I think Nuggy's jester change was a great idea, but I'd like to alter it a bit to make it more fun, and remove the "know everyone's roles" thing. Changes below:
When a Jester is lynched while fulfilling their Chatterbox requirement, they win and choose a Guilty or Abstain voter to Haunt. The Jester cannot view or interact with the dead chat.
Any town-aligned player that is Haunted will be dealt an Unstoppable Attack.
non-Town-aligned players will be able to morph into a new not-in play role. Additionally, the Jester will be able to speak with this player and his immediate team at night as long as the haunted player is alive. Opposing alignments that may speak to you at night (Jailor, Pirate) will never hear the Jester. Use the special ability to go to dead chat permanently.
Morph specifications:
- Coven Killing / Power roles can become any Coven role, so long as they are Coven-aligned.
- Common Coven and other Coven-aligned entities (Such as Cursed Soul (Coven)) are restricted to non CK-CPOW Coven roles.
- Apocalypse aligned players can become an acolyte.
- Transformed Horsemen cannot morph.
- Pandora-aligned players can choose between either Coven or Apocalypse roles.
- **Neutral (Killing) **roles can become any other role in the same subalignment, but retain their original faction. **Neutral (Pariah) **roles can become any other role in the same subalignment.
- Egotists, Recruited Town, Town Traitors, and Vampire-aligned players with Town roles can become any Town role that is not TPOW.