Changes
- Bodyguard will now block all attacks on their target when successfully protecting
- Bodyguard’s attack becomes Basic
- Bodyguard will no longer die when protecting, instead becoming permanently Injured
- If the bodyguard’s attack target lives, they become Injured
Bodyguards may still protect themselves with their armour if they successfully protect someone
Injured - Keyword
Players that are injured may not perform their abilities for two nights, then Injure dissipates and gives Hangover
Bodyguards protecting their targets also become Injured, although their injuries will not go away or provide hangover
Variable changes
- How long injure lasts for
- Attack value for bodyguard
- Hangover after injure
Why?
Bodyguard, quite frankly, sucks to play as.
Most people do not have fun and its better dead than alive due to retributionist, and giving shroud a niche double kill, career ending for neutral killers, this rework aims to solve those problems while not changing its core identity as a heavy duty town protective

loses again