Pirate
Neutral Evil
Unique
: none
: none
Abilities:
Scurvy Epidemy(start of the game):
2 random players from oposing fractions will start with Scurvy
Remeber about vitamine C( π | βΎοΈ ):
You give an Orange to the player making them immune to Scurvy and cureing it if they have it.
Atributes:
-Immune to Scurvy .
-You can not be roleblocked and you willl give Orange to player that tries to stop you but you are not immune aginst hiting Unknown Obsticle.
-StarPawn stops you
-You are enemies with town
-Sheriff see you as suspicious
-Spy can not detect you
-Deputy can shoot you
-If pirate will die all players with Scurvy will be cured.
wincon:
Make so in the whole town there is no Scurvy
Keywords explain:
Scurvy:
-after 2 days (excluding day one) player with Scurvy will be:
- able to send only 10 characters per message
- able to send only 2 messages during a day
-if player with Scurvy will get visited by someone, their visitor will get Scurvy, max one person (so 1 is infected 2 and 3 visits them only for example 2 is infected, made so to avoid whole town getting Scurvy too fast).
-horsmens of apocalypse can't have Scurvy
Orange:
- cures Scurvy and gives immunity to it
-If player suffers from Scurvy sideeffect they also are cured (wanted to secify that even if I think it's logical)
-player will get information either if they got cured by Orange or if Orange prevented them from getting infected
-Orange have prioryty over Scurvy spread (for example 1 have Scurvy, they got Orange n2 and 2 visited them n2,2 does not get infected bcs 1 does not have Scurvy anymore)
tbh this Idea is more funny then balanced even for me but I think it may work (better this then having 2 inqusitors or rock paper scissors)

Attack None
Defence None
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