#Some Crusader reworks ideas.

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tranquil epoch
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Crusader

-# Common between all ideas :
Town Protective
Attack No Attack
Defence No Defence

-# Idea 1 : Evil Tagger
Fortify ( ♾️ | Night )

  • Visit a player and grant them Powerful Defence for the night.
  • If they are visited by an Evil role, you will mark them as a Weakling.
  • You will learn if you visit a Weakling.
  • You cannot protect the same player twice in a row.

-# Idea 2 : Debuff the weak
Fortify ( ♾️ | Night )

  • Visit a player and grant them Powerful Defence for the night.
  • If they are visited by an Evil player, you will cause them to be Concussed
    -# Players that are concussed will have their ability fail and cant use day abilities. Lasts until the end of the following day.
  • You cannot protect the same player twice in a row.

-# Idea 3 : Discrimination
Discriminate ( 3️⃣ | Day )

  • Mark a player as a Scum

Fortify ( ♾️ | Night )

  • Visit a player and grant them Powerful Defence for the night.
  • If they are attacked, learn if a Scum visited them.
  • You cannot protect the same player twice in a row.

-# Idea 4 : Bastion
Fortify ( ♾️ | Night )

  • Visit a player and grant them and their visitors Powerful Defence for the night.
  • You cannot protect the same player twice in a game.

-# Idea 5 : Mass Protection
Fortify ( ♾️ | Night )

  • Visit a player and Train them.
  • If a Trained player is attacked, all players you previously Trained will gain Powerful Defence for the night and lose their Trained status.

-# Idea 6 : Scaling TP
Might ( 0️⃣ | Night )

  • Gain charges of Might by successfully saving players using Fortify.
  • Gives a player Basic Defence for the night.

Fortify ( ♾️ | Night )

  • Visit a player and grant them Powerful Defence for the night.
  • You will gain one charge of Might if they are attacked.
  • You cannot protect the same player twice in a row.

-# Idea 7 : More Coverage, less reliable
Fortify ( ♾️ | Night )

  • Visit two players and grant them Powerful Defence for the night.
  • If any of them is attacked, both gain the Injured status and can no longer be protected.
    -# Injured : Cant be selected again by the Crusader that applied that effect to them.

-# Idea 8 : Withering Defences
Fortify ( ♾️ | Night )

  • Visit a player and grant them Powerful Defence as long as they arent visited.
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just a buncha of idea I had laying arounds, some didnt make the cut because they were too stupid

minor heath
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I like 2 ig

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and 3 maybe

tranquil epoch
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I lokwey like 1/2/6/7 the most

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1/2 are more utility based, while 6/7 give more coverage

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3 is a TI hybrid that I also like since it doesnt hard confirm someone as evil

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4/5 would mainly be useful in multiball so not a big fan

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I might add number 8

static echo
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1 - Better Cleric
2 - Seems alright
3 - Better Cleric
4 - Interesting
5 - Seems Interesting
6 - Meh
7 - Alright
8 - Anti-Jinx/Vet/Rampage only protection?

tranquil epoch
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I think Ill add some indecisive protective thing to those that have an effect on top of defence

tranquil epoch
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had an idea that was basically shroud TP, was quickly scraped

static echo
tranquil epoch
shy mango
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Crus shouldn’t give defense to players bc that’s clerics whole thing

tranquil epoch
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like either you wanted to say that crus shouldnt defend from indrect attack and that I can see

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or you are joking

shy mango
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giving defense means protection from indirect attacks

tranquil epoch
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Aight trophie so on paper I agree with you

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however

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we got 6 roles that can save rn

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4 cant protect from indirect attacks
2 can

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figured adding another role that can wouldnt hurt

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making it 4/3

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(Cant protect : Socialite Trickster BG Trapper)

static echo
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I assume these lasting defense ones don't bring it into day time

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Anti-Conjurer TP :fear:

tranquil epoch
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as funny as it would be they dont

shy mango
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The only difference is that cleric has nothing besides indirect protection going for it (besides oracle but bc that protects differently so it is a bit more okay) so when you make a role “indirect protection + something else” it just instantly makes cleric a downgrade

tranquil epoch
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cleric can target the same player over and over

olive turtle
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5 seems more like a potential Trapper Rework tbh

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Though I think I like Botanist better

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7 is just Castle but worse