#Yet Another Doomsayer Rework - Husks and Cloaks.

1 messages · Page 1 of 1 (latest)

wild hemlock
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Doomsayer

Neutral Evil

🏁 "Prove your worth to the Old Ones"
You leave the town in Victory after successfully Dooming twice.
If you can no longer win, you will self with a vigilante and fucking die of skill issue.

Attack No Attack
Defence Withering Basic Defence (aka they lose it D3)

Abilities:

Doom ( ♟ | Night )

  • Each Night, select two players and try to guess their role (If town) or if they are evil to Doom them.
  • If you succesfully guessed both, you will Doom them :
  • Dooming two Town members will give them the Husk status.
  • Dooming a Town member and an Evil on the same night will apply the Cloaked status to the Evil and the Husk status to the Townie.
  • Evils Cloaked this way will learn the name and role of the Husk they register as.
  • Husks don't learn they were Doomed.
  • You cannot Doom player you succesfully Doomed previously.

Attributes:

  • You only need to guess that a player is not town to Doom them as Evil.
  • You need to guess the exact role of Town aligned players to Doom them.
  • You cannot Doom two Evils at the same time
  • You cannot Doom Town Investigatives.
  • If you die before winning, Husk and Cloaked will be cleared from the players you Doomed if they are still alive.
  • You cannot Doom N1

Keyword:
Husk

  • Any Town aligned player that is successfully doomed will get the Husk status.
  • Huskss will flip as Husk on death.
  • Attacks against Husks are upgraded to Unstoppable Astral.
  • The cause of death of Husks will not be revealed.
  • Any Evil visiting an Husk will learn their exact role.

Cloaked

  • Any Evil player that is successfully doomed will get the Cloaked status.
  • Cloaked evils register as the Husk of the town member the Doomsayer picked while Dooming them.
  • Any Husk bound to a Cloaked evil will register as that evil.
  • Cloaked players will gain the option to pick if they want to flip as the role of any Husks or as an Husk on death (Think Enchanter UI).

TLDR :
Doomsayer no longer kills, instead it applies a Debuff to Townies and a Buff to Evils.
It can also alter death, making it harder for town to get information from lynches.
Evils are now rewarded if they can coordinate with a Doomsayer, gaining a form of Detection Immunity in the sense that they register as the Husk they are bound to, and the Husk register as them. Since both will flip as Husks on death, Town cannot be sure if they got the right one.

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@steady remnant

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Now doom got a niche, and need to actually play the game if they want to win

steady remnant
rancid moss
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So does nothing happen if you doom 2 evils

wild hemlock
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You cannot

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did I forget to add it

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I fucking did

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of bloody course

rancid moss
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sob

wild hemlock
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added it

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the perks of reusing old drafts

covert raven
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hm

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roleflips?

wild hemlock
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like Im working with that at first

wild hemlock
covert raven
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sure

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this seems interesting

rancid moss
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If you can no longer win, you will self with a vigilante and fucking die of skill issue.
peak

rancid moss
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I don't think anything is preventing you from dooming the same two players again the next night, probably unintentional lol (also it doesn't say when you are considered to successfully doom, do both have to be correct?)

steady remnant
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this seems fine on paper but I feel the evil guess is incredibly easy

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also, this doesn’t really feel very punishing to townies

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like I don’t see how could this even dream of deterring vfr

steady remnant
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not gaining defense doesn’t really mean shit to the common town and other forms of protection may exist

steady remnant
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i also love how theres no lasting punishment if doom dies early

mint lynx
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what happens if you doom 2 evil

steady remnant
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you cannot doom two evils in one go

mint lynx
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oh

wild hemlock
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so good luck figuring if you hung a cloaked evil or a husked townie

steady remnant
wild hemlock
wild hemlock
steady remnant
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“hey this guy flips as a husk after fullclaiming, what if this guy who also flipped as husk that claimed ts”

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this incentivizes “full claiming” on evils end

wild hemlock
steady remnant
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also how does this beat vfr

steady remnant
wild hemlock
steady remnant
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so how does this beat massclaim meta

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stone gaze but neutral evil doesn’t convince me id vfa or i’d shiver in my boots

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mayor reveals when they flip as husk

wild hemlock
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yes and?

steady remnant
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so how does this beat the vfr

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wild hemlock
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Mate

steady remnant
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currently if you fullclaim you run the risk of losing the game

wild hemlock
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I could also ask you how your doom rework fight VFR

steady remnant
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in my doom rework if you fullclaim / reveal you run the risk of being a free day execution and getting ahead a night

steady remnant
wild hemlock
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yeah which is straight up a bad thing

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we dont need the game to go even faster than it currently is

steady remnant
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it makes it slower


wild hemlock
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Dont fullclaim here or else you will be used as a decoy for the evils

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since evils will register as Husks if they are cloaked

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giving them detection immunity

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and fooling LO / Trackers

steady remnant
wild hemlock
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on top of giving evils powerful info

wild hemlock
steady remnant
wild hemlock
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Anyways Id much rather have a role based around deception than just another NP

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this doom can help evils AND win alone if needed

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its just incencitvized to help evils since it means it only has to guess two town roles

steady remnant
wild hemlock
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yeah, it goes afk all game and win once the town is dead

steady remnant
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all of the above (minus deception although thats a good idea)

wild hemlock
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You gave a NE with a clear goal an alt wincon that is just survive to see the town lose

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a Wincon that is unfun to play as and against

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which is why current NP win even while dead

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  • Fixed an oversight (Forgot to made it so doom couldnt doom N1)
steady remnant
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so the doom isnt incentivized to stall while they panic their last guesses before coven doesn’t need them to lynch

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or to fucking vote up the evil to make the game just a tiny bit longer

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if you can’t understand that then that sucks

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but i can’t force you to

wild hemlock
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Added more deception to Cloaked :
Cloaked evils will now flip as the role of the Husk they are bound to, unless they are a Revealed role (In which case they will flip as Husk)

rancid moss
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Me when the TK claim flips as Cleric (there is a Cleric full claiming)

wild hemlock
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I should prob revert it

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The goal was to allow evils to undermine Rolelist solves by making evils players appear as good

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I have an Idea that could fix it tho

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just need to tinker around it

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Reverted it for now, I need to find a way that allows the Cloaked player to choose what they flip as

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which is pretty hard due to engine limitations

rancid moss
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How does Enchanter's forging UI look again

wild hemlock
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oh that is smart

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if there is a way to hijack the enchanter UI for cloaked players

rancid moss
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I was thinking of making it replace your last will UI

wild hemlock
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they would be able to pick what to register as if they are cloaked between an husk and the role of the husk they are bound to

rancid moss
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if possible

wild hemlock
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  • Added the possibility for Cloaked evils to flip as the role of a Husk (even if they arent bound to it) on death. They still have the option to flip as Husk
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could allow for some nasty plays

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which is always fun

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Might be a pain in the ass to implement tho

tall sky
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Does an evil get a buff if they are doomed?

wild hemlock
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yeah they register as the husk of the player that got doomed alongside them

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meaning they will register as them if checked by a Sheriff / Invest / Coroner / Psychic / Seer

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will be seen visiting the Husk target by trackers

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the husk will be seen visiting by LO / Trappers / Spies

tall sky
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Why would an evil outing themselves to a doom get a buff, they should be punished

still ginkgo
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I'm not sure about Cloaked. Husk looks interesting, but it is somewhat jank.

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However, I think this rework is actually pretty revolutionary

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Simply because up until now, I hadn't thought about giving evils a benefit to being doomed

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But thinking about it, that would actually solve most issues with the role

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It's a good starting point

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That's for sure