#if you had to remove one role from each alignment, what would they all be
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Finally an interesting question
tpow: monarch (im not explaining this)
(TE: would be pros)
tp: crus (just replace it with soc in btos2, and rng in vanilla)
ti: seer (btos2 is fine, but vanilla isnt.)
tk: trick (either remove it or move it to tp, this isnt a tk)
ts: amne (grace period exists. also just... is bad)
ck: jinx (wow we can get 2 attacks at once?)
cpow: hm (cool alternate win con but... lacks execution)
cu/cd: idk these buckets ngl
nk: shroud (weakest of em all)
na: baker (vanilla), sc/warlock (btos2, we dont need 2 deaths)
ne: jest. (no explanation)
no: vamp
tell me if i missed a bucket
please
CD- Banshee
CU- VM
CO- cultist (only option)
CK- Jinx
Cpow- HM
TO- cata (only option)
TE- Pros
TG- Mon
TS- Amne
TK- trickster
TP- BG
TI- Seer
Apoc- Baker
NK- WW
NE- JESTER
NO- CS
NP- Judge
CO/TO have pilgrim and covenite as well
well
Not in modded
at least they should
I would remove curt
real
the fact we have a lot of these in common
WW is weaker, it can't even consistently kill even if it wanted to
WW's only niche is "claimbag" and "rampage" which is inconsistent af
tpow: monarch
tp:oracle
ti:sheriff
tk:trick (move it to tp)
ts:amne (MAKE IT LIKE OG AMNESIAC IN TOS)
Trick is too overpowered as a TP, and old amne was just a kingmaker
nk:arsonist
na:baker (vanilla)
the rest no change
ti-spy
tp-bg
Arsonist is the most balanced NKs wdym
why bg
i dislike arsonist
personal experience
dying to bg sucks
It's always just not fun
fair reasoning
and being bg also is boring
its your opinion ig but i love playing as bg
de gustibus non est disputandum
I love being killed by my own ability or getting hanged because I didn't die to my own ability
i like controlling people into themselves its the funniest shit ever
monarch could also be removed
Mon isn't unsalvageable, but mayor is just better
no competition
tk-Vet
ts-amne
but my favourite tpow is prosecutor
Pros is just two charge dep
modded or vanilla?
better dep
wym
there are different
vanilla ig
modded uses up your trial
Town Investigative: Seer- Who tought it was a good idea to have a role that creates 1f1s almost every day
Town Killing: Veteran- This role is so unreliable to get kills with, every other role you have a feeling that you are in control with who gets killed, Veteran is like nah lol i killed a random ti and now im gonna be food for rit/doomsayer
Town Support- Amnesiac, literally only exists so town doesn't lose powerful roles n1 and with the existence of grace periods it's existence is sorta redundant
Town Protective: Either Crusader (if we're talking vanilla) or bodyguard (if we're talking modded), for crus it's pretty simple, vanilla crus is just a diet Veteran that also gives powerful defense. For modded im going with bodyguard just because you can't confirm yourself as tt in modes like att,ctt,ptt etc.
Town Power: Monarch- Too easy to manipulate either via necromancer,witch,tt ret or straight up deception
Coven Deception: Illusionist- Extremely situational and doesn't even affect every town Investigative, it's also extremely boring
Coven utility: Necromancer- My boy necro at the end of the day you're practically every role in the game which helps coven tremendously, not to mention your busted priority over retributionist
Coven Killing: Jinx- Man i love it when there's rng involved in my role or when an immune happens to visit your target and out you
Coven Power: Coven Leader- Oh you have a conjurer? Time to nuke day 2 and retrain them into rit. Oh you have an Illusionist? Time to retrain them into Voodoo Master/Necromancer to get extra kills
Neutral Evil: Jester- Role adds nothing in this game other than allowing evils to get away with being blatantly evil, even then people aren't afraid of hanging a jester because it only kills one guy. It also sucks to play as, wow you won! Now you don't get to participate in the game and get to just sit there and pick your nose
Neutral Killing: Shroud- basically every problem that sk had from tos
(No space)
vanilla
Yeah but that's not really a good role design for a tpow for it just be a better version of an existing role
jailor is a better vig
That's because it's over tuned to hell
Both of them
Neutral Apocalypse: Baker- even with the buffs from modded you still rely on rng not screwing you over
Neutral Pariah: Auditor- I don't like paying taxes
🙏😭
relatable
np- starspawn
i wish i could reply to that with reasoning
cant even reliably find evils
but im too lazy
Judge is just evil vote manipulation: the role
judge boring
judge is like an evil mayor but for 1 day
exactly
so kind of a downgrade to mayor
Me when I'm forced to play the SDG
If NPs could reliably tell evils then they may as well start knowing them from the start
Which defeats the point of NP
judge and auditor can
Honestly there's a very simple fix for amne: just make it so you can choose which town roles to remember during night like old amne
^^^^
Worse ret
seer is a worse version of detective from wolvesville
Yea because ret can use prosecutor late game
ret cant use mayor
And amne shouldn't be able to remember tpow
Me when evils have to deal with 13 tpows
ret can use pros?
Tpow are unique it would probably give only one amne the tpow and everyone else fails
Tpows should stay unique
i got the best idea for a very balanced game
give all tpows poweful defense
probelm solved
especially if its a shroud game
shroud can exploited by visiting 2 people who you think are evil
you basically become a supercharged vigi
You shouldn't be giving town supercharged vigi as shroud lmao
Since the seer isn't a dumbass and will start killing off the unconfirmed town
which is why seer doesnt fear shroud like everyone says it does
also shrouded seer can out you for having defense
also buffs necro
well necro only gets to use it once
Necro shouldn't be able to use NKs in general tbh
Necro really is CK in disguise sometimes
You shouldn't get extra killpower through a CU
At. All.
do you think necro is overpowered?
We just need an Injured mechanic already.
If necro uses a killing role, they injure instead.
It's not overpowered, just very very swingy, and when it goes right, it's very overpowered
how would the injures interact?
Being injured is just a delayed roleblock. People have came up with it for BG, where you both get injured instead of dying.
is it permanent?
Only for a night
if cleric or oracle heals them, they get uninjured
They wouldn’t get injured on the same night they receive it I guess
i would say make the injuries permanent
No, because the SK who gets injured might as well leave the game.
SK still might as well leave the game if they get a WW used on them
TPOW - Pros (Overlap with Marshal)
TP - Crus (Is a TS)
TI - Seer (Op as fuck)
TK - Hot take, but Vigilante : Town KP should be conditional
TS - Amne (Not even a fucking role)
CK - Jinx
CPow - HM
CU - Wildling
CD - Illusionist
NK - Vanilla SK / Modded Shroud
NA - Soul Collector (warlock is a healthier SC)
NE - Jester (Fuck you)
NP - Judge
Vigi is conditional like dep? If you shoot a townie they're dead, that's -1 vote. Deputy just confirms the townie and doesn't confirm themselves
TO - Catalyst, no other options lmao
TG - Monarch, god bless the random evil being knighted
TE - Prosecutor, man is it always in a weird place
TI - Seer, somehow has never worked well and it just has to go
TP - Trapper, theoretically infinite kills AND hard confirms people
TK - Trickster, how is this a TK skull
TS - Amnesiac, this seems to be a common opinion ngl
CO - Cultist, no other options lmao
CPOW - Hex Master, it's just... not a good role, especially compared to CL and witch
CK - Jinx, fuck you rng and also similar to HM its just too weak compared to rit and conj
CD - Banshee, illusionist is a close second but at least MH can be useful, banshee isnt very useful while also being very loud
CU - Wildling, PM does information gathering too and is way better at it, and the other roles are just typically more useful
RA - Baker/Famine, originally i was gonna split this but like... i'd have picked both of these... it's comically swingy and if you get screwed over by your targets dying it's not fun
NE - Jester, oh how unhealthy the role is
NK - Shroud, while yes it has a consistent attack its gimmick is the weakest of the NKs and typically outclassed by SK
NP - Judge, probably the most well rounded alignment but i gotta pick one so i will pick the one that is the hardest to use effectively
NO - Pirate, god bless rng, also every other NO is fully game changing and then pirate is just... a glorified NE...
Excluding TO
Town roles
TG - Monarch
TE - Jailor
TK - Veteran
TP - Trapper
TI - Seer
TS - Amnesiac
Monarch is too weak to be tpow
TE should only have 2 extra kills and jailor has 3.
Veteran shouldn’t exist.
Trapper is extremely unhealthy due to its absurd information gain and the ability to kill without punishment
Im fine with the roles in the TI bucket but if I had to choose one to go it would be seer. and grace period invalidates amnesiac.
Coven Roles excluding CO
Cpow - Hex master
CK - Jinx
CU - Voodoo master
CD - Banshee
Hex master is very unreliable for a second wincon also astral attack
Jinx is potentially unlimited extra kills
Voodoo master evil vote manipulation 🤮
Banshee sucks