities from working
The point of UO is to prevent your opponents abilities from working

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I just think it's the whole identity of Poisoner to prevent their opponents from using their abilities at crucial times and don't see much reason that needs to be split

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Something like Potion Master, being fr that role's purpose is basically to be a consig

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And fwiw PM and Wildling both having separate information abilities is also not ideal because if you spawn with one or the other you're like, okay sure, but if they both spawn it's really not helpful

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En plus just in general, roles want to have strong identities because just in general that's a thing in games where people can immediately connect with something if they understand quickly what the point is

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It's the same as having good distinct character designs, mechanics, etc etc etc

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Which, poisoner is the role that blocks abilities

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Don't get me wrong neither of those ideas you said are necessarily bad either but it's just like. The UO one having info as a secondary gimmick means it begins to leech into other identities so now you have purposes bleeding over between multiple roles which greatly lessens the actual enjoyment people would get from getting this role

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The RB one is fine but it's still like. I genuinely think that these work best both being on Pois in terms of coven

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If you wanted to separate it, imo the abilities would have to make sense on a distinct role that also has the option to claimbag similar to pois.

Random example that doesn't super work but gets my point across, something like a Jailor that has UO separate as only a part of its ability rather than the primary focus.

This obviously doesn't work for several reasons but my point is that that the identity of this Jailor-like isn't being the UO role as its main ability, something that had actual thought put into it could have a separate identity that also allows it to fake UO roles.

robust pilot
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obviously the goal isn't claimbagging; it's giving Coven more tools to restrict movement

vapid knot
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Like I straight up don't think that having abilities to restrict your opponents should be a fundemental design goal

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Not that it's wrong to have this but like, why is this a goal?

robust pilot
robust pilot
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Socity 😔

vapid knot
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Like genuinely in terms of gameplay on both sides what is engaging about that

robust pilot
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That's why

vapid knot
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Ok go on

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I feel like my tone looks really hostile here I'm really sorry 😭 I genuinely am not trying to be

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Yeah GO ON then 😡 EXPLAIN 😡 you WONT

earnest mango
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mom am scared

robust pilot
# vapid knot Ok go on

Hitting UO on a target as TI could imply that that player is actually evil, especially if that target isn't one where town would protect.

Getting Roleblocked or claiming Roleblocked in key moments implies there's an evil Roleblocker in play that's trying to stifle progress. If a player claims roleblocked when they were going to get information (i.e. Psychic on even night) it very lightly confirms them as good

vapid knot
earnest mango
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impressive for non illterate individuals

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wait what nvm

robust pilot
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In the same vein, evils having the ability to UO prevents key players (notably TI and TK) from visiting other key players (notably teammates). It could also be used as a framing device in some wifom scenarios.

Also Roleblock is Roleblock lol

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I enjoy disruption as a tool to decipher and a tool to utilize

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And I'm sad the best ones are all limited behind one role

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Instead of two+

robust pilot
vapid knot
# robust pilot Hitting UO on a target as TI could imply that that player is actually evil, espe...

So, I actually agree with this, and this applies to all loud evil abilities under the whole "Wine in front of me" type gameplay. It typically not only applies to roleblocks, but also Nightkills, other disruption like Witch controls, deafening, silencing, etc. The only reason it often doesn't is because TOS has too many abilities that force these roles to play suboptimally regardless, with oversatruation in visit confirmation, protection, tracking, etc. (unrelated to your prior point, but still, RB and UO are the least disrupted abilities and so can play into this best)

I will however say that I don't think this actually supports your earlier point. I need to make it clear, this applies to loud evil abilities. You can't really have a role that plays exclusively like this & also have it act as claimbag - and if it's acting as claimbag, it's not engaging with this gameplay loop because it has to act safely & predictably to appear town (due to TOS meta, to a major extent)

So then like... Poisoner is most fun when it can just play for evil and then both sides can have fun, Poisoner disrupting powerful town members and Town being able to make reads..... but then the role isn't actually engaging in the whole fake claiming side of things at all? It's obvious which RB's and UOs are being sourced from an evil player, and that has the exact same of a Poisoner dying which confirms other disruption as town sourced.

Now like, granted, you can claim having a separate UO and RB role solves this because one can play Claimbag and the other gets to actually have fun but like. That's exactly it - you have basically just outsourced the problem onto one player, and told the other "go have fun!"

Or they can both run around being loud which... is honestly probably bad for coven because that basically confirms the two common coven slots

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And also very notably, yes this WIFOM loud evil gameplay is fun but the key to making it fun is to do it in moderation. If you're facing seven WIFOM abilities where it's like "oh wow, was the RB and the UO and the Witch and the Glorbo and the Stevenorpus Destruction all like optimal plays or is each individual one trying to fool us??" that's just overwhelming

restive hemlock
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We should give smog to wildling

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Wildling can now smoke a fat blunt to forget about their awful life, creating an UO

vapid knot
# vapid knot And also very notably, yes this WIFOM loud evil gameplay is fun but the key to m...

This also goes for everything btw. Even in base mafia, looking at night kills is fun. "Why is this person still alive when they clearly look like a threat to the Mafia?" and you have to consider if the mafia are killing into themselves or if they're going for generally suboptimal picks to throw good off.

This is fun. But only one player kills each night..... so like, should we add more kills to have more to analyse? Should we pull a town of salem and have separate kills for every evil ability relating to kills and like........ no, I don't think so

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I think having the killing abilities stay pretty central is fine, I think having the "loud disruption" abilities stay central is fine, I honestly think Coven already has a lot of bloat if anything, same for most alignments in tos and I don't think distributing abilities across multiple roles is fun because I think it contributes to that bloat by having redundancies and makes worldbuilding less engaging

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And it makes evil deaths less meaningful since like, "oh no jim 3 died. we only have jim 1 & 2 left.... im cring... 😢

robust pilot
# vapid knot And it makes evil deaths less meaningful since like, "oh no jim 3 died. we only ...

In regards to this, I do not think there should be a brand new role that exists purely to UO, but rather the ability should go to a different role (i.e. PMer).

I do agree some roles shouldn't be split into more groups due to their similarities, but UO and RB are different enough from one another to where multiple roles having such abilities isn't all that redundant.

Also from my earlier point about more disruption, I think Pois should have a second ability that complements its roleblock, but UO in my eyes doesn't complement Drink, it acts as an alternative sidegrade to it.

vapid knot
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UO and RB are both kind of already like this

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They just have to be seperate because, they're town abilities which means attackers are utterly fucked if they don't know if they need to claim or not

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Like claiming UO when you ran into UO as an attacker is pretty damning LOL

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Fundementally both abilities achieve extremely similar things imo it's just the difference of direct vs indirect, but both often have the same outcome and can both be used in the same ways just with different methods

vale hare
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Now lets talk about botc Poisoner
Poisoner(minion):Has the ability to poison a player every night till dusk. Poisoned players ability malfunctions, and all information learnt by a poisoned player is arbitary

compact otter
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Poisoner is a really powerful minion, just very swingy and really only belongs on TB and lev scripts

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I personally do like it, playing as or against when it's in the proper scripts, but if it's just put in a script without thought it can definitely ruin it

vapid knot
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Ok I think if we want to do BOTC discussions it needs to be contained to the #1478156887034957927 post, this channel & these posts are supposed to be about BTOS Tbf so it’s a bit unfair on other people who want to use the channels for the intended purpose if they are all being used for something else

vale hare
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i just did it cuz it was funny

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or you can just make botc discussion posts too

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its literally in the off topic section, nobody would mind

vapid knot
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This server isn’t actually a BOTC server so we can’t really be making dedicated stuff here for that