#Serial Killer does not belong in Neutral Killing - Loons

1 messages · Page 2 of 1

unborn marsh
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Shroud needs a buff, WW needs a complete rewofk

wind meadow
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what if like bers they can attack after n2

unborn marsh
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Imo

tribal horizon
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Arso only suffers from fast games which is moreso a result of Tpow and CK but Btos limits Tpow via TE/TG

mystic sage
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yeah I'd rather give ww consistent kp

wind meadow
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or just able to attack n1

mystic sage
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because anyone with a brain will play around rampage

wind meadow
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most lists have grace period

unborn marsh
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Ww and shroud also step on each other's shoes a bit with being nk tracker

steady jetty
wind meadow
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ww should have abilities of any town role in the day and at n1 and n3

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how would that be as a fix

steady jetty
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no because like

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i don't like h ow

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like

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it's only n1 and n3

wind meadow
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or just any night

tribal horizon
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Yeah it’s better in BTOS but many lists either don’t feature an NK or have a very rare chance to spawn in a RN slot so I don’t get to see it super consistently

steady jetty
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tbf

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form what i have seen form ranked

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NK is coven sided

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due to how majorities work

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like normally what happens is that, nk kills too many town by mistake

wind meadow
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nk is there so that town doesnt steamroll coven due to the sheer majority

steady jetty
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coven gets nk killed

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coven gets majority/equal majority next day

wind meadow
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coven benefit more from nk than np

olive isle
steady jetty
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does the specific term matter?

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you knew what i meant 😭

wind meadow
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would a 4v4 be coven majority?

tribal horizon
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Also it depends on the NK as they benafit a ton from WW and Shroud for instance but most Arso ignitions are to end the game

tribal horizon
olive isle
tribal horizon
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Like 4v4 is cov maj but if 1 of the 4 is a mayor it’s not coven maj

olive isle
wind meadow
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pros or marsh does regain towns majority reliably

tribal horizon
unborn marsh
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Thats why there's the tg te split

tribal horizon
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Now cov is at a 2/4 deficit

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Tgov tend to act as “Situational majority” whereas TE are actual majority

wind meadow
tribal horizon
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Paci is kinda the exception but even then it fits in the perview

tribal horizon
unborn marsh
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TE is extra kills and TG are just tpow without extra kills

tribal horizon
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But certain roles or conditions can alter that

wind meadow
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TE is basically TK+

unborn marsh
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I personally think we should move mon to TE, Prosecutor to TG, renamed TE to TPOW with a sword, and give all TPOW with a Sword roles a basic attack

mystic sage
# steady jetty it's only n1 and n3

Werewolf originally was designed around that they got ~2 kills per night, the ISSUE with that is that tos1 players didn't know how to play strategy games

wind meadow
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WW nerf, can only kill every other night

tribal horizon
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WW really only can potentially pop off on N2 but ironically enough when WWs get big rampages N2 they tend to get caught off of just simple process of elimination

mystic sage
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guys Werewolf doesn't belong in NK, it belongs in the shame corner

tribal horizon
wind meadow
hexed otter
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You're right, SK doesn't belong in NK. It belongs in Town Killing real

quaint bobcat
hybrid zinc
proud pine
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stealing someone's identity irl is quite literally fucking deception

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it's the same in here too