#Changing how factioned lovers work

1 messages · Page 1 of 1 (latest)

heady hound
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This is a post that is going over Modifier work with multiple faction members, I think lovers would be more enjoyable if you were able to have more then one coven/apoc to work. In general I think this would be more fun then having a lot of solo roles, alone evil feels really unfun to play in general.

Attempting to get multiple Coven (or Apoc) to work for lovers.

  • If a Evil faction member is paired with a non-faction member they will NOT be known to other coven/apoc, they will not be apart of the regular night chat
  • If a Evil faction member is paired with the same faction member, they will be apart of the regular coven night chat. (Along with the non paired evil faction members)
  • While Evil paired with a Non-faction member you will not gain Necronomicon nor can coven vote for you to gain book. (they will not see you)

Other (stuff that could be helpful for Balance)

  • there must be at least one Opposing faction pairing, must be at least one double town pairing, Max of 2 Same faction members being with a Opposing Pair.
  • Possible way to increase/decrease how many Pairings of lovers.
  • A way to Increase faction caps (This in general would be nice).
  • Lovers are able to talk at night. (why not lol)
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A list to go along with this suggestion, with what sort of idea could be made around this faction rework

  • Town Power
  • Cleric
  • Town Protective
  • Town Protective
  • Town Investigative
  • Town Killing
  • Random Town
  • Common Town
  • Coven Leader
  • Coven Utility
  • Coven Killing
  • Random Apocalypse
  • Cursed Soul
  • Pirate
  • Neutral Killing

Bans

  • Dreamweaver
  • Voodoomaster
  • Jailor
  • Marshal
  • Jinx

Modifers

  • Lovers
  • Pandora's Box
  • Necronomicon Passing
  • Immovable
zinc pond
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nuh uh

heady hound
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why nuh uh

zinc pond
heady hound
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good point

fathom lantern
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anyways coven has an inherent advantage in that list

heady hound
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how could i format it better

fathom lantern
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you put the confirmed roles before the role buckets

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you did that like for the entire list except for coven which you did right

heady hound
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i know its not the order that tos2 does stuff but i don't really exactly pay enough attention to know what goes where, other then town first > coven > neutrals

heady hound
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it doesn't really matter

twilit terrace
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ne, are you really criticizing the ROLE ORDER over any other feedback?

heady hound
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because i like putting town power first :(

dry domeBOT
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@fathom lantern has leveled up! (45 ➜ 46)

fathom lantern
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is there a problem

twilit terrace
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goddammit Tatsu

plucky ether
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If I am getting this right this makes the factional evils become solo if they are selected as lovers?

dry domeBOT
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@plucky ether has leveled up! (18 ➜ 19)

twilit terrace
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LOL

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THE DOUBLE

plucky ether
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uh yeah sure thats cool

fathom lantern
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its still jsut a coven sweep if none of them are lovers

heady hound
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there must be at least one Opposing faction pairing, must be at least one double town pairing, Max of 2 Same faction members being with a Opposing Pair.

fathom lantern
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RA and NK is opposing

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boom ra nk lovers every game

forest stirrup
weary sleet
fathom lantern
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???

forest stirrup
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i thought you meant RA NK lovers meant no coven lovers

fathom lantern
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i said that can one the only opposing faction

heady hound
twilit terrace
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(this was a stupid idea I had back when the cap was still a thing, because NAs were just NKs then)

heady hound
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which would make them work with apoc if pandora

twilit terrace
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nah I just want neutrals together strong

heady hound
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apoc is neutral only by name tbh

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its pretty much a faction

twilit terrace
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yeah but when there was a cap of 1 they were true neutral

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I feel like if compliance can be a team

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apoc+ 1-2 nk can be one too lol