Alignment: Town
Sub-Alignment: Town Evolution (With Amnesiac and Spiritualist)
Evolve (1): Select a Town role to attempt to evolve into, If their is and has never been that role in the game you will become it, if their is that role or was that role you fail.
- You can't choose Town Power
- You can't choose Town Investigative
- You can't choose Town Evolution
- You can't Evolve on N1
Why?: This has the potential for being pretty powerful and doing nothing, You may Confirm that a role does not exist be becoming that role (unless of course your faking), You can confirm a role does exist by failing to become it (unless of course your faking), If you fail you do nothing for the rest of the game, so if an evil gets confirmed they won't have to fake anymore.
- I think a successful Evolution will be trusted a lot, while a unsuccessful evolution will not be trusted at all
Which is good for claim space, has some unique mechanics and gimmick and fills a niche the game does not cover, and it will add another Town Evolution so Amnesiac is not alone as a 'Common Town', As the niche it fills a Town that can became what role is missing.
- Town Investigative is banned because some of the most overpowered roles are in Town Investigative (Seer, Lookout, and Tracker)
So a role that can be, not confirmed, but also has the potential to be useful, and can get an evil confirmed.
