• Cursed Souls (role) will be unable to soul swap with an evildoer's role if their faction currently has any swapped members who have a town role or a cursed soul. (I.e If coven has a member swapped with a town role, the rest of the coven cannot get swapped. But if Coven were to steal an apoc role then nothing stops swapping for them.) (TTs =/= evil swapped into town.)
□ Cursed Souls cannot swap multiple players on the same evil faction simultaneously, one of them will take priority and any else should fail. (i.e If CSs were to swap with both Conjurer and Dreamweaver on N1, one will get swapped but the other will instantly be immune to it.)
• This effect applies to the faction's own members aswell (so teammates don't 50/50 eachothers).
• Swap immunity will never apply to town sided players.
• Sole/Last remaining members of their own faction are automatically unswappable.
■ NKs without complience can only be swapped if there is another of the same NK.
• If all townies are dead, this modifier gets disabled (prevents softlocks in randomized lists).
Reason:
Helps with balancing set lists by not allowing evils to lose their whole team overnight to swaps and lowers engames where evils cannot progress the game because they're out of a capable role (cus noe they're coroner or some shit). Most importantly, it stops town from getting too many strong ass roles that completely flip the table for them.
