#Pirate Overhaul - Neutral Evil
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if its 5 others then there's 6 alive so
So if it’s 10 people you need them all?
well you technically don't need them all, you win if half are plundered and the game prematurely ends
YES (more than 5)
you'll just never leave
And you leave if all are plundered?
yes
because at that point you cannot lose
no point in you staying
god i cannot spell todat
hate having to restart discord to read my own OP
Huh and when you say prematurely you mean if like 7 town win?
I can copy and paste it
something like that
dont i restarted discord lol
if there's for example 7 alive and you have 4 plundered
and the game ends
you win
Ok interesting
Definitely a step up from current as long as it is ne
And can spawn normally
I will say I feel like wanting to get plundered is fun and a smart take on it while still being optimal but it’s controversial because well obviously you want to not die and is weird for a neutral evil but you don’t gain anything for pirating evils when they want to be so I think it doesn’t really matter
so uh
this is interesting
to sum it up its NE hex?
i mean
well anything is better than current pirate
Kind of like that and a weird take on apocs
and its not being deleted 😔
You forgot the Burger King logo...
I need my whopper pirate idgas if you have to sail across the North Pacific to give me it
#1291186992503066734 message
Well, matey is ready to sail on a voyage.
Now anyway, I do like your version of this too, and getting rid of the RPS mechanics is VERY MUCH APPRECIATED. I just think it's unrealistic (ie: Tuba is unlikely to remove Pirate's RPS because it's Neutral Special anyways)
Yeh that was my stance if you could convince them to change pirate from ns I would agree for an ns this doesn’t sit right
Oi mate, please don’t use my recolors in your reworks
At this point we got 3 pirate reworks
sorry
one NS, one NE and one NP
The thing is, it’s not Special in vanilla and Tuba works on the vanilla game
So any rework that makes Pirate not ass should still be looked for vanilla
i mean ig
also after suggesting this I proceeded to immediately roll pirate
really feeling the love game
XD
💀
Why does this looks more like an NP than a NE?
it would be a weird auditor ripoff if it was NP
Because its design is off-kilter.
The other NEs (Doom, Exe, Jest) are all designed to make Town play around their potential existence in some manner.
Doom makes you not want to full claim, Exe casts doubt on TI pushes, Jester makes you not wanna play the game
i feel the one for jester
very true about jester
hits too close to home
kinda?
inquis is there
why? ye should
why are you here then
NEs are supposed to make you play around their potential presence
Eh not exactly
they should
NE are supposed to make you regret queueing
What behavior is this Pirate supposed to endorse?
uh
No that’s what they actually do.
What they’re supposed to do is what I described.
thats the actual effect versus intended
eh fair
this should be NB, and since NB doesn't exist anymore this should be taken in the back and shot
so worse starspawn?
i mean starspawn already does that
With an NE it can’t be “I guess”
smh doom does nothing BUT guessing
ok well I dont got anything better
yeah i'm pretty balanced
You should start with the purpose of the role
What behavior it’s trying to influence
And then build an NE around that
I mean pirate is a good example of what NOT to do
and Inquisitor is a good example of what to do
Inquis actually doesn't fit the NE template
inquis is kinda there
Inquis is reverse doom
yes but it doesnt heavily discourage VFR
and it also isn't built around encouraging a behavior
I'm still sad they didn' try al kaida doom
I mean I guess it kinda was tho since it was supposed to be an Exe replacement
exe for 3 people instead of one
To answer this question, I mostly hang around this server for the RIR stuff, although I occasionally see what's cooking as far as balance changes since Tuba wants to bring BToS2 changes to vanilla
Al-Hadikhia.
You are thinking of something else.
yeah this thingy
the one when they have to pick between living and dying
Yes.
it seemed interesting because realistically speaking an evil would always chose to live
no reason not to
unless you're a spent role and one of your mate is also doomed
It's either that or doomed evils get rit revealed instead of dying tbh.
There are 2 options for Doomsayer.
ok but for most scenarios
you would pick live
as dying doesnt help you live
rit revealed?
Yeah, like the entire town knowing what your exact role and/or recruitment status is is a suitable punishment for Doom guessing an evil is
Yeah that's like really bad
we would go back in a "doom is town" meta
because being revealed as town by a doom is like pretty fucking good if you're a sus claim?
ooh yeah makes more sense
this was to make it less toxic
I still prefer the al hadika one
Either way, this is still a pirate post, so you can check the doom thing here if you want but we should go back on the Pirate topic while here
okay
ftr i dont exactly see neutral design like this, and I think if you bin all neutrals like this you get an incredibly narrow design space for neutrals. If it must influence everyone's behavior in some way then I think neutrals become too commanding of the game unless you take further incredibly specific routes for it (and im not turning pirate into scorned).
The design intent here is more of a neutral that can offer excuses to both sides (mainly scum but thats just 3p design), since you can simply say you were roleblocked by the pirate, that you got framed by the pirate, etc. I am... acutely aware this is far from perfect. But it's one of the best concepts I have for the Pirate. It probably looks "off-kilter" because i adapted it from another setup where the design philosophy of neutrals absolutely differs from yours.
I think. I think if I designed all of my neutrals that everyone had to have their behavior influenced by it then it'd just look like a ton of executioner variants. Getting a neutral that influences everyone's behavior is super close to being too game warping (and I have crossed that line before, hello death arsonist survivor)
actually speaking of too game warping
doomsayer lol
that anticlaim is so unbearably heavy handed
I mean, even the current game doesn't follow that philosophy to a T.
Doomsayer influences town to do VFA, and influences evils by... Nothing? Just you might die randomly, have fun.
Executioner doesn't affect evil players' behavior. It gives them an opportunity to say "Hmm, should I help out here?" at best.
god you should have seen the death arsonist survivor
Pirate doesn't influence anyone to do anything, except get role blocked and die. Which you've altered a bit!
That sounds horrendous.
it was!
i ran the damn thing and a player intentionally broke the game rules over it
(admittedly said player is now banned from the site but. Details)
The game rules?
If there's Death Arsonist Survivor merged together I'm not sure there are game rules
(ftr death arsonist just means itd blow up a selection of players when it died it wasnt literal tos2 death)
it also needed to be choosing players to win
learned my lesson about incredibly game warping neutrals that arent NKs after that one
The funniest thing about this is
Are the current non-Pirate vanilla NEs like that?
No they aren't
because Doom, Exe, and Jester all influence player behavior in different ways
I don't want to pretend they don't have issues because they absolutely do
jester makes me want to cry in a corner
but they're not all "Executioner variants"
no but doomsayer and jester both influence behavior in a bad way
Jester has a bad purpose
doom is far too heavy handed as a claimvig
like think about it this way it is "we cannot claim roles or we will instantly lose majority to doom"
its somehow townsided because lmao
but
It's somehow townsided because it's easier to guess Coven
but anyway
It's not an Exe variant
which was the point
i wasnt arguing it was ftr
As far as the vanilla NEs go, Pirate sticks out like a sore thumb because it doesn't have a gameplay-influencing purpose, while the others do.
It feels like Pirate's only purpose as far as the game goes is to be annoying and fuck with people
i was arguing if I had to design neutrals with influencing behavior as the top priority i would end up with executioner variants
(if you could not tell designing neutrals gives me great pain)
Fair enough
and like
Part of me thinks that NE as a separate category from NP is a bad idea to start with
Because not a single NE in this game or vanilla is actually good
maybe the issue is that NE's philosophy as a whole is flawed
NE being anti everyone is dumb
main issue with that is designing a general neutral is far more different than designing an NP
because it benefits town mostly
with an NP you are effectively designing scum
well the solution would be "delete NE" but
devs don't like the D word
yeahhhhhh
curtis said no to deleting pirate 😔
I do want to give NE a chance though
And the only way to really do that is to have a core philosophy that brings them together
see
i originally was going to suggest doomsayer be inquis when the mod was still pre release
The core philosophy that NE currently attempts to have is influencing player behavior

uhhh
i think inquis is very much trying to be anticlaim yes
it's not that effective
Well the issue is
being an executioner for 3 roles
Inquis was a port role
with the abilitiy to kill 3 times
It wasn't designed with ToS2 (B or V) in mind because it was brought over from ToL
it wasnt effective at it in tol and it was way more dangerous there so im not sure if it getting weaker helped
see they took it from tol
then changed heretic spawning rules to make it anti everyone
what was inq like in TOL
in tol current heretic rules are literally 3 town
ah
it was 2-3 town for a long time though
i think thats good for an NE
depends
(the third would be either Assassin or Cult Leader, no neutral heretics)
yeah
especially since NE is the cornerstone of ranked
yeah i think the problem is they want neutrals in ranked
and neutrals dont belong in a competitive setting
the playerbase want neutrals in Ranked
then the game gets stale
yeah and i think thats cringe
if its consistently coven vs town
but whatever
you'll have to take it up with the people who just would not play Season 5 ranked because there was no Neutrals
yeah
back in tos1
people did not
yeah i know
um
tbf this pirate would be. Far less bullshit in ranked
lmao
but thats not a high bar
pirate is currently plunder the two disconnected people
yeah lmao
or rock paper scissors with the jailor
well it cant spawn in ranked rn
because they know its bullshit in a ranked environment
because its so atrocious
the idea for an NE Pirate rework would be to make it suitable for Ranked
This pirate would be less BS in ranked but it would still be just a nuiscance and not really do anything besides that
on one hand this was mainly suggested for btos2
on the other hand if i really wanted to be the one to somehow fix pirate in vanilla
(because pirate doesnt even fit neutral special 😭
neutral special are supposed to be something you base the list around
what list is pirate good for
nothing
this doesn't work as neutral special though unless I crank the bullshit
Just toss it in the WALL-E dump
its good at being the bane of my existence
curtis said no
That's not what I meant.
Neutral Neutral 
its not even availble as the last resort 😭
Trust me, I really want to just bin the entire NE slot
NS is being used as the Pirate dump
But also, the list dependent things
*screams*
If Special roles are being used as the dumping ground for BMG’s old garbage
Then they should be used way more extensively
which they very evidently aren't with the vampire overhaul
What I mean by more extensively is
both town and coven should also have special roles for the irredeemable crap put out
like admirer
admirer moment (i mean its fixed now)
uhhhh
have you seen temp rework
but I've seen people say it is still too weak
yup uh
what else would you say is irredeemable ftr
if special is to be used more extensively
Dreamweaver is terrible and every time I hear people say "make Dreamweaver into Hypno" I wanna defenestrate either myself or them
Deputy Marshal Prosecutor, two of them need to go
Investigator and Psychic are too redundant and TI is too bloated to give them a good niche
dreamweaver being coven crus real
well btos2
crus
i liked the dreamweaver that inverted their target's results but uhh
mass hysteria got yeeted onto illu instead for some reason
because it made more sense on one of the roles that was already designed to fuck with TI
and out of the two
Illusionist needed the buff more.
its a staple on
actually im out of things to say
neutral design bleh. I think designing neutrals for ranked is necessarily gonna suck and i wouldn't know where to go
i think I've at least achieved the goal of "make pirate a somewhat engaging role to play as and against" even if its not. Amazing.
well its better than current pirate