#Pirate rework as NE

1 messages Β· Page 1 of 1 (latest)

high lark
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Pirate
Neutral Evil
Unique
Attack: none
Defense: none

Abilities:
Scurvy Epidemy(start of the game):
2 random players from oposing fractions will start with Scurvy

Remeber about vitamine C( πŸŒ• | ♾️ ):
You give an Orange to the player making them immune to Scurvy and cureing it if they have it.

Atributes:

-Immune to Scurvy .

-You can not be roleblocked and you willl give Orange to player that tries to stop you but you are not immune aginst hiting Unknown Obsticle.

-StarPawn stops you

-You are enemies with town

-Sheriff see you as suspicious

-Spy can not detect you

-Deputy can shoot you

-If pirate will die all players with Scurvy will be cured.

wincon:
Make so in the whole town there is no Scurvy

Keywords explain:
Scurvy:
-after 2 days (excluding day one) player with Scurvy will be:

- able to send only 10 characters per message
-  able to send only 2 messages during  a day 

-if player with Scurvy will get visited by someone, their visitor will get Scurvy, max one person (so 1 is infected 2 and 3 visits them only for example 2 is infected, made so to avoid whole town getting Scurvy too fast).

-horsmens of apocalypse can't have Scurvy

Orange:

  • cures Scurvy and gives immunity to it

-If player suffers from Scurvy sideeffect they also are cured (wanted to secify that even if I think it's logical)

-player will get information either if they got cured by Orange or if Orange prevented them from getting infected

-Orange have prioryty over Scurvy spread (for example 1 have Scurvy, they got Orange n2 and 2 visited them n2,2 does not get infected bcs 1 does not have Scurvy anymore)

tbh this Idea is more funny then balanced even for me but I think it may work (better this then having 2 inqusitors or rock paper scissors)

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if you have issues with understanding it just say and maybe I will try to edit it (sadly character limit may make it harder)

versed oak
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If im understanding it correctly: as you said this is a funny idea
But the fact that everyone else gets punished because YOU didnt complete your OWN wincon is bad

high lark
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they always can hang u

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revert everything

versed oak
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A pirate can just troll and not do anything and everyone gets rbed

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Yeah but they need to find him first

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This becomes like a mini death

high lark
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true :/

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no roleblock ;3

versed oak
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Would be better yeah

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But i still dont umderstand one thing (i dont think you mentioned it) is it only 2 players whole game with scurvy or does it spread

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Like pb or smth

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Nvm i just saw it

spare carbon
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Evil baker

mellow elm
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this is the funniest fucking theming i have ever seen. what do you mean you give people oranges

high lark
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scurvy is lack of vitamine C

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πŸ˜„

mellow elm
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i am aware

marble radish
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Orange

high lark
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this is serious concept I was not joking

marble radish
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⭐ β™ŸοΈ

spare carbon
mellow elm
high lark
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XD

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I love it

tender pike
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Remeber about vitamine C

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I'll read up on this, I will say, the thematic choices aren't great lmao maybe Pirate giving out an orange isn't perfect for the game

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also starspawn shouldn't block pirate, it's only supposed to block town

high lark
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this is kinda sad I acctually tried to make good and balanced role analizing what should scurvy do (I was analizing if it should kill) and all I got is sth that ppl think is a joke role

tender pike
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sorry, I don't think this works out well, pirate has to work SUPER hard to stop scurvy, and it also still has the autoconfirming role problems

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I can see the mentality though

high lark
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bro was kinda similar to pb at some stage of the creation

tender pike
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it was, plague gets to like 10 people by day 4 though

high lark
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but wanted to make sure curing scurvy is main goal

tender pike
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as much as I like message supression sometimes, I don't think it's fair to have an NE be that opressive

high lark
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no at some point it's goal was to all players have oranges and pirate game scurvy (orange did not stop speading scurvy simply stoped killing from it)

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*gave

tender pike
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ok

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I don't like NE kills so that's a good thing at least

high lark
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well now all NE kills (excluding exe but it's kinda NP like)

topaz zenith
topaz zenith
rapid lotus
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⭐Neutral

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most dangerous NP 😰

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πŸ”₯✍️

soft pivot
thick quiver
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ok im really sorry

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do you mind if i rewrite this for you

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this formatting makes it really hard to make out anything

proud bough
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I cannot explain how much I love that you used oranges for scurvy immunity

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Like this just makes me so happy inexplicably Pirate is giving people oranges I love this so much

proud bough
marble radish
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Pirate

Neutral Evil

🏁 "Prevent the town from succumbing to Scurvy"
You leave the town in victory when no player alive has a stack of Scurvy on them.

Attack Attack None
Defence Defence None
No Detection Immunity

Attributes:

  • You cannot receive stacks of Scurvy.
  • You cannot be Roleblocked, instead you will give an Orange to any player trying to roleblock you.
  • You cannot be seen by Spy Bugs.
  • If you die before completing your goal, anyone with stacks of Scurvy will lose them.

Abilities:

Orange ( ♾️ | Night )

  • Give an Orange to your target.
  • Players who receive an Orange will lose any stack of Scurvy they had and will no longer receive stacks of Scurvy.

Cursed Sailor (Passive )

  • Two players opposing each other will start the game with a stack of Scurvy.
  • You do not know the Identity of the two players.

Keywords:

Scurvy:

  • Players inflicted with Scurvy will gain a stack of it every night, up to a maximum of 3.
  • Players who reach 3 stacks of Scurvy will only be able to send 2 messages of 10 characters each day.
  • Players who reach 4 stacks of Scurvy will be dealt an Unstoppable Astral Attack.
  • One player visiting a player inflicted with Scurvy will receive a stack of Scurvy if they dont have one already.
  • Horsemen of the Apocalypse cannot receive stacks of Scurvy

Orange:

  • The Pirate can give an Orange to a player, giving them immunity to Scurvy and cleansing any stack of it they currently have.
  • Players will learn if the Orange protected them from Scurvy or cleansed it.
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@high lark

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change the name of the abilities as you wish

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Worst thing is, this could kinda work as a NS with a reworked Scurvy punishment

high lark
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death at the end of night after your speach is reduced