If a player is attacked by a role ability that is not a generic factional kill, the target will appear to have died due to collateral damage.
Not collateral damage:
- Necronomicon kills
- Direct Neutral Killing kills/rampages + Ignites
- All apocalypse roles
- Any other evil role who has killed directly
Collateral damage:
- All town roles except for Deputy
- Jinx
- Ritualist
I’m aware Secret Killers exists but considering this is not default, there should at least be a middle ground for casual lobbies. Getting your role outted beyond all doubt is not fun, neither for you or for the other players. (in town’s case, it gives ritualist/doomsayer free dinner/in coven’s case, the CK slot is confirmed)