#[The Maverick] Starspawn Rework - Falsifying Beguiler Rework v1.11

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lofty raven
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StarspawnStarspawn

Alignment: NeutralNeutral (NeutralPariahPariah)
Faction: None

AttackNo Attack
DefensePowerful Ethereal
๐Ÿ”’Unique

Goal: Eliminate the Town.

  • You win with anyone, but not if the Town wins.

Special Ability: Stargaze [Undefined] (โ˜€๏ธ&๐ŸŒ™)

  • Choose a role to appear as upon being hanged.
  • If you do not choose a role, you will appear to be a Cleric when hanged.

Ability 1: Isolate [โ™พ๏ธ] (๐ŸŒ™)

  • Choose a player to Isolate them from other Townies.
  • You may not choose the same target for two consecutive nights in a row.

Ability 2: Allure [โ™พ๏ธ] (๐ŸŒ™) (๐ŸŒ Astral)

  • Choose a player to Allure your first target's visitors into unknowingly visiting.
  • If you have tricked a SpySpy, TavernKeeperTavern Keeper or TrapperTrapper, they will still see their status effect on their original target, and the SpySpy will believe that their Bug triggered on their original target.
  • If an evildoer visits your Taunt target, they will be told this, but they will not be affected by your shenanigans.
  • Direct attacks from TownTown-aligned players will not be affected by your ability, but they will not learn the same info that evildoers would.

Attributes:

  • Your DefenseDefense is Ethereal, so it will only protect you from attacks from evildoers.
  • If all TownTownies die, you will leave the Town in victory.
  • You are immune to Roleblocks.
  • If a Hex Bomb is initiated or Death brings about the Apocalypse, you will survive for no reason but for a cool effect.

Original Idea for Vanilla:
#1291139795858231438

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:Smog:

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well

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now I need to think of a crus rework, and I can't use this idea because that rips off Trickster

lofty raven
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[The Maverick] Starspawn Rework - Falsifying Beguiler Rework

neon lance
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Old Disg was just bad, and doesn't need to be re-added as an ability especially on a NP. SS is strong as is, and I don't think it needs a rework at the moment.

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but np beguiler could work as a separate NP

lofty raven
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this only hides its own role as a last-ditch effort to support evils

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this is essentially so Starspawn isn't as loud as it previously was, while still letting evildoers know its existence

neon lance
lofty raven
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I didn't post this earlier because poisoner didn't have smog

lofty raven
neon lance
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old disg used to appear as a townie that they visited when they died

lofty raven
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deception working during the day is not a bad thing

lofty raven
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it doesn't swap identities it makes up its own

neon lance
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when they were hanged, they appeared as that townie

lofty raven
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it doesn't need to kill anyone either

neon lance
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that was before it was reworked to how it was in tos1 currently

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it really could get a mislynch in once in a blue moon in lower elo lobbies

lofty raven
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you are currently explaining to me why old Disguiser was bad

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not this rework

neon lance
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Stargaze is an unnecessary ability is what I am saying

lofty raven
neon lance
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then how does it feed into its identity

lofty raven
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it gives the Starspawn anonymity

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nobody actually knows when the Starspawn is dead or alive

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maybe evils will, but townies won't

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its ability isn't even loud

neon lance
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then why not just slap this on any NP

lofty raven
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because it doesn't work on any NP

neon lance
lofty raven
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because it's not loud

neon lance
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SS is loud, thats the point of SS

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UO isnt exactly silent

lofty raven
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and why is it a good thing

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that just tells you what NPs not to be afraid of

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because you know what NP is already in play

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there can't be more than 1

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even in TAA

neon lance
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bro, if people are getting a UO on a non-jailed person and there isn't a crus, its kinda obvious thats its a SS

lofty raven
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Poisoner has that handled

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the same way Rit keeps VFA in modes where Doomsayer can't spawn

lofty raven
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[The Maverick] Starspawn Rework - Falsifying Beguiler Rework v1.1

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Added Clause to...

  • Attributes
    -# - You are immune to Roleblocks.
cold acorn
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do crusaders get redirected

finite hound
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i assume you're still able to self isolate?

storm crest
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also i just dislike this

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why is SS

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the like

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most balanced role

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being turned into a witch hybrid

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when witching is literally good enough to be it's own fucking role

fringe cove
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this wincon makes it unable to win with lovers btw

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or in a draw

storm crest
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wait why can NP have lovers in the first place

fringe cove
storm crest
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ok so there is no problem

fringe cove
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I'm saying in the case an NP for whatever reason was in the mode

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if lovers win and theres a townie alive they lose

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they also lose in a 2v2 stalemate

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wincon is just weird being changed to be "You only win if there's no Town alive when the game ends"

cold acorn
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just assume its current pariah wincon

storm crest
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how would Np even work in lovers win

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because...

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can't a mostly town lovers win happen?

verbal turret
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immovable

sleek crown
fringe cove
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but town didnt win

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so starspawn would win

storm crest
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it's fucking

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silent witch

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PLUS

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isolate

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AT THE SAME TIME

fringe cove
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thats

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its transporter

storm crest
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no

fringe cove
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without reflecting b to a

storm crest
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dude

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it says "first target"

fringe cove
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wow

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i can read

storm crest
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bro no you don't

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LOOK

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FUCKING

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WITCH

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CONTROL ABILITY 1

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TARGET ABILITY 2

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NOW TELL ME

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WHAT WOULD BE ABILITY 1

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IF ALLURE IS ABILITY 2

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FUCKING ISOLATE

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BUT THEN HOW THE FUCK DOES TRANSPORTER WORK

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IF YOUR BOUNCING ON ONE TARGET??

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?????????????

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@fringe cove im literally correct

cold acorn
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beguiler

fringe cove
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Nah

cold acorn
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it literally says this in the title

fringe cove
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i never played btos1

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but witch isnt close to this

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as this is close to transporter

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beguiler was transporter without moving B to A no?

cold acorn
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it was A to B

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only

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so yeah

fringe cove
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im literally correct - the other wrong one

sleek crown
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This is the argument of all time

cold acorn
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real

fringe cove
sleek crown
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Hiiii

lofty raven
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sorry I haven't been responding to any pings, I've been offline

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I also have something to do rn

mortal charm
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Starspawn is fine currently if anything I rather this be on a new NP

sand bridge
# storm crest AT THE SAME TIME

So Sellsword. Sellsword isn't bad, it's good.

Only issue with this is that Daybreak has better anti-TPOW value than Disguising your role when you die.

sand bridge
cold acorn
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add more pariah to cook anti tplo

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real

sand bridge
cold acorn
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which is why we donโ€™t need more roles if theyโ€™re just going to overlap

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but if we absolutely had to incorporating more anti tplo wouldnt hurt

sand bridge
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point is, if we just get more NPs and the chance of TPLO reduction is less than 50%, then suddenly people are going to legitimately do TPLO again unless you guarantee Poisoner in the list.

sand bridge
lofty raven
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Disruptive and Deceptive

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anyways let me

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actually respond

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now

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my discord mobile is fucked up

cold acorn
lofty raven
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(I tried to send that message about 3 hours ago)

cold acorn
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just wondering since if it did itโ€™d need to be flat out disruption immune

lofty raven
cold acorn
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uh no

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pariah win if town loses or all townies die

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(draw by stalemate)

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(town traitor hunt)

lofty raven
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oh

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well

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that's what I meant obviously

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updated

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not sure if my original "You win as long as the Town does not." is better but

lofty raven
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it's actually more powerful for the role it has

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complete redirection is more of a side ability, this actually leans more info a deceptive NP

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which we don't have yet

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it's also not loud asf

lofty raven
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beguiler

mortal charm
fringe cove
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if judge spawns there is no anti tplo

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judge counters that by being absurdly broken (or was)

sand bridge
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^

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There's currently a 66% chance of day 1 TPLO having the counter spawn in.

If Judge spawns, no counter. but it was cracked.

fringe cove
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its still kinda just

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A- tier

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its not A+ tier like Starspawn but its better then Auditor (B tier IMO)

mortal charm
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Fair enough

lofty raven
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[The Maverick] Starspawn Rework - Falsifying Beguiler Rework v1.11

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Added Clause to...

  • Attributes
    -# - If a Hex Bomb is initiated or Death brings about the Apocalypse, you will survive for no reason but for a cool effect.
lofty raven
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even when it's Town Death, killing NPs isn't a part of Town's wincon

sand bridge
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It's for no reason.

lofty raven
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it doesn't affect balance it just happens

knotty mirage
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In 2 months time you should also add an update for when it gets hit with a Vigilante it gets a special message saying how it was shot by a Vigilante and call it v1.12

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Maybe in another 4 months you could add something unique for Deputy as well