#Jester Rework (I can't believe it's not the Goblin!)

1 messages · Page 1 of 1 (latest)

upbeat lake
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Jester is moved from Neutral Evil to Neutral Special

Attack: None
Defense: Powerful (ethereal)
Your role cannot be swapped
Unique

Goal: be hanged while your ability is active or have the town lose

(Prod:🌙 ♾️) This does absolutely nothing

Chatterbox: if you say the keyword Jester before your defense phase ends (that day), your ability will activate. if you are convicted and executed afterwards, you will end the game in a pariah victory (Everyone except for town and NE, pirate and CS automatically win)

  • Anyone (including town aligned players) who says the Jester keyword (while you are alive) cannot be targeted by town-aligned players' abilities for the rest of the day and the following night
  • Chatterbox will not activate if you said the keyword Jester the previous day
  • All non-town aligned players (except for NE, pirate and CS) are informed of your role, and who you chose to prod
  • If you would place non-town aligned players (excluding NE, pirate and CS) into a majority (including additional votes) or would tie the vote, you will be hanged by the hangman immediately (You will not end the game if you are hanged by the hangman)
  • If you are hanged while court is called, you will not end the game
  • You will register as town-aligned to all town investigative abilities
  • if all town aligned players are dead, you will leave the town in victory (I don't know how this could happen but I put this in here if for some reason it happens)
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This is the only way that I can think to make jester's win-con salvageable without just overhauling the game to accommodate jester

quick barn
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fear

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this is nothing but a TAA menace

upbeat lake
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then don't play TAA?

quick barn
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0/10 ragebait

upbeat lake
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I don't try to design around TAA, TAA is garbage and should not be considered when trying to make a role

quick barn
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this solely will exist to be a TAA menace

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which is why its not good design