#what are your guys stance on bandaid/bandage fixes?

14 messages · Page 1 of 1 (latest)

acoustic kernel
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just curious, because I see a lot of people disliking them despite the fact they're a simple fix that'll make the game experience better UNTIL a better fix is found/implemented

silver robin
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ppl call everything a bandage fix to the point that the words no longer mean anything, just ignore

scenic hollow
formal basin
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me when rit gets balance changed from 3 charges to 2 (must be a bandage fix)

scenic hollow
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a bandage fix would be like putting Pirate into Neutral Special

formal basin
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“We can’t fix this right now so let’s move it somewhere it doesn’t matter” is a bandage fix, like they said. Doesn’t actually fix much just makes gameplay better

stoic moat
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we made it unique since it was an instant confirm non-fakeable role, then once we had the role in a fakeable position we made it non-unique again

iron sable
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I think bandaid fixes are fine as long as the bigger problem has a solution that would be big enough to hold off on

small locust
iron sable
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No I did not, you were using a bandaid fix to cover up a significant problem rather than attempt to actually fix it.

sharp timber
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I dont even see a problem with bandage fixes, cause big changes are slow, and I don't feel like waiting