#Motivator (Town Protective)

99 messages · Page 1 of 1 (latest)

mint geyser
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Attack Attack: None
Defense Defense: None

Motivate (♾️)
-You can select up to two players each night to Motivate them granting them the Hopeful effect for the night.
-You cannot Motivate the same player with the same speech.

Practice (1️⃣)
-Spend the night thinking of a new speech to give.
-You cannot Motivate and Practice on the same night.
-You will be able to Motivate previously Motivated players one more time.

Attributes
-You will know if your a target is attacked.
-Other protections will be prioritized over yours.
-If a Hopeful target is attacked, they will be able to push through a Powerful Attack until the next night, then they will be dealt an Astral Unstoppable Attack.

Messages
-You successfully made a new speech.
-You were attacked, but a speech you heard kept you Hopeful. You pushed through your injuries!
-You have succumbed to the injuries you received last night, you died!

Why?
Okay, I know this one might be a bit controversial. This is pretty different from most TPs. You can't keep going on the same target, you only survive one extra day & night if you successfully Motivate someone, you also can consistently select two targets (Yes I know that Oracle can technically heal multiple targets too.)

So why? Let's get into the idea of this role. You know those scenarios in which there are multiple people to heal? Those scenarios where you just know "Damn, they are ABSOLUTELY going to attack 7 or 15" That's where Motivator can come in. You can just Motivate them both! The very fact you can just select two players is very powerful. To balance that the healing capabilities are nerfed. This is a TP that has a greater focus on quantity instead of quality. It's not uncommon to heal zero people before you die. As the Motivator you probably will heal at least one person but even if you do, they will die shortly after. Maybe you helped an Invest stay alive just long enough to expose an evil they found, or give a Vigi time to shoot the night they succumb to their injuries, or maybe a poor Sheriff that got RBed anyways so they have nothing to report with their extra day.

Seeing as the Motivator can select 2 targets, they could prove to be strong late-game. Healing the right person could JUST get you the votes you need to turn the game around. That said, seeing as the Motivator only has temporary heals, can't just keep going to the same person the it won't just be an easy game. There can be a lot of strategy here. Is it even a good idea to Motivate two people on the first night? What if one of them turns out to be a TPOW? You won't be able to Motivate them again unless if you Practice. Speaking of, when is the right time to Practice?

Potential Adjustments
So I thought of potential adjustment too!

-Removing Practice. I added this last second, I figured could be seen as too weak of a TP if you can only try and heal someone once.
-If a Hopeful person gets attacked, there would be a message at the start of the day "(attacked player) looks injured)" The idea would be that Evils wouldn't attack the person that's going to 100% die the next day. Seeing as Motivate is an already weak heal I decided against this.
-Granting Invincible defense. I thought this could be cool seeing as it's just a temporary heal, but what would that mean? That you can survive being doomed/ignited/haunted a little more? It felt strange to me, imagine you douse the whole town but 2 ignited people live. So I went back to the classic Powerful Defense.
-Make a Hopeful player RB immune for the night. Right now Hopeful is basically a fancy word for "Powerful Defense but you will die next day if you actually got attacked lmao" This technically would be a bit more Town Support (sorry Admirer!) it could neat, but it might be a little much.
-Remove healing notifications seeing as Motivator has a high chance to confirm themselves otherwise (Suggested by Noah)

shy jasper
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oooo down for a new tp finally some good fucking food

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what does practice do exactly? Like I understand this basically just delays but you are able to delay 2 people

mint geyser
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As in like
Refreshing your charges.

Say you Motivate Player 1, you won't be able to Motivate them again unless you Practice.

shy jasper
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ohhhh okay

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This is kind of cool? most death delayers I've seen just do it to like one player which is like just worse cleric

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but this does do different since it doubles its value by delaying 2 while not being too op

flint bane
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you protect 2 ppl but ur protections are really shit

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eh

shy jasper
flint bane
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im not worried about it being bad

shy jasper
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Your average cleric would be slightly better but this multi-tasks 2 people at a time

flint bane
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butttttttt

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this has like double the chance to confirm itself compared to other TPs

shy jasper
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that is true

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(lagspikes barging in and recommending his no tp feedback post)

shy jasper
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Motivator notifies right

mint geyser
mint geyser
mint geyser
shy jasper
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it could just not give feedback to the attacked

mint geyser
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That could work. This role would be mega easy to fake claim (not a bad thing)

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TP's usually are easy to fake as is.

shy jasper
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yeah just take off feedback and your golden

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this is a decent tp idea

mint geyser
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Added that as an adjustment idea 😊 !

heavy igloo
woeful nebulaBOT
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@heavy igloo has leveled up! (0 ➜ 1)

heavy igloo
# shy jasper Hm why so?

otherwise you heal someone and whisper them "i healed you i'm motivator so you will die tomorrow" and they can put that in their will to confirm

mint geyser
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Ehhhh, maybe? I can agree hard confirms are unfavorable, but having some "okay you are probably real" works. If the attacked doesn't get a message people and they indeed write "This player said I would die from wounds" could still argue "You just whispered that and killed them after :/" so it's not some hard confirm.

Then again, if only the victim gets the message it works too. They could say during the say or write in their last will that they lived longer from being Hopeful. Seeing as the Motivator didn't get a message they would need to claim to be the one that did it, and they can just get countered. It might make more sense lore-wise for the victim to be the only one with a message, though we shouldn't balance around lore of course.

Either way one person not getting the message would make it harder to confirm, that can definitely be done.

ripe whale
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Interesting drawback, one time use reset so it doesnt fall off a cliff, cant chain.

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You cooked imo

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Might need some refining on some parts but the concept works imo

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(The delayed attack should be astral btw, else bg/trapper can save from it)

warped eagle
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A double coverage TP that can only target a player once per game (unless if they Practice ig) is already decent enough. I don't think it should have both a Roaming clause and a Poison clause baked in, especially since a TP's goal is to prevent a kill (and a Poison system kinda ruins that).

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Roaming is when you can't visit a player after visiting them once

ripe whale
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Not exactly

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Roaming means switching target often

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What you are describing is indecisive protectives

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Wait no

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What you are describing doesnt have a word for it

warped eagle
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What current Seer has

ripe whale
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Seer-inator thingy

warped eagle
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well, regardless, I REALLY dislike TPs that don't actually prevent kills

ripe whale
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Sometimes you just need to buy some time

mint geyser
# warped eagle well, regardless, I REALLY dislike TPs that don't actually prevent kills

I think that's very valid to feel, I think I described this idea best with "Quantity over quality heals." You can go on those two people that are highly targeted, you won't just have to gamble on which one anymore. You are very likely to successfully heal one (maybe even both) but yeah, it could be pretty weak.

It'll be an extra vote, maybe extra info, if you saved a crusader that's on the mayor you did ensure an entire extra night of protection for the mayor (which you technically do with regular protection too of course.) In the end I felt like being able to give completely regular heals on two people was just too much. Usually by D3 you have a TPOW revealed and an important TI. To heal both them completely would be very cracked in my eyes, but I do get you that this seems underwhelming. It's why I did wonder about making Hope do a little more (like RB immunity for the night) besides being a weak heal.

mint geyser
# ripe whale You cooked imo

I am honored you like it 😊 !
I did imagine the the attack would be astral but it can't hurt to add it in writing, thanks.

warped eagle
burnt dust
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I really like this (even if im late), but is this a unique role?

mint geyser
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To reply to the both of you...
It does sound underwhelming to be a kill delayer, but say if both of your targets are attacked. It would be so cracked if you could just do that with the only drawback being that you can heal them once. I personally think the delay-heal plus some sort of other benefit could do better.

About it being unique...I didn't specify buuuuut!
It could be pretty wild to have 3 Motivators around. It probably could work (keep in mind even if multiple spawn, people don't just coordinate correctly day 1) but it could be an idea to make this unique. Honestly I haven't decided on that, I took a good few hours to give it some extra thought after I saw you ask and I'm just 😵‍💫

burnt dust
mint geyser
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Probably yeah, thank you very muchly for your interest 🫶

marsh night
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...CTS Oracle? Is that you?

marsh night
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I would like this more but CTS Oracle brings back PTSD for some of us I'd reckon

warped eagle
marsh night
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And CTS Oracle wasn't that good was it

warped eagle
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I mean, that was obvious when it was released

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I was a d1 hater of that garbage

marsh night
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Lol

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Have an 🟰

warped eagle
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Me when the TP doesn't prevent kills, but delays it instead (It has more coverage so it's fine apparently)

marsh night
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I gave it a chance

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It was disappointing

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To be fair, in CTS the attacked player does not get a message (so the poor Oracle who selfed just died the next night)

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But then again maybe not learning feedback is better

marsh night
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The healer gets the message

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But they don't know which of the two they saved

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Then again

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The delayed attack is...

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Idk

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It's not clear to me

marsh night
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Can't even save that

ripe whale
hidden knoll
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Even tho I like this, I dont think tps need MORE roles

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This is still good however

mint geyser
prisma fjord
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BG overhaul

upbeat bane
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actually a good new TP role idea

hidden knoll
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Id genuinely take this for a bg rework tho

ripe whale
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if it was a bg rework, you should move the unstoppable delayed attack to the BG themselves

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like
Each night, visit two players granting them Powerful Defence.
If they are attacked, you will protect them and die the following night.

mint geyser
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I could kinda see that, BG having two targets would make a decent amount of sense. The whole point of the BG is to die anyways, but of course it's not fun to die so having one might night would be nice.

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I have thought of something else in the past, I never posted it but I thought...

If the bodyguard protects someone successfully, they get wounded. The following night you will be able to protect someone again and 100% die of your wounds (regardless if the person got attacked or not, but if they are attacked you DO save them so you can get a second save in)

or you can choose to stitch your wounds up, you wouldn't 100% die anymore, but you would be traumatized. This would trauma would prevent you from guarding again but you at least stay alive.

unkempt lynx
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Which was brutally slaughtered and rejected by Curt

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And also proved really weak in practice pre-buff, so

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Yeah this isnt great

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Especially seeing its weaker than pre-buff CTS Oracle

ripe whale
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Its actually way stronger

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Picking who you protect is always better than picking a role / subalign

unkempt lynx
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But Oracle at least has the ability to protect an entire dumbalignment