#Jumbled

1 messages · Page 1 of 1 (latest)

visual venture
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When this modifier present, all alignments are randomized. However, there are several exceptions:
-Neutral Special roles will have their OG alignment, except for CS.
-Vampire converts based on role, not alignment. So if you try to convert Town VM - he will die, but if you try to convert Apoc Tracker - he will be converted.
-Non-NE roles with NE alignment won't have NE defense rule, while OG NE roles with different alignment still have that rule.
-CS aligned roles cannot spawn without CS in play (and their number must be same with amount of CS in game - so if 3 people start as CS aligned, then there must be 3 Cursed Souls with different alignments)
-OG wincons are disabled in favor of new alignment wincon.
-There must be at least 5 Town aligned players at the start of the game.
-Jackal is banned with this modifier
-This modifier cannot be enabled with Town Traitor modifier, but can be enabled with Egotist Townie
-There can't be more than 4 Coven-aligned players and more then 4 Apoc-aligned players.
-Necronomicon is given to Coven-aligned players first; however, if no one from Coven-aligned players have Coven roles, then the book goes to the random player with Coven role until his death.
-Necro Passing is disabled.

Note: if there is something I overlooked in terms of "weird" interactions that can be pretty much game-breaking - well, I'm not omnipotent, but I'll add this into details.

brittle zephyr
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This has been suggested before but these rules don't make sense

visual venture
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imagine how pirate-aligned player will work without ability to duel

brittle zephyr
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The clauses involving factions over roles exist because otherwise it would be unfair

visual venture
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or the case when 3 CS players spawn with only 1 CS-aligned guy

brittle zephyr
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town-factioned roles can be converted over other factions because it would out they were converted

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that's why the role thing matters

daring rampart
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#1305616844509413376 this is your idea but ne still have there role that they need to win the game

brittle zephyr
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Jester faction I would assume has the same win condition and the Jester role the same abilities to haunt. I don’t think that they would want to waste time coding this though.

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That’s part of the reason NEs and NPs can’t be swapped.

daring rampart
brittle zephyr
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This isn’t a real thing and you are presenting it like a known fact lmao