Socialite - Town Support
Attack: None
Defense: None
Abilities
Party ( ♾️ | 🌞 )
At day choose one person to Party. You will be notified if an Incident occurred at your party.
Security ( 2️⃣ | 🌙 )
If a person visits the person you Party with, they will be checked. If they are found to be holding harmful/suspicious objects (TK and abilities that involve killing) they will instead attack another person entering the partying. (they murked them outside). If they aren't found to be holding anything harmful(TS,TI, and other non harmful visits including evils) they will continue as normal.
Bacchanal ( 1️⃣ | 🌙 )
If a person visit the person you Party with they will all be invited regardless off if they are roleblocked/Hit UO or not. Players who visit the party will be Invigorated for that night. Invigorated players will rampage regardless of role except for Ret/Necro
Bulwark ( ♾️ | 🌙 )**
A Bulwark party will cause astral visits to hit Unknown Obstacle. Evils who visit a Bulwark Party will appear not suspicious to the sheriff for the night and their kills are nullified. Tavern keeper/Pois doesn't roleblock a Bulwark party visitor but they will not be notified.
Attributes
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You may not Party with the same person 2 nights in a row
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Invigorated TP's will only give basic defense
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Astral Visitors are unaffected by Bacchanal
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Town roles who are bounced by Security will not receive feedback
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Tav/Pois dont roleblock a Bulwark Party visitor
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Crusader will not be invigorated
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Invigorated rampages only do basic attack/basic defense.(unless the role can rampage)
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Evil roles will be alerted if they were invigorated or bounced by security.
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If Security, Bacchanal, or Bulwark are activated (if someone is affected by it) the socialite will know that an Incident Has Occurred
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PB spreads to every party attender
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Party fails if a target is jailed, fortified, or isolated