One of many problems involving roles in general is confirmability. Some current roles suffer from being confirmed as town within a day or two, and it also limits new ideas for roles because of “Can’t add it because it requires someone receiving a special message”.
Thus, I suggest the idea of adding an Alias for evils. An Alias is a common town role that evils may choose on the first night. The evil may then choose whether to use their evil role’s abilities or their Alias each night.
Adding this mechanic would significantly reduce “confirmation by role” interactions, and forces more actual deduction by the town. It also allows a lot more potential for new reworks and ideas, as it having a unique mechanic or interaction doesn’t make you super confirmable.
What about Town Killing?
Im still think about it, but currently my idea is that while all evils can choose a TK as their atlas, only coven killing and NKs can use the actual killing part of the ability. You MUST have a coven killing charge available as coven, and it wastes it when using the ability.
Some roles would need reworks
Poisoner is taking a huge blow to the thigh, as now anyone on the team can act as a poisoner. I’m sure finding a rework for it (and probably wildling too) wouldn’t exactly be hard though.
Example Role Ideas
Investigator
• You may investigate a player and learn their role (alias if evil)
Amnesiac
• Select a player to become their role (alias if evil) for the night.
Morphling
• You may choose two aliases and use both at the same time.
Could be a modifier
• If you don’t think it really works for the base game, it could at the very least be a modifier.
Inspired by #1405639242260152460 message