#🟩HomeOwner

1 messages · Page 1 of 1 (latest)

fleet trout
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problem

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this is insanely self confirming

fallen egret
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uh. You cant see who is invited you also you cant see peoples name in invation

fleet trout
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"i invited you"
"ok"

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sorry hold up

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ok let me take a proper read now

random maple
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This is in fact instantly self confirming

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It’s sectioned old soci

tawny mortar
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this instant confirms itself

fallen egret
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Any idea?

random maple
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Old Socialite isn’t ever going to work as a normal role in any capacity because it immediately confirms itself via its ability

fleet trout
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wait i am so confused on how the fuck hidden retribution works

random maple
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It could be suited to an Outlier, I suppose

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What constitutes “the killer going unpunished”?

fleet trout
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w-

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WAIT

random maple
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NK surviving your basic attack?

fleet trout
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BRO THIS CAN ONLY WORK IN TIS 😭

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hold up

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the game literally can't do ingame murder unless it's at the end of night

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and shit

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but wait

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but everyone also gets roleblocked

fallen egret
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There are 3 players in the gathering:
Guest1 (HomeOwner), Guest2 (Vigilante), and Guest3 (Monarch).

The Vigilante can choose to attack either Guest1 or Guest3.
If the Vigilante kills Guest3, the HomeOwner gains the right to retaliate and attack the Vigilante.

However, if the Vigilante attacks Guest3 (the Monarch), and the Monarch has Basic Defense, then nothing happens — the attack fails, and the HomeOwner cannot retaliate.

fleet trout
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how can they kill anyway?

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ok then how do you explain the last part?

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"If the killer goes unpunished, the killer may target the last remaining(except himself) guest at the end of the night."

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this can't function unless you have multiple night stages

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no?

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also how would you retaliate? you just pick someone who you "want to kill if they kill"

fallen egret
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There are 3 players in the gathering:
Guest1 (HomeOwner), Guest2 (Vigilante), and Guest3 (Coven Leader).

Coven leader killed Guest2
Homeowner if choise dont attack to Guest 3. Coven leader can attack to guest1

fleet trout
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Have their night roles blocked

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also their night action is roleblocked?

fallen egret
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They gain attack right

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Except the their role abilitys

fleet trout
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ok so

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they attack guest 1

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they have guest 1 selected

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does guest 2 also become an option then?

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if so, good luck coding that

random maple
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Also killers can just not accept the invite and then you do nothing

fleet trout
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also again, you stated their night action is blocked?

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how can a guest even kill another guest

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without them being hanged over?

fallen egret
random maple
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So… you are actively harmful to town?

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What does this actually provide

fallen egret
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if you do your job right. You can be good.

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Just like vanilla crusader

fallen egret
fleet trout
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ok but cool but are they roleblocked or not

fallen egret
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They roleblocked but they will gain attack right if they
🔸 Coven Member
🔸 Berserker, War, Famine, Pestilence
🔸 Vigilante, Veteran
🔸 Neutral Killing, Inquisitor, Pirate, or Vampire

fleet trout
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yeah that should be stated

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you never really explained what a dangerous guest is

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this makes

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alot more sense

fallen egret
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i did. But i must edit text to

random maple
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Please tell me if this is sort of how this is supposed to work

Home Owner

Alignment: Town Support

Invitation (♾️ , ☀️ )
Choose two players during the day to invite to tonight’s party at the voting phase. If they both accept, there will be an anonymous gathering. Players will be unable to perform their actions at night.

Retaliate (2️⃣ , 🌙 )
You may choose to retaliate at night. If one of your guests has the potential to kill (Berserker, Famine, War, Pestilence, Bookholder, NK, etc) and attempts to, then you will deal a Basic attack to them and block the kill.

If you choose not to retaliate and they are a killing role who chooses to kill, they will kill both guests at the gathering.

fallen egret
# random maple Please tell me if this is sort of how this is supposed to work # Home Owner Ali...

1.Both players don’t need to accept — one acceptance is enough to trigger the gathering.

2.One invitation is sent at night, and if that happens, a second invitation can be sent the next morning.

3.You do not block attacks made against anyone (external attacks on guests are excluded due to the UO effect).
You only attack a guest who kills someone, and by doing so, you optionally prevent them from attacking you at the end of the night.

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I misspoke when I said "optionally prevent."
I meant it by mistake because attackers can make all of their attacks optional.

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Guys, come on! Can I get your thoughts?

steady holly
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this confirms too much, but we've already established that

fallen egret
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i know. But this role have a lot of thing

sleek sandalBOT
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@fallen egret has leveled up! (1 ➜ 2)

steady holly
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In practice I'm not too sure this functions well

random maple
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Accepting an Invite is basically just saying “ok I’ll willing get roleblocked” which like…? Who would?

steady holly
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Also, not sure if the "Hidden Retribution" is worded well
can you elaborate?

fallen egret
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😄

random maple
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And it sounds like it can’t kill NK’s so those just get free kills on top of roleblocking a townie for no reason

fallen egret
# steady holly Also, not sure if the "Hidden Retribution" is worded well can you elaborate?

There are 3 players in the gathering:
Guest1 (HomeOwner), Guest2 (Vigilante), and Guest3 (Monarch).

The Vigilante can choose to attack either Guest1 or Guest3.
If the Vigilante kills Guest3, the HomeOwner gains the right to retaliate and attack the Vigilante.

However, if the Vigilante attacks Guest3 (the Monarch), and the Monarch has Basic Defense, then nothing happens — the attack fails, and the HomeOwner cannot retaliate.

steady holly
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does it happen the next night

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?

random maple
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I kinda assumed it just happened that night automatically like a BG

fallen egret
steady holly
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I think this does too much, overall

random maple
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So if the homeowner gets attacked at night as one of the guests (50/50) then they both die?

fallen egret
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if they dont have defence and they have attack right they can attack each other

fallen egret
steady holly
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I don't think we really need that

fallen egret
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With more risk

steady holly
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I'm not sure that makes it any better

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It makes it just that more swingy

fallen egret
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New roles wont hurt = /

steady holly
fallen egret
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But this isnt cool?

steady holly
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this is
like I said,
more swingy jailor

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this fills a niche which is already occupied in the game while not adding anything interesting to the mechanic

fallen egret
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Jailor is completely different. In that role, there's a judge and a prisoner, whereas here it's a meeting between three people — all with their own roles.
The HomeOwner might act like a judge, but they don’t have immunity, and the other two aren't prisoners.

steady holly
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more roles also will take time to add, and that takes time away from reworking preexisting roles which have problems of their own

from a game development perspective that's not exactly a ideal thing

steady holly
fallen egret
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Still i have more role ideas. one or another i will find a role who you guys liked it!

steady holly
tawny mortar
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yeah, fuck the weak

steady holly
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💀

tawny mortar
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whaaat

steady holly
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We all learn by making bad ideas ffs

tawny mortar
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ye

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You gotta fall to learn how to stand

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or some shit like that

random maple
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this was more interesting to understand than most role suggestions I’m ngl

fallen egret
steady holly
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I wonder what I would find if I dig up on my old posts

||Town Ritualist||
wait fck no shoo go away

tawny mortar
steady holly
fallen egret
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i have 3 more role ideas. i going to write!

tawny mortar
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yeah, you have the freedom to be flawed or some shit like that

random maple
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I will say if they are instantly confirming I would consider changing them because they will be immediately flamed

Which seems to be a general issue with new suggestions

tawny mortar
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yeah if a role can easily prove that they exist they are gonna get murked

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there is no greater sin than self confirmation in this game

steady holly
# fallen egret i have 3 more role ideas. i going to write!

Okay, but I am again warning you that if they are flawed or bad, people don't tend to give good feedback or hold back on bad ones

I find that people have a lot more to say if they dislike the idea rather than if they like it
Because what's there to talk about in an idea that already seems fine as is?

tawny mortar
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always fun

steady holly
tawny mortar
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If you like an idea, force people into explaining why they dont

steady holly
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the two most liked ww suggestions on the server iirc other than QoL changes and still not in the game

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(/hj)

wooden sinew
tidal olive
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hey why cant death attack also :C