Executioner
(Neutral Evil)
Attack: Basic
Defense: Basic until Day 3
Disruption immunity: False
Win condition: Collect the heads of 5 players.
Abilities:
Bounty (Night, infinite)
At night, you may place a bounty on a player.
That player will be marked as a bounty.
Any player who visits you will be given a bounty passively.
Execute (Night, One)
At night, you may execute a player, dealing a basic attack.
You may not do this on night 1.
Players who visit while you are executing will not be given a bounty.
If all living players have bounties, you will gain one charge of execute per night.
Keywords:
Bounty
Bounties are players marked by the Executioner.
Players with Bounties will see other Bounties as Executioners when investigating them.
If a Bounty dies, the Executioner will gain the head of the player.
If there are too few people to collect the heads of the hangman will execute the executioner.
Once the Executioner reaches 5 heads collected, they will leave the town in victory.
There is also no Jester clause here.