#Serial Killer does not belong in Neutral Killing - Loons
1 messages · Page 2 of 1
what if like bers they can attack after n2
Imo
Arso only suffers from fast games which is moreso a result of Tpow and CK but Btos limits Tpow via TE/TG
yeah I'd rather give ww consistent kp
or just able to attack n1
because anyone with a brain will play around rampage
most lists have grace period
Ww and shroud also step on each other's shoes a bit with being nk tracker
arso doesn't suffer form it's own abilities, it suffers form other game design in which tos2 and btos2 has reduced HEAVILY
also limits CK to 1
ww should have abilities of any town role in the day and at n1 and n3
how would that be as a fix
or just any night
Yeah it’s better in BTOS but many lists either don’t feature an NK or have a very rare chance to spawn in a RN slot so I don’t get to see it super consistently
tbf
form what i have seen form ranked
NK is coven sided
due to how majorities work
like normally what happens is that, nk kills too many town by mistake
nk is there so that town doesnt steamroll coven due to the sheer majority
coven benefit more from nk than np
“Equal majority”
It’s called parity
would a 4v4 be coven majority?
Also it depends on the NK as they benafit a ton from WW and Shroud for instance but most Arso ignitions are to end the game
It entirely depends on the roles in play but generally yes
NK swings the game into one sides favor unless the NK is Arsonist
Like 4v4 is cov maj but if 1 of the 4 is a mayor it’s not coven maj
4v4 will always be considered parity. However, roles can make it a breakable parity
mayor doesnt help them too much since coven can just kill them at night
pros or marsh does regain towns majority reliably
Games are all about context let’s say you have a mayor and a Tav, town hangs 1 cov tab rbs CK then town hangs another cov
Thats why there's the tg te split
Now cov is at a 2/4 deficit
Tgov tend to act as “Situational majority” whereas TE are actual majority
relies on tav specifically rbing ck when there is 1/3 chance
Paci is kinda the exception but even then it fits in the perview
Well yeah but the point was more is that in a 4v4 coven most of the time will win
TE is extra kills and TG are just tpow without extra kills
But certain roles or conditions can alter that
TE is basically TK+
I personally think we should move mon to TE, Prosecutor to TG, renamed TE to TPOW with a sword, and give all TPOW with a Sword roles a basic attack
Werewolf originally was designed around that they got ~2 kills per night, the ISSUE with that is that tos1 players didn't know how to play strategy games
WW nerf, can only kill every other night
WW really only can potentially pop off on N2 but ironically enough when WWs get big rampages N2 they tend to get caught off of just simple process of elimination
guys Werewolf doesn't belong in NK, it belongs in the shame corner
True information
Nah only shroud goes there for the very simple reason that WW has a kill animation therefore it’s cooler
make Werewolf a faction like the party game
You're right, SK doesn't belong in NK. It belongs in Town Killing 
You're right. It is indeed Town Killing, just a different colour 
Is it from the hit game Wolvesville?