#Remove socialites roleblock immunity
1 messages · Page 1 of 1 (latest)
It leads to paradoxes in the context that Tav needs to be Socialite immune for this to work lol
It's because Every role has an order of activation.
Let's say the rolelist is Cleric, Soc, Tav.
Let's also say Soc and Tav both want to go on the Cleric.
Currently, Socialite is RB immune, so here's how it works rn:
Socialite moves first, and goes on the Cleric. Tav hits a UO.
Now, let's say Soc ISN'T RB Immune:
Tav move first. Tav goes on Cleric and Roleblocks them successfully. and THEN, Socialite moves, and goes on Cleric.
by making Soc rb immune, you're effectively making it so Tav moves before Soc.
hmm cant we make it like this
tav cant rb cleric if soc was there too
but if tav goes on soc there is no uo on cleric
This would require Tavern Keeper to have a secret second ability that only affects Socialites lol
that's tied to their main
I think at least
ok so tav goes first on cleric
but if soc visits cleric too
then soc cancels tavs visit
Assume two tavern keepers
or is that too complicated
one on soc one on cleric
yes
By having it so Soc can block tavs and tav can block Soc, it creates a weird situation
Unless if there's a built-in system that prevents exactly this, it'll be Shrodinger's Shroud situations all over again
whats shrodingers shroud
ctrl F shrodinger's shroud
it actually kinda rhymes
lore balancing
Ngl i think we should remove the party invite thing from soc
Remove party from soc
This causes a paradox
Tav is now invited to every party because they’re the life of the town
smh
Town Drunk 
I kinda already think it’s easy enough for Tav to screw over town
With how many rb-immune evils there are
Being able to roleblock a ts with little harm should be part of Tav’s helpful aspect
-# screw you Admi
Make it so u can chain rb evils again 
Same but with the addition of a BG
But I love admirer
Roleblock immune TP is kinda nuts yeah
UO Crus was always pretty strong but it had to be that way
the socialite drinks a lot at their parties, its fitting for them to be immune
This is why we need escort and consort back 😔
It would lead to paradoxes
Socialite has higher priority than tavern keeper
& unfortunately due to the way TOS works roles can only act at one specific point in the night so there’s not really any easy way to make a lot of RB immune roles, not RB immune
Which is why roleblocking the witch or poisoner who holds the necronomicon does nothing 
or necromancer!
Yepp
I feel like in an ideal world there just wouldn’t be rb immune roles but tos is tos
It’d require some janky bandaid fix that’d definitely break or rebuilding the game entirely to fix iirc
witch is the problem
witch is always the problem
without which, socialite would not be the best TP
(aside from trapper which is better due to being the best TI)
why do you hate witch
Tbf this time it’s not just witch
is there any other reason soc would be rb immune?
I guess two soc + two tav
It's mostly just Priority
I think the solution is introduce an ability queue system?
but I can see why you wouldn't
Lore and as we all know, that's the most important way to balance stuff
Yes, every roleblocker
And this can’t happen because TOS is built in a way so that every role acts one per night at that exact moment
I'm going to be honest. I genuinely think that's like the only reason besides like it being annoying to code
But I should troll you
And you should not ignore it
Wait when did heric die 😢 😢 😢
I got eaten
But like imagine
- Two socialites visit each other
- A tavern keeper tries to Roleblock each of them
Who wins?
waiting for tos3 to change that fr
I used to be a game host on TG, where you had to do every role manually, one night took 30 minutes
given an introduction of a priority system it should be the tavs
imo
And even if they coded it it would be a weird interaction that you'd need to learn
So the suggestion is tavern keeper becomes UO immune ?
but in the context of this game I already spotted this oversight
I know sort of what you mean
But it’s impossible if roles act exactly once per night
If the tav's action went first and cancelled the soc's UO ability before the soc took an action, it would work
Which they do unfortunately
I think that roleblocks should cancel book attacks but not an ability
Computers cannot handle paradoxes or work with information that doesn’t exist yet unlike us
Impossible as well sadly
Trust me every possible angle to make that happen has been explored
#1437779662355955834 wowie that's a brilliant insight based upon a backed up argument
Arent attacks really low priority tho?
Okay actually there is one possible way
- RB immune coven roles don’t attack, but create an NPC (like a ret zombie) that attacks on behalf and is also roleblocked when they are
I'm trying to explore silent roleblocks
at least
Which is very janky easy to break & a terrible time investment but it would technically work
No
like poison in botc?
@copper tree has leveled up! (23 ➜ 24)
Every role acts at one exact point in night order
Yeah I might change the feedback thing to just being disrupted
cuz otherwise roleblock wouldnt be silent to roles like invest or sheriff
it's too jank
Also poisoner having poison and UO means it would have roleblocker immunity to UO in your example
poison would not benefit town that much
damn
So one UO role would be immune to roleblocks
roleblocking evils is really beneficial
Idk the entire system does feel bad though I agree because as a player it feels arbitrary
poison in botc is just drunk
i mean roleblocking being like poison from botc
Alch poisoner is insane in BOTC if that’s what you’re talking about
Although that’s partially because blocking the demon is crazy
Depends tbf
Exorcist:
because you not only rb evils like exorcist but you rb minions too
Exorcist isn’t broken though on its home script because of: game design
also my point lol
It’s OP on other scripts
Lets give players a 1/10 chance to be immune to being roleblocked
roleblocking ti in the first night can be rough
this is why usually I rb tplo
would poison be more op on town or evil
town
It does depend tho tbf, many good roles cause drunk but it’s not crazy because they’re designed to avoid being tav
ok i wanna ask this one question. Is town still op in btos2?
Depends on your perspective
ngl this game is too fast for anyone
TOS does have a weird self-perpetuating balance, in a way
what does that mean
It shouldn’t work but every aspect clashes in a way that somehow makes it work
People need to stop flaming though when a game is not as obvious as it seems
Evils are absolutely shafted in terms of claim space but also evil majority can come around very fast and pulling off a good play or two can guarantee your victory
there isnt anthing that stricks to me that shouldnt work
which is honestly an aspect I don't like
The entire game shouldn’t to be fair LOL
it feels like evils get lucky a lot
All any is an example
and they literally do if it is multiball
It’s a social deduction game where you play with strangers, that in itself is antithetical
in false town evils get majority d3
so basically public lobby among us?
I mean
among us is mostly kids now
Correct they are the same thing
It's definitely not
it's a case of the playerbase
similar to this game
they aren't built for sdgs
this playerbase is a lot better
i have seen way worse sdg playerbases
of sdg
we should just host an among us game one day
I can’t really judge among us
have you played it?
I would but like
where do you get a full lobby
of people who want to play modded
in the botc server?
Yeah quite a few times but comparatively I have 100x more experience with Mafia based games
and it was fun
whats tt tour
lovers but with a house rule that the town lover is treated like an impostor
It works surprisingly well
I can’t judge it because I can’t really say what sort of stuff makes it tick or where its shortcomings are compared to Mafia based SDGs where I feel a lot more confident to do so
so basically a crewmate that works for the imposter but cant kill
Yeah they use their crewmate ability for evil
where do you even find the mods?
Someone actually posted a youtube video of a game with "tt" transporter lol
transporter in among us?
It'd probably require overhauling the whole system lol
In ToS the game or in the ToS system?
(Doesn't work because it ruins the game or doesn't work because the code's jank?)
Bit of both I suppose
Fair lol
The system is a massive one for sure though
RB immunity feels really arbitrary from a player perspective
As a tavern keeper you can never be certain your ability will do anything helpful because a good chunk of roles ignore you entirely
I want to look at other mafia style games but it's a complete ghost town
I'm also not really a fan of games with complicated win con shenanigans
Do you know if Escort/Consort came to ToS1 from the very beginning or if it was added in later?
I think they were there since the start
I guess at the time RB immunity didn't matter all that much
what about wolvesville
or if you want a single player one you can play gnosia
I think they were both in SC2 Mafia