#Trapper Rework - But what if he was two clerics...

1 messages · Page 1 of 1 (latest)

fluid minnow
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Trapper

Town Protective

Attack : None
Defence : None

Abilities

Deploy/Set-up - Infinite Uses | Night

  • Twice per night you may visit a player and place a Trap at their house
  • You can only have 2 traps active at any time
    -You cannot deploy at your own home
  • Traps do nothing until they are Activated
    Activate - Infinite Uses | Night
  • Activate your traps, granting Powerful Defense and revealing if at least evil (includes Reaped/Enchanted) player visited a target that night.
  • Traps demolish the end of the night they are Activated

Attributes

  • You will demolish both old traps if you place new ones (but you can "retrap" a player who already has a trap)

Keywords

Trap

  • The Trapper can place a Trap at 2 players, which does nothing until it is Activated.
    Activate
    -The Trapper can Activate their traps, giving all Traped players powerful defence and revealing if they were visited by at least one evil to the Trapper.

Why? Read the whole post on why trapper is an exceptionally bloated, unhealthy role.
How is this role meant to be played? As a more tactical, slightly delayed action cleric. In exchange for no consistent nightly protection, you double your odds on any given night of successfully protecting a player, as well as being able to protect two priority targets at once.
You also get a little bit of information to make up for the additional downsides of being vulnerable to rbs/controls twice, having double the odds of hitting one of the many roles that harms visitors, and being an absolutely diabolical shroud target.
I was originally thinking that the number of traps would be uncapped, but I also realized this would almost certainly lead to people playing it as town arsonist and trying to get everybody to have powerful defence on one night, which would be kinda stupid.

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Also: A player cannot have two traps placed on them (because that would be useless)

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Also: "Traped"

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Also shout out to @ruby mauve for revealing how ass trapper was for the game I was not aware...

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Basically:
pick two players
give them powerful defence the next night
repeat until victory or defeat

dry cosmos
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this is just a staggered version of cleric

noble aspen
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Aight I dunno who thought having to activate trap was fun but its not

dry cosmos
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only real thing it keeps from trapper is the inconvient wait between nights

noble aspen
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Interesting concept comically bad execution

dry cosmos
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issue is theres no reason not to spam activate traps

fluid minnow
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that's the point

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you play it as 2x odds of protect for half the nights

dry cosmos
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not being able to protect for a night is pretty inconvient for a tp

fluid minnow
dry cosmos
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all this does is just make a slower feeling cleric

dry cosmos
fluid minnow
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and just a little bit of info

dry cosmos
fluid minnow
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it's a cleric side grade lol
you get a different rhythm of the same effect with a bit of useful info

dry cosmos
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cleric side grades are just generic and boring

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you lobotomise trapper just to make it cleric sidegrade 4

fluid minnow
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it's better designed than:
bg: instant 1f1 (unless they have astral attacks cause then you just lose)
oracle: does nothing and dies
trapper: they made a whole post on this guy!

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so... every tp except cleric lmao

dry cosmos
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so if every tp was a different flavour of give person powerful defence would you consider it well designed

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a role can be ballanced but if im falling asleep playing it i wouldnt realy call that well designed

fluid minnow
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I prefer TPS to be
like
as good as cleric lmao
like bg gets the closest to where cleric is out of the current roster but like
trickster kinda clears it lmao

fluid minnow
dry cosmos
fluid minnow
dry cosmos
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so what are you doing when your solo tp

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with your tpow outed

fluid minnow
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what does crusader do?

dry cosmos
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crusader trades consistency for utility to block non attacking evils

fluid minnow
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this reveals the presence of non attacking evils

dry cosmos
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what does this gain in its trade of over than a more inconvenient method of protecting people

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oh theres a non attacking evil wonder which of the 3 non bookholders it couldve been

low talonBOT
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@dry cosmos has leveled up! (14 ➜ 15)

fluid minnow
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multi protect (save tg and te at the same time)
information (reveal if someone was visited by a non-harmful evil)

fluid minnow
dry cosmos
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which poisoner open claims their rbs

fluid minnow
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it proves they aren't coven

dry cosmos
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so instant conf

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hm

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i wonder why you want trapper reworked?

fluid minnow
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only if your list has no multiball or enchanter lmao

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and it's an "instant" confirm on even nights that requires way way more deduction than old trapper

dry cosmos
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niche information isnt good enough for lobotmising yourself on every even night

fluid minnow
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then just delay activation to n3 lol

dry cosmos
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which reduces your protect power when a cleric could've just protected on all 3

fluid minnow
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so then you follow the double protect rhythm lol

fluid minnow
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this is like the most clear cleric sidegrade possible

dry cosmos
fluid minnow
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it's not so niche that it's unusable
in fact it's pretty solid info lol

fluid minnow
fickle nova
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So this guy technically protects an average of 1 person a night by protecting 2 people every other night