Motivation: The 1v14 factions seem kind of weak at the moment
Idea 1:
All NKs gain a day ability "Intimidate (1)"
- Select a player (usually yourself). That player cannot be voted up for that day.
- Main usecase: With 3 players left, you can activate this to survive the day and win the next night
Ideas 2+:
Each NK gains utility, for example:
- SK can marinate a target instead of attacking. They will learn their role and can fake a message about what happened at their home, like ToS1 Hypnotist.
- WW likes to socialize and gains the power of a non-astral Lookout on odd nights. In turn, only even nights are Full Moon.
- Arsonist frames targets as Arsonist to every TI in regards to Trespassing, Seer, Psychic, and even Bug.
- Shroud, no idea sadly