I’ve seen discussion with one of the Wildling Rework, primarily the one with the ability “Sixth Sense”. This basically allows it to receive live feedback during the night, which would be an incredibly important niche for the Coven to utilise. Allowing them to plan around TK, TP, and possibly even TI. The only issue with this is the clause, which says that if the selected Townie doesn’t select an ability within the given timeframe, then they face an Unknown Obstacle. This is very clunky and I don’t feel like I need to explain why, whilst this rework is something I heavily agree with, I just feel like it needs some fine-tuning. So let me explain.
Midnight will be a certain time throughout the night when Town-Aligned Players will no longer be able to switch their target.
This gives Factional Roles much more needed time to converse during the night and gather information. Additionally with Neutral Killing overall just having more time to plan out and think. However, it can also allow Town time to write down whomever they visit without rushing it in the beginning of the next day. These of course, are just all the indirect positives of having this feature. As for the more mechanical side of things…
Certain non-Town roles may be able to gather information after Midnight strikes, allowing them to relay it back to their Coven. For example, Wildlings Sixth Sense, which would fulfil that niche of receiving live feedback, without the clunkiness of passing out Unknown Obstacles. Additionally, this may also solve a few other issues present within the game.
With this, you could also give Enchanter, Illusionist, and other Deceptive roles the possibility to fake visits.
For Enchanter, you can decide where your target will appear to visit for Lookout, Tracker, and other relevant TI.
For Illusionist, your Illusioned Coven can decide where they’d want to appear to visit. Alternatively, you can just have them not appear to visit at all but that would overall mess up Tracker results.
This would work similarly for other Deceptive roles, such as Soul Collector, who would be able to pretty much do the same thing as I previously mentioned with Enchanter.
Overall, I want to hear feedback over how this feature could play out within the game. There are the negatives of this, like forcing Town players into a sort of purgatory state for a few seconds, or increasing the overall duration of games. But the positives of this also shouldn’t be overlooked.
So yeah, I heard this concept before but I forgot who I heard it from so whoever I did props to you.
TLDR: Basically a point during the night where Town players are no longer able to switch their abilities, gives Coven and Apoc more time to conversate. And also fixes the clunkiness of the proposed Wildling rework.
