This is inspired by Fresh's "Make all NK more like NO instead of making SK less NO" suggestions
Arsonist (Neutral Killing)
Attack: Unstoppable
Defense: Basic
Disruption Immune: No
Abilities:
(♾️,🌙) Douse
- Douse your target.
- You passively Douse all players who visit you.
(♾️,🌙) Ignite
- Deal an Astral Unstoppable Attack to all Doused players.
- Players who are killed by this will have their role and will Burned.
Shroud (Neutral Killing)
Attack: Basic
Defense: Basic
Disruption Immune: Yes
Abilities:
(♾️,🌙) Shroud
- Choose a target to Shroud.
- Your target is told they were Shrouded, and will be seen as the Shroud for this night (Murder/Trespassing, Shroud to coro, etc)
- This is not a Harmful Visit.
- You cannot target the same player twice in a row.
(♾️,🌙) Attack
- Choose a target for your Shrouded target to attack (They will also use their ability on this player).
- If you don't choose a player to Shroud or your Shrouded player is immune, you will attack this player instead (Could be changed to attack the shrouded player).
- If your target is Witched, they will attack the person they are sent to by witch.
- If your target would already attack their target, Shroud will not appear in the cause of death.
Werewolf (Neutral Killing)
Attack: Powerful
Defense: Basic
Disruption Immune: No
Abilities:
(♾️,☀️) Scent
- During the day, choose a Non-TPow/TK town role to gain the Scent of.
- You will gain the abilities of that role at night (You can change which role you use throughout the game).
(♾️,🌙) Attack
- On full-moon nights, choose a target to deal a Rampaging Powerful Attack to.
- You can use your Scent's ability alongside this, but it will be astral(?).
Notes
- NKs could become unique?