Jackal - Neutral Special
Attack: None Defense: Basic
Abilities
Recruit two players
Support your recruits
Assassinate
Visit a player and Attack them
If you have no attack value, this is a standard visit instead of an attack (Not grounds for Murder, Autopsy / being intercepted by TP)
If one Recruit is dead, you have a Basic attack
If two Recruits are dead, you have a Powerful attack
Support (2, Special)
Give both Recruits and yourself Powerful defense and Illusion them for the night
You will know who got attacked if you protected them, they will know you saved them
This is Astral and Indirect
Recruits (Passive)
Two players of opposing win-conditions will have their wincon changed to match yours
The Recruits and you learn eachother and their roles
Once per game, Factional Evils may guess for who they think the Recruit is, even if no Factional Evil is Recruited or you are not present in the game
If the Factional Evil Recruit is correctly guessed, they die ignoring any protections or immunities
Town Recruits will launch a Town Traitor hunt if they are alive when the game would end in town's favor
Attributes
Factional Evil's Recruit guessing is only applied when you are spawn capable on the list
Factional Evil Recruit guessing is finished by the end of the Night Phase
Neutral Evils, Pariahs or the Cursed Soul may not be Recruited
You may multitask your abilities
Notes:
For Recruited Vampire: something similar to https://discord.com/channels/1197645970998054992/1275110265985171487 's interaction would happen, could be capped at 1 extra jackal player at a time
Making this a modifier role (Only spawns if guaranteed or modifier is enabled) might be necessary because of how the recruit votes work