#Serial Killer skin jump tweaks

28 messages · Page 1 of 1 (latest)

fair tartan
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Skin jump charges 2 -> 1
If your jump fails, your charge will not be consumed
You now receive the feedback the person you jumped into received that night

sand terrace
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There should be compensation in the form of getting your charge back in a failed jump

sand terrace
random timber
sand terrace
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oh is it? I thought you lose it

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I haven't played SK once after the update

sand terrace
marsh crescent
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Pretty sure SK has two charges to compensate for stealing the identity of a factioned evil (Coven, Apoc, Vampire, CS).

eager pond
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Yeah, the main problem with this is that if you jump into a factional evil then you pretty much just get outted

normal badge
fair tartan
normal badge
knotty nexus
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Truly I think jumping shouldn’t be treated as a regular ability. It’s ridiculously powerful, so you should be sure you aren’t jumping to evils ahead of time. And if you do, remove death notes.

vagrant rivet
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Temp would like this suggestion

vale nest
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Seems nice.

Wait, why does this exist as a mechanic to begin with?

mild salmon
vale nest
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I would like that too.

modest crescent
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I’m fine with this

modest crescent
smoky marten
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jumping to an evil sounds like a skill issue fr

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but obviously it would be wrong to leave it as is

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possibly make jumping only work when your target is Town?

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either that or jumping to a Townie takes up 2 charges