#Improving Retributionist/Necromancers information/Role viability.

25 messages · Page 1 of 1 (latest)

warm nymph
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This is mainly to help with Retributionists base kit as there is a lot of roles you dont get feedback with as well as change some stuff about certain roles.

Trapper
-When you select the trapper you will know if the trap is unbuilt, built, placed (you won't know where the trap is". If the trap is placed you can move it without dismantling.
-If the trap is unbuilt, not selecting a second player will result being built.
-If you place a trap you will know if it is triggered later but you won't get results unless you get results the night you use trapper.

Vigilante
-You will know the bullets the vigi has when selecting- "Your corpse has 1 loaded, 2 unloaded bullets".
-If you make vigilante stay home they will reload a bullet.
-Vigis who missfire no longer has no compatibilty with both Retri/Necromancer.

Deputy/Conjurer
-You will know if they have a charge left.
-If your target dies the night you target them as Deputy/Conjurer- charge will not be used.

Spy
-You will get triggers if any existing bugs from spy get triggered the night you use spy.
-Bugs you place you'll permanently know the feedback- even if you didnt use the spy the same night.

Coroner
-When selecting the coroner you will know their autopsy list.
-If you select a dead player you will get their autopsy instead.

subtle mist
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This screws over enchanter's alterate since these changes cannot be faked by it.

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and with medusa even more as well

warm nymph
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Aka you see "you decided to keyword" like shoot which outs its an alterated vig

subtle mist
warm nymph
subtle mist
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its like the illu and bg/trapper interaction just on a smaller scale

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because it makes it worse

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that doesn't mean anything, a bad interaction is a bad interaction

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that's because Enchanter is an EVIL role, which makes 1/4 or 1/5 of the evil team rather than the 10ish townies. Having one ability be nullified is way more impactful on evils than town

steep saffron
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(ret being one of the stronger town roles, as its literally whatever dies but RB immune and is very flexible)

subtle mist
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Retri is good just very swingy

steep saffron
warm nymph
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Retri still gets both hard countered by 2 cov roles and can just be useless if it gets unusable corpses or corpses with no syngery.

Also i can literally just add "enchanter hides the original roles message at the bottom instead replacing it with the alterate" since i think it should regardless- but didnt include because i wanted to focus on Retris feedback

steep saffron
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i mean ret hard counters ench so theres really only medusa and DW with book

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but the second is niche i suppose (and DW has a proposed rework so)

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still not really a hard counter

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necromancer will not be using majority of the town roles

ornate notch
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Wait dw with book hard counters retri

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Cuz the body is technically insomniac ??

warm nymph
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Also because of the guy mentioning it

Alteration
-If the role you use is alterated you will see the alterated keyword when using the target.
-If the alterated player is Vig they will show with no bullets, dep no charges, trapper unbuilt trap and coroner no autopsies.
-The role will still function as how it was unalterated- i.e a vigilante will shoot even if alterated as a cleric and the retri will see clerics keyword when using the target.

@subtle mist if i include this does it fix your issue?

empty knot
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tbh I don't mind not having the knowledge of some of these things. It's the player who died's job to provide you that info. Also yeah, this screws with enchanter.