Time Warp: ♾️ (Astral)
The target player is granted basic defense. All non-harmful players who attempt to visit your target will be astral that night. All harmful visitors will be warped and warped to the player being attacked. Time Wizard must be the one to protect them for this effect to apply. Time Wizard has lower priority than other protection abilities.
Warped: (Status Effect)
Warped players are controlled to the same target on the 2nd night. The warped status effect is removed if 1) the warped player visits the Time Wizard that warped them the first night being warped, 2) the player they are forced to visit dies the night before, or 3) it automatically removes itself after the controlled effect happens. Warped players are notified that they are warped.
Shrouded Players can be warped.
What happens if a warp coven player loses their kill ability when they no longer have the book?
Warped Redirection functions exactly how Witch works so that happens.
Why?
idk.
Why basic defense and why Town Support?
When I was typing, I was initially going to make it TP but I could acknowledge that basic defense protection is too weak for the TP slot, and making it powerful would make it a cleric upgrade. Trapper, Bodyguard, Trickster, Vanilla Crusader, Socialite, Jailor, and Vanilla Admirer all have abilities outside their slot if you think about it so why not? Though I guess you could claim TP as TW.
As for Basic Defense, I thought isn't supposed to "moderately" disrupt the NK in a different way than any other TP does but not fully. Like all TPs or Protective Abilities block powerful attacks but can't do much in terms of rampage but TW can. Also, TW can stop passive de-buffs or kills like Rampage, Veteran when alerting, Arsonist (visiting Arsonist), and Plague Spread
Traitor Buff:
Time Wizard makes all visitors astral. No warping happens.
Pros:
Passive De-buffs or Passive Kill protection
Astral Visit
Warping allows for prediction
Cons:
May disrupt TIs