Doomsayer
Neutral Evil
đ "Prove your worth to the Old Ones"
You leave the town in Victory after successfully Dooming twice.
If you can no longer win, you will self with a vigilante and fucking die of skill issue.
No Attack
Withering Basic Defence (aka they lose it D3)
Abilities:
Doom ( âŸïž |
)
- Each Night, select two players and try to guess their role (If town) or if they are evil to Doom them.
- If you succesfully guessed both, you will Doom them :
- Dooming two Town members will give them the Husk status.
- Dooming a Town member and an Evil on the same night will apply the Cloaked status to the Evil and the Husk status to the Townie.
- Evils Cloaked this way will learn the name and role of the Husk they register as.
- Husks don't learn they were Doomed.
- You cannot Doom player you succesfully Doomed previously.
Attributes:
- You only need to guess that a player is not town to Doom them as Evil.
- You need to guess the exact role of Town aligned players to Doom them.
- You cannot Doom two Evils at the same time
- You cannot Doom Town Investigatives.
- If you die before winning, Husk and Cloaked will be cleared from the players you Doomed if they are still alive.
- You cannot Doom N1
Keyword:
Husk
- Any Town aligned player that is successfully doomed will get the Husk status.
- Huskss will flip as Husk on death.
- Attacks against Husks are upgraded to Unstoppable Astral.
- The cause of death of Husks will not be revealed.
- Any Evil visiting an Husk will learn their exact role.
Cloaked
- Any Evil player that is successfully doomed will get the Cloaked status.
- Cloaked evils register as the Husk of the town member the Doomsayer picked while Dooming them.
- Any Husk bound to a Cloaked evil will register as that evil.
- Cloaked players will gain the option to pick if they want to flip as the role of any Husks or as an Husk on death (Think Enchanter UI).
TLDR :
Doomsayer no longer kills, instead it applies a Debuff to Townies and a Buff to Evils.
It can also alter death, making it harder for town to get information from lynches.
Evils are now rewarded if they can coordinate with a Doomsayer, gaining a form of Detection Immunity in the sense that they register as the Husk they are bound to, and the Husk register as them. Since both will flip as Husks on death, Town cannot be sure if they got the right one.
