#Remove Haunt from Jester
101 messages · Page 1 of 1 (latest)
needs sth else
as a punishment
throne of lies fool does the no trials thing and -1 charge from all guilty/abstaining voters
but charge thing overlaps with auditor
flavorwise makes no sensr
A REALLY funny idea is whoever the Jester Haunts turns into a Jester 
a never-ending loop
should've dodged the Haunt
real

at this point all NEs leaving can share same punishment (-1 trial)
but that may be a bit too much of a stretch
Perhaps a Person they chose guilty and instead of killing mabye simply stop them form use there ability for a night or day depending on role
Town after the third NE wins
Due to the guilt form jester
Town after the Doomsayer kills two Coven and an NK (there's one less trial now no!)
Here's a stupid idea
Lower the amount of time during the Voting phase if a Jester is hanged
Compliments the -1 trial Exe has while not being the same punishment
although this works better for inq since it's mostly vigi that spawns in NE slot
Assuming it's an additive removal of time, I wonder how many Jesters would it take until the time is in the negatives
There are 2 trials today
It is too late to continue voting
Well so if they hang pirate then get -1 doesn't seem fair town only getting 1 trail left per day makes rather to much of punishment imo
Leaving just saw that
But if pirate wins wicth town can't really know who pirate attacks
hanging jester activates fast mode 
Hanging jester activates slow mode, suffer 
Pirate can easily get wins by dc then town just loses a vote so feel not adding on Pirate or else tp will have to start going dc over confirmed people
pirate isn't even NE we can forget about it
I was something thinking like halving the time and just making Jester unique
just don't pull that name up again ok
It's not ne?
Not in modded
it's moved to NS in modded
Why arent all NEs unique again?
This modded
devs are allergic to making evils unique unless absolutely necessary
if thats the case, devs are like me when i was younger
Cuz i was allergic to so many fucking things
They should be, half of them are already unique and Doomsayer should probably be unique already anyways
NKs should also be unique but that's its own conversation
Because it's funny when 4 doomsayers all doom each other and win off of that
we don't need to make nes unique bcuz most of the list cannot spawn more than 2 nes anyways
outside of taa but if we are picking taa we are all sucker for 3 jester game
the "targetter" NEs are unique while the other ones aren't. I'm assuming it's to avoid too much targetting overlap
was exe still unique?
Tos 1 no but in tos 2 was made unique not sure about moded its been while since playing moded tos
I think exe is unique so multiple exes don't end up adding the One Trial modifier to the game.
or the no trial modifier
MFW everyone guilties the jester:
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this is very helpful to town lol
"Jester was hung, no need to spam to vote someone. Now we can discuss."
Jester now knights a player and gives them powerful defense 
Jester now knights a player every night
that'll show the stinky pros
idc you skulled this every NE leaving should have punishment of some sort and I'll die on this hill
Me after doom exe inq left 0 trials
easy fix
doesn't have to be same punishment
just some sort of punishment for each NE winning
that works too
punishing enough while not making town hard lose
But basically haveing 1 trial mod on isn't going to be fun
that's on you for letting too many NEs win
then dont let the NE win
shrug
its inherently only flawed if said neutral evil is flawed
(take: doomsayer guessing 3 evils to win, jester)
yes jester is very flawed
unfortunately nothing will ever be done so its just whatever
But exe makes you already lose 1 so if exe wins 2 trails are gone right
trails
real
nah exe still only takes 1 trials
dunno why you thought like that
it's just every NE win takes 1 trial off
or just giving NEs winning punishment in general
I had the idea for vote possession? Probably not that good thougghhhh so nooo
considering most of vote manipulation role is getting some sort of hate that prob won't be a good idea yea
terror 
woe is me
Fair

Mfw when the Inquis wins like d2-d3 and town randomly loses one trial
then we can give inq less punishing punishment
Like having two townies dead?
or that its pretty much flawed for certain roles to have said punishment without hard changes to it
Mfw Doomsayer kills Two Coven and one NK (there will be one less trial)
mfw we lose a trial because we lynched coven heretic
ok that's fair
I'd still argue inq should have some sort of punishment though just so it doesn't randomly become extra town, but that wouldn't be possible without changing how role works like lagspikes said
@jaunty pecan has leveled up! (10 ➜ 11)
If removing Haunt is on the table, I feel like removing trial and roleblocking town would be easy enough to give as a try.
Disincentivize Jester being given free wins