#The Daily Rework Discussion Thread
1 messages · Page 4 of 1
the first two are the same thing i just seperated them for clarity
oh okay
since its basically seer double target
So Perception from ToL's Sorcerer?
-# (If attacking your target would kill you, you simply don't attack and are notified that "something felt off" about attacking them)
were getting identified by tracker with this one
i have no idea about anything from throne of lies
But thats a issue with tracker anyway
no, second target isnt a visit unless you actually attacked them
and at that point you wouldn’t be seen at the first
so failsafe visit
yeah
makes sense
About what?
Give banshee its double screech ability like in tos1 to give coven even more kpn trust
Banshee isn't really
a problem rn
its pretty balenced imo
its kinda useless outside clearing feedback / stopping someone from getting d2 claims
the hell
We don't talk about this.
banshee is coven deception?
who does it deceive
you
from my knowledge its coven utility
It is not coven utility
It is coven Deception because of its ability to censor feedback
oh it is

whatever lets just do it
Anyway uh
Its weak but also annoying as hell to play against not a great combo
Banshee?
We need a role that doesnt allow you to see for the day
roles like banshee and vm regardless of their issues are just unfun to play against from a purely gameplay standpoint
its literally just “you dont get to participate for a day”
🙉 🙈 🙊
Wacky smokebomb thing is fine its just nobody remembers it exists
And "censor feedback" on its own is a weak ability
Without specific combos
its not a threat really
it only works for like
poisoner
since you don’t know you will die and cant call for help
is this just coven crus?
coven crus but limited to a degree
you cant have uo while having the necro and non-attacking coven may visit (Not counting ritualist cause astral stuff)
i mean im not totally opposed to it
ss being the only role besides crus that can uo has been brought up as an issue before
and no jailor doesnt count
try to fakeclaim jailor and see where it gets you
Its already kind of confusing as is to diffrentiate but once you know its auditor and not SS you auto-confirm the crusader
especially considering nps are supposed to be “loud” which is something i dont agree with too much
nps should be able to stay under the radar if they so wish
just claim jailor and have your teammates claim jailed 
jailor could technically be faked, but its very specific
coven does need a mirror to crusader though imo
in the case of an np its incredibly difficult to pull off a successful jailor fakeclaim
with a full cov team yeah sure
Banshee if given a UO they can only go on a coven member once
for every coven member that is
its kind of a domino effect though if one of you gets caught out as fake everyone else does
very high risk high reward
OP
why restrict it outside of the crusader limitations
not really
if people keep getting bounced on coven members guess whos more at risk of being executed
your essentially better pm then
pm is shit
having a consistent strong utility is fine
correct and your making better shit
joat roles are just bad
I find PM fun
yeah and its bad
I like being pm
you gotta strategize as pm
clearly you have never successfully barriered someone before
Yeah you revealed someone but like you didnt protect your witch from a ww attack
shame on you
like
once
and thats because necromancer tried to send a werewolf onto the same target
now the dw and necro is shitting on you bc you didnt protect witch
if your coven is witch pm dw necro you have bigger problems
lmao trash team set
coven loadouts in vanilla all any when theres 4 apoc 2 sk and a ww
Hate Banshee
Banshee is "Haha you dont get to see chats" for one day
its kinda just annoying and essentially a day block but you can still use a day ability
So is the issue that it's not really useful?
Or is it that it's annoying to play against?
Its both useless and annoying
it's both
its not day blocking so it has no real use
since banshee doesn't prevent the target from chatting, it doesn't prevent them from revealing most relevant mechanical information, but it means that player cannot engage with the dayplay at all anyway
if it day blocked that'd be a different story but you deafen a marshal they're probably just gonna go for the people they sussed the previous day ago
or investigator is just gonna say 8 did a murder and trespassed despite u deafening them
I do have a ability that could maybe make banshee worth it
but like its not as good as UO one
Wail - ( ☀️/1️⃣ )
- During the day unleash a Wail powerful enough to temporarily shatter all player's ears.
- All player chats will be shown as Hidden during the daytime and hiding all deaths.
I read that as wall
wall.
both
the latter being annoying to play against shares the same issue that vm also has
which is literally just you dont get to play the game for a day
what next
potion master
potion master is the best util and pretty balanced
I just wish it could use tp potion on other people to fake cleric + protect np/recruit/TT
joats are kinda bad
well I win with pm more than any other utility
so that maybe should say something
but its different for everyone else so idk
not really
JOAT is not a bad scum role but I’d prefer a JOAT as a 1-shot each town role
roles should fill one niche
and not multiple roles in a trenchcoat
Retri is TPWR in a good game and I’m tired of pretending it’s not
Retri is the best town role and it’s not even close (ignoring Jailor)
Retributionist is a situational role
retri and necromancer fill the niche of recovering what town/coven lost
Still technically a joat
only if unusable roles die
if you have a invest and coroner in the grave
it has the single purpose of using dead good players
your garbarge
I love having a 3-shot no punishment TK
and not a rolecop and a mafia doctor mixed in one
Mafia doctor has no place in tos2
combination of vigilante being dumb and retri being dumb
honestly mafia doctor could go on illusionist
to give it the full niche of protecting coven
I can see that
If you really want to remove scum JOAT, what do you propose for PM instead?
expand on its investigative abilities
I’ve always liked the idea of making baker full investigative but then there’s no scum rb on apoc
If we get into should apoc be a faction here we will never go back
Rhhh you know what fuck it
I’m gonna make a role rq
we’d have to create many more roles and rules to make sure they can function as a faction
but id also like if apoc were neutral apocalypses
Agree
i mean i have tried to create neutral variants of the acolytes and horsemen but they probably suck
Actually I have a little question about PM
So, riddle me this
We know that PM/Rit synergy sucks
And I was talking with Saana yesterday about it
And the idea floated around of just
Not giving PM reveal at all
Because the other ways to solve PM/Rit synergy (making PM/Rit mutually exclusive, making Rit unable to kill PM’d roles) all kinda suck
The question is, if we were to do that
What would we replace reveal with
you could expand on its protective abilities
but i think that’s something for illusionist
Roleblock
Poisoner exists.
oh nvm
poisoner, witch
Can’t do that
maybe a crusader mirror or something
poison potion 
screams
I’ve always wanted the Soc/BTOS2 Crus mirror on Poisioner so it has something over Witch as a disruptive ability
yeah then i feel like its a claimbag
mm no nevermind
id rather expand coverage on poisoner for day shit
No it’s not
Even if Tav and Soc did not exist Poisoner would have value as a disruptive role
possibly kill witch with hammers
We cannot kill Witch with hammers
well give it a new kit or kick it to neutral pariah
yeah and this is the btos2 server
And giving it a new kit is easier said than done
And all of this rearranging just to give PM a different ability feels unecessary
just give PM something else and let the two disruption roles do disruption
- ritualist
- joats bad
Reveal is literally the only thing good about pm so if they removed it at all it'd still be a unhealthy relationship with witch
also pm would be falling at 100 speed down to the lowest winrate
I'd also want to remove reveal from Witch
Just give witch their alignment
me when the only NK is Shroud and Witch says someone is NK
The point is that if Ritualist is going to exist
revealing abilities on Coven don't work
Yeah that sucks
because PM's existence or death deconfirms Rit
and vice versa
Also
PM/Conj is still dumb
uhuh
CK is dumb
Conj isnt as effective imo
you still kill the jailor for free
^
conjurer either: Waits too long and gets killed, conjures d2 out of stress and probably got investigated
Like yes PM/Rit being mutually exclusive would solve PM/Rit synergy but it wouldn't solve everything stupid about PM or Rit and it would introduce other problems
That's why I said in the beginning, that that solution kinda sucks
ritualist could just have a cooldown / inability to guess potion master revealed players
but that would being negative synergy on the second option
Yeah and that
Also kinda sucks
I’m a “go big or go home” type of lady if you haven’t noticed
this would be less of a problem if ck didnt generate extra kills
If we’re gonna solve PM/Rit then the only comprehensive solution is that Coven shouldn’t have reveals at all
reveals jailor:
Ritualist: FU-
id like roleguessing to go but reveals going would also work
Roleguessing needs to stay or the whole VFA thing completely falls apart
Doomsayer can’t do it alone especially here where NP replaces NE in most balanced lists
vfa is kinda dumb to begin with
pariah doomsayer real
Unironically yes
wouldnt work because judge and auditor have alarms built into them
Can we not just give ritualist the soul collector mechanic but faster
well all of them do
Judge and Auditor are overtuned anyways
the what
But the overall point
auditor screams its existence
The Soul Collector mechanic
louder than a banshee
If NP is gonna replace NE then it needs to have roles that fill NE’s gameplay purposes (at least the good ones)
(No, Jester doesn’t count as the good ones)
Collect souls but instead blood, if you gain 2 charges of blood you gain a ritual
now your like werewolf sorta
starspawn/auditor counter tplo
but like slower
ez solution we give the role guessing to judge

A role guesser with the ability to reveal roles is bad
So you’re looking at a Judge overhaul
Which I’m down for
Tbh
But we’re off track
Rit needs to exist
Judge is good I just dont like subpoena
^
Based.
i had an incredibly hard time finding it for some reason
Anyway the NP talk is
A little off track
The point is that Rit needs to exist
Role guessing on Coven needs to exist
So PM (and Witch) need to change
Because PM/Rit synergy is the problem to be solved
(I don’t think roleguessing should have existed but here we are)
It ain’t going away any time soon
yeah
roleguessing is fun who doesnt wanna be revealed n1 as mayor and get ritted before reveal
I do have an idea though
- Revealing is way too good when Rit exists
- Rit is way too reliant on roles being revealed because it can't afford to make reads or judgement calls
If PM reveals a player Ritualist can't guess them the next night making a delay sort of?
Nope.
Don't like it.
As mentioned before:
Conjurer still exists and is just as busted with PM assistance
And giving PM/Rit negative synergy is still bad
PM just
shouldn't have reveal
and neither should Witch
I wish ck didnt add kills so this would be less of a mess
its not neccassarily negative its just delaying whats already gonna happen
Unfortunately I'm not equipped to handle that right now
Also Ritualist who made kills free instead of adding them would still be way stronger than it needs to be
what would coven killing do then
Instead of killing every CK applies a status effect that makes your defense drop to 0
supporting the necronomicon
nk
bers
ew
Non-innate defense then
The latter
i mean
yeah would be nice and i want it regardless, but
A. I have my doubts
B. Even with this framework I think PM/Rit would still be a little silly
unfortunately
i still think having np sound their entire existence like audi and judge do is still poor design choice regardless of the design philosophy behind the bucket, any nontown being able to sound their existence to everyone without any cover to fall behind is poorly crafted. including np, which should really have the option to stay silent like starspawn does. although it could really do with another bouncer counterpart as to not confirm every crusaders existence in the meantime
judge is silent
judge court needs to be nerfed imo
Hard disagree
Judge needs their night ability gutted
court is just a stupid mechanic

Trial Manipulation = Fun
killing 5 people in one night is fun too
Fair enough but I see no issue with it regardless I just think it shouldn't be able to have the abilities of PM and Conj in one
subpoena should be changed
That's it
Technically it doesn't kill lynching and day kills are two separate things (Gamewise at least thematically it's the same thing)
judge more then likely secures a kill if it can just click fast enough
= not ability design
Who has better wifi? The role
👍
You also argue that half of the tpows are not an ability design yes?
- Deputy
alot of tpows dont have good role designs yes
Eh well judge is based around the town Powers so fair point I just don't see a issue with it, Judge itself is kind of boring you learn a unrevealed mayor, wait for like 2 or 3 townies to die and lunch the mayor with court
just overhaul judge
mayor counters judge but like
Well that's why I said wait for 2-3 townies to die so they lose advantage but yes
Also doesn't court
block day abilities once in session?
Or am I wrong
only prosecutions
mayor and marshal, jailor and deputies may still use their abilities
Weird niche but aight
IMO
Judge's issue is it's just way too strong
It's better Conjurer and Conjurer is already really strong
It's also a hard-counter to Pros and Marshal which isn't fun
(I'm aware that Pros ain't shit in BToS2 but if NPs were brought to vanilla it would be more relevant there)
pros is shit in btos2
"ain't shit" meaning "ain't worth shit"
as in it's dog
I know
But in vanilla being able to hard counter Pros would matter because Pros is actually good
so yeah I'm not a Judge fan
It has a similar problem as Voodoo Master but worse
It has niche cases as a role but being unable to read a whole day's worth of messages is really bad
what's next again
links are still outdated :P
we just did banshee
suppose we're doing CD?
someone post Ench ig
visit deception
bottom text
peak
give enchanter the ability to forge killers and were vibing
and also the same tracker and lookout effect as Mass Hysteria
introducing
secret killers
introducing
its optional
also secret killers is barely put in lists
secret killers should be default
what
it should
being barely usable is a lie
Me when making secret killers default is a thousand times less of a coding headache than custom death causes
Still enchanter should have some more use to their alteration ability for killers so they can be more deceptive
even if not we all agree it should effect trackers and lo and coroner if it hasnt already
alterations are very strong
I don't disagree with you but regardless altering killers is an ability that belongs to enchanter
not really
it does though
new custom death cause is “they slipped on a banana peel and died”
Me as Enchanter after forging someone's death cause into "They were killed by a Crusader" 
I feel like with death cause forging people would just wonder "where did the coven kill go"
i mean the excuse is usually and if not always ran into nk
yeah
"Noah (8) has died! They were killed by the Cleric!"
if enchant was able to forge causes of deaths it would go from B tier to S
The cleric beat its target with its staff
They cant do it at the same time as forging anyway so its not that effective
anyway what if you forge the killer as vigilante and you shot like a lookout
visit deception??
Like cloning?
youd be able to choose where your target appears to visit
to lookouts and trackers
for full coverage
Yeah thats cloning I think loonie suggested it on a illu rework
it should just be default
mirage
that could work yeah
thats the theming for it
I call it cloning
cause if enchanter spawns and your tis are sheriff then great
mirage works too
thats why deception roles should do something other than cooking TI
because what if TI aren’t in-play
or they’re dead
or the only ti is coroner
but yeah giving deception more utility is fine
i just want to start improving it by letting it cover all bases
I just want the ability for fake claiming cause of deaths cause veteran is mostly confirmed after one death by them
rework vet and add secret killers
if there arent anymore veterans that is
(and yes, it kills oracle too)

alert is now a day ability
vet kills jailor too

Paranoia - Infinite
- If you are voted up all evils who vote for you are killed that day
people who vote vet get shot the next night
were joking but it is probably something bmg would add
no, instantly
need that hard confirmable role
because we dont have enough
good thing they ain't in charge anymore :P
admirer update in 2030
Who will we have to bully nks 😦

ritualist is too weak it needs to be like ojo
If that role is in play you insta-kill it
and all players with that role
I'm actually kinda surprised that one does not have much upvotes
Its extremely oppressive to play against, but its rewarding to use
If I had to guess, it’s because said rework is extremely casual-unfriendly
For pro players, it adds a lot to the experience of playing town knowing that flips aren’t nearly as reliable as they once were, and gives evils a lot more freedom to make interesting and effective plays
For casuals, it would mostly results in evil stomps whenever it spawns
Which is concerning
where do we draw the line
between skill issue and overtuned
Probably new-Medusa level
That's a pretty good benchmark for a role that requires skill to play around, but isn't extremely oppressive to casuals
Even if a whole lot of people just stoned the kill, it's good that they have the option of being creative now.
20%, the kill stone is tactical to remove claimspace
80% of the time, it happens because people didn't read the patch notes
stoning the kill is only viable n1
Massclaim meta kills off Jani-type roles very quickly
We have Doom and Rit for that though ;P
Alignment claim still reduces claimspace
coven
i claim town no cc
ok
if we just did enchanter we should do enchanters long lost sibling
Illusionist

illusionist needs better illusions
that's all really
it doesn't need mass hysteria I believe
i want illusionist to have something else besides illusion
but uh yeah
would rather illusionist cover all TI before anything
One second
It was indeed one second
probs
nah
I wanted to make a new post that fixed the UI issues
#1311455379288489984 message
did we do dusa yet btw?
doesn't look like it
Medusa
-# also up next we should handle NEs or NPs imo
Edit: We are doing NEs next
we should do neutral evil next
I think Dusa is fine
eh not much to do about that its at least not astral
medusa can no longer get the book ggs book sponge problem solved!!!
REAL
technically yes
the coven comp of medusa hex master and necromancer after the next patch takes away their ability to hold the book
2 nights until the Coven receives the Backup Book.
They had to order their book on Amazon
And they don’t have Prime for the free 1 day shipping
Medusa was already done. The rework exists and it's great.
Stoning the first kill works, but then you want to stone people who you personally don't like
Did everyone forget about the dusa buff
I swear
Everyone who still thinks its a booksponge either didnt read the patchnotes or doesn't know what they're talking about
I feel like I'm living in the matrix.
People just do not believe Medusa is real
usually after a role is fixed people dont really care about it anymore
if a role is fixed but still has flaws people will still semi-care about it
I still care about Executioner even though it's fixed.
That shit was abominable and I am never forgetting it
I also kinda do agree dusa is fine now, just getting it out of the way B)
yeah
no point just skipping it incase someone wants to put in their 2 cents
i think its fine
yeah
also i think we should do ne next
yeah
ne is in desperate need of an overhaul
I brought it up
I remember in vanilla my rework was to give it the auditor ability but rename it to gaze lol
oh btw
I don't know if i'm going to update links anymore
so if someone else can do that, that'd be great
NE
NE it is
Neutral Pariah while a issue we can talk about later since theyre less problematic
ima just yeet this here for everyone else
We are doing NE next btw
this works great for me i just finished reworking every ne
🔥
damn
This is weird because Jester and Doomsayer are the only ones that are obviously still broken without a unified solution that everyone likes.
Inquisitor is great but could still use that touch of hard forcing two town when available, and maybe just canceling the kill if he gets it wrong.
(also, late but hi harry)
inq definitely just feels like harder executioner in a sense
instead of one target you get three and in addition you dont know who they are off the bat
but yeah both jest and doom are roles i havent seen any salvageable rework for
doom i think can be reworked to an extent if we want to justify its existence as a vfr counter
jester... uh
youre gonna need to overhaul the entire concept from the ground up
Inquis is weird
Its purpose in ToL was to be anti-massclaim
In coming to btos2 it was instead used as an exe overhaul (until exe came back, anyway), and currently doesn’t really serve a purpose
and yet despite that its probably the best NE
arguably yeah
it needs some tweaks for sure
i just dont see any real way of changing and retaining its identity while exe exists in its current state
cause if you now go for the route of targeting 2 townies
youve also just got harder exe
oh yeah
It's not harder exec because you can just stab him
inq shouldnt be able to target neutrals
I mean inquis having a kill makes it a lot different gameplaywise than exe (and I think current exe has its issues anyway)
but thats a given
currently it is
i am
kind of surprised they changed this from tol lol
Inq can just survive and win sometimes, and that's fine
lmao
Crutis
neutral killings definitely need more stress put on them
inquis was far more dangerous in tol tbc
when the heretics are mayor arso conj
their stab bypassed most protection
also it had minimum 2 town targets for ~most of its lifespan (in the current gamestate it must have 3)
now
im not sure how well incorporating the protection bypass would be received lol
probably not well
but alot of changes made to this game arent going to be recieved well
i HATE change !!!
cause people just want wildly different outcomes for the game
yeah i suppose so
some people want vigi with 1 bullet
and uh
some people think vigi should stay as it is with 3 😭
also tos has had extremely minimal protection bypass roles in its entire lifespan
and even fewer that blanket bypass all TP
oh were doing this already ok then
average tos2 player
(inquis didnt bypass knight or king protection but this requires the knight not be mislynched instantly)
nooooo they changed my le funny tos1 role name that i can edit with stringtables
nooooooo
noooooooooooooooo
this isnt even about dusa anymore 😭 lmao
i love talking about NEs that i dont like
dusa is just fixed there isnt much about medusa to talk about anymore
This is literally the opposite of Doomsayer's problem.
neutrals are fun to criticize but actually designing a good neutral is so awful
mhm
especially solo killers like nk
cause alot of their balancing in a game like this is gonna be determined by the environment of the game
even worse the designs I usually prefer literally do not fit into tos
? what do you mean
i would put og dep and cl here if i could
old cl was literally the "fuck you neutrals" role
The main doom issue is just "RC RC RC / RA RA RA" gambling being able to just give town the game for free.
We don't really see it too often being a BTOS2 problem becase doom doesn't spawn in the balanced modes anymore.
Thats why I limited it to 1 factional evil instead of it being all 3
doom also gets to thrive in town of confirm too
mayor pros marshal dep vigi food mm yummy
Doom shouldnt dunk on purely one faction but it should still be a menace to a degree
doomsayer suffers from both being too heavy-handed but also being neutral. It also lacks a lot of control over its own wincon which is kind of icky
Yeah, that's why I didn't say it was bad, just that it solved an issue that doesn't exists.
like, since doomsayer is a 3p thats not explicitly antitown
it wants to do more than be anticlaim
I don't think Doom needs guessing help
but that doesnt work with the design
I think neutral claimvig in general is just strange and would rather inquisitor fill the NE anticlaim slot
well the point was Guess 1 Fac Evil, Guess 1/2 Townies or a Neutral thats why I gave it guessing help because it got restricted to needing to guess at least one evil
i wouldnt mind inq filling anticlaim
Mass Mandela effect
And yeah fair doom didn't necessarily need guessing help
and for this last sentence uh
it's not up to you when people start claiming, and since you're solo you don't really have the social weight to try and coax out a massclaim without great risk
and of course you can't guess TI so setup rng is against you
annnnnnnnd of course when you do win you nuke a 5th of the lobby because fun
Jest and Doom exist for the sake of it
Doom is a slapped-on solution to further discourage fullclaiming
basically
Jest exists purely because its the resident goofy legacy role
jester is le funny tos1 role
oh yeah and you get an unstoppable attack cause fuck you random guy
Doom and Rit were both designed without any consideration of what it was like to play them
jester is trying to fix something that didnt need fixing
bmg trying not to make the consequence for extra KP on scum be outting yourself (challenge impossible)
but also like
they threw in the roles to address fullclaiming instead of examining why the massclaim meta exists in the first place
leading to uh
the current dynamic
massclaim definitely isnt getting sorted out anytime soon if ever
oh yeah no
they needed to take the opportunity when they made the new game
because well
massclaim exists because of the information you get out of it. And that comes from rolelist deduction.
But to remove that they have to fundamentally change how rolelists work
This is what I hate about BMG's design philosophies
They're so heavy handed with everything
Instead of addressing the issue at its root
They just force in new roadblocks to get the game in the state they want without considering better solutions
eh is that really useful though
Friendly reminder that you’re essentially turning on hidden roles for anyone you choose AND that the ability works on lynches
You can push someone as suspicious and have them flip stoned afterwards
Thus preventing yourself from being outed as fake while mislynching a town
Conversely, you can force town to hang TI who find Coven by stoning the coven
And making them unsure to if a Medusa is doing the above play or not
stone the tt so they dont know tt is dead 🔥
I mean here’s the question
How would you address the mass claim meta
It’s easy to say that Doom/Rit is a bad solution to people full claiming as soon as possible but that doesn’t mean anything unless you have a better solution to replace it with on hand
doom/rit doesnt really stop massclaim
they just stop people from spouting what they exactly are
Ok cool
What’s your solution
I don’t seek to defend the way that Doom and Rit are implemented because they both certainly have issues
i mean
But if you want to be rid of them you need a comprehensive solution to prevent people from just dumping their whole claim and will on D2, as they did in ToS1
theres little to do about massclaims without reworking fundamental parts about the game
e.g. rolelist deduction and tps making it incredibly safe to claim whatever important role or alignment you are
?
Yes
Overhaul what and how
Idk who the character is, only his name
MHA

Only seen clips of his power and it seemed cool
The game
give evils more potential to disrupt players who claim to be important things
or something
Make it so that the fundamentals of how to play it align more with botc principles
Where massclaim meta isn’t an issue
Offer strong organic checks like botc Poisoner without hamfisting in roles who’s only purpose in life is countering massclaim
Get rid of all setup deductions
Nerf TP to the ground
And do you have a plan for making all that happen
No
My point is
Getting rid of massclaim meta in an organic and unobtrusive way is impossible
That’s just the hard truth we’re dealing with here
It’s too engrained in the system to do anything about
probably yeah
I’ve thought about this long and hard
And even for Toso
Getting rid of massclaim would be extremely difficult
Let alone the base game or btos2
And my opinion is that that makes Doomsayer and Ritualist necessary because the alternative is much worse
They both do need reworks that address their greatest issues
Rit and Doom are bottom tier solutions
A top tier solution may not be viable
But massclaim meta can still be more healthily addressed to an okay degree without Rit and doom
It’s just still going to require a lot of changes
But the end result is way better than relying on Rit and Doom
Again you need a plan to make that work before we can rip out Doom and Rit
And perhaps Doom and Rit, reworked to be healthier and less of a pain in the ass, can be part of the defence against mass claim meta (which they’ll probably have to be as they’re not getting removed)
I’ve got a plan
I just know no one will like it
say it
?
I’ve already put it into effect in toso
gluh
Mass buffed deception, indecisive protectives, Rit and Doom in reworked forms
And massively reduced confirmation
So claiming no longer brings about as much benefit
yeah uh
based on what happens in cts games i don’t think its all that effective
killing tp hugging needed to be done anyways
I said that it wasn’t all
And my previous comment about how massclaim meta is hard even to remove in the CTS still stands
Next patch should clear some things up
Madness is real
Is this a BOTC reference
yes
Wrong reply
ChatGPT is fed the chat each day and determines whether someone should be mod killed
It's actually insanely useful.
First stone is free claim space. Second and third stones in vanilla are useless mostly.
In modded you can use them for more sinister purpises
Vanilla Medusa’s only purpose after N1 is to bully Rets
?ret
What does this mean
I’ve seen ?[thing] posted a few times
?ret
Never understood what it connotated
It's a Tuba Stream moment. For fun. Question mark references special moments that happened mostly.
Like, ?Judge means "I'm Judge WE KNOW you're Conjurer"
(This was a typing error mister tuna made, and he accidentally hinted that he was actually a Baker.)
I see
im pretty sure ?ret originates from tos1 streams because of how useless it was
The CTS trying not to mass modkill people (challenge impossible)
the afk modkills i agree with that
when you are pinging people to add them to your thread is where the issue comes in
or when the host says not to do something and you do it anyways
Oracle encourages massclaim
I made a doom rework
Reveal it
(ive done NE as a whole but its probably bad)
it would be more organized if i just posted it as a suggestion
since lots of it is yap
dont be shy post it
fair
ill probably post it late tonight - early tomorrow
Unknown moment
click on it
I just leave all servers when I'm busy or if I think the server's turning me toxic
I'm free rn so I have time to waste lol
ah makes sense perhaps I should try that sometime lol
Like, there's no real downside of leaving and rejoining servers
I assumed it took away your level thingy for why I dont really leave servers unless I dont talk in them at all
It takes it away until you send one message, in which it gives it back
ah okay
Anyways, JESTER FACTION
I do think it isn't balanced at all, but I thought it was neat
Tl;Dr
- Evils know who Neutral Fools are but not their role (and have no way of knowing their role)
- Jester solo wins if it's hung and the game isn't over for two/three days
- Clown solo wins and gains an attack when all other factions are killed
- Humorist is a Jinx/Vampire thing where people don't know they're bitten (and still win with their og faction)
- Comedian is a sort of SC thing that disrupts everything when the wincon is met
Jester is so ass
well said
RIP Daily Rework Discussion Thread
we have our dead days dw itll come back soon
Anyway a new day a new ne to be had
Executioner
-# Tell me if we did this alr idk if we have
#1314324918489452626
gonna plug mine as well :D
https://discord.com/channels/1197645970998054992/1258673003680632854
Executioner works out perfectly well, the only real complaint is that the punishment is too hard on townies.
My suggestion from 5 months ago potentially punishes evils for attacking the exe's target (by failing to kill at confirmed townie)
Though I think the player getting saved shouldn't be notified
It’s probably best to wait for the update
Since it’s like
5 days away and we don’t know what changes will be made
Yeah fair
yeah, that's why I haven't been talking as much
I do have some input on exe though
Exe reverting back to tos1 targeting system has been rather helpful
personally think the punishment is a bit too harsh, but I can't think of a better one xd
the next day, whoever is voted to trial is instantly executed and no information is gained
Whoever is voted to trial is instantly executed the next day, but everyone who dies during the day is stoned forever (real)
isn't this just old exe but the person with the best wifi gets to pick the torment? xd
I can't decide if that would be better or worse than old exe
like you get another night but still
(I get it's probably a joke, but I'm scared it isn't)
no
you still need to vote em to trial
wait this is just non-anonymous and non-extra vote Court
=
?
(why aren't the icons the same size I hate it I hate it)
theres actual text so it shrinks i think
🟰
❓
also it hides information like their will and what they flip as
so if evils are good they can take advantage of it for a mislynch
or frame TI as coven wanting to take advantage
no like look at the top of Judge's hammer and look at top of Exe's axe
they don't alignnnnn
judge is probably a slightly larger icon


(for reference war is also slightly bigger)
but I feel like this would kinds just be a worse-feeling Judge
and removing agency of the consequence from the player playing the NE is a bad thing in my opinion
judge is kinda shit though
like imagine Jester haunt but it's COMPLETELY random
and this is a neutral evil
so someone dies at complete random
(for reference haunt is a bad mechanic)
I love judge because it feels like HM/Arso that you're always scared of it even if nothing happens
because its oppressive
like you HAVE to assume Judge exists if NP has a slot until proven otherwise
well yeah it's a one-use ability
if it didn't have a huge impact it would feel shitty to play
but how
like
for me it's a RPS
Marsh beats evil deadlock, Judge beats marsh trib and evil can kill marsh?
idk if I make any sense
probably not
as usual
I like Judge because it counters most tpows
who besides rit/doom
are sorely in need of checks on their power
tpow should be knocked from their towers
and by the way
tpow going all crazy means town will lose
yeah it makes a downside to just instant claiming mayor
since they aren’t controlling their power
me when i find the marshal playing correctly and hiding
truly a subpoena moment

but it creates a downside to brainlessly claiming tpow and being conf
down with the tpows
revolution
(I still like Jailor ignore this)
so nerf tp and tpow
making an extremely overpowered role
like pros & dep feel like they're reghunting roles most of the time
is just a matchup check
but it just kinda makes you a np consig
and it feels more like you're a spectator half the time
with a day conj that ends the day
spoiler alert: bad role design
you have no way to actively help the team in most situations without court, even if there is a hidden tpow, yk?
like
ONE role besides evils might fakeclaim
I would like Mayor to not be able to reveal in Court if possible but then SS's Daybreak feels weaker
and I want them to be completely unique
like for me
SS is better at night, Judge is better in the day (for a day)
because yes finding the tpow is useful
but like, you still have to find the evils and constantly whisper them
SS is better for blocking specific roles, Judge is better at finding and eliminating specific roles
all of SS's abilities prevent others from acting
Judge's are more indirect for the most part, as finding someone's role doesn't block them from doing anything
Court can be broken, but it still needs a sense of timing to use properly
Back to exe since the update is now out, I think Exe should have the ability to Barrier their target once or twice to potentially prevent them from being killed.
If they do get Barriered, I think it should not notify the Exe's target that they were attacked.
rerolling targets is a possibility
Yeah re-rolling targets is better
God I hate Jester
50% Jester in Ranked sounds like a fucking blast /s
I don't think that's really a good solution
If people DC on stand, the executioner just loses
It will be revealed they were tf when they die, and then the exe has to try and explain why "ackshually guys that was just a mistake but I swear this next person is evil!!11!!11!!"
same
isnt this rulebreaking though
Sure! Doesn't mean people won't do it.
People do it all the time regardless
hiding dcs would help
Exe should prob get the win if their target is killed by a town aligned player ability ngl
except vet and trickster rampage
but a jailor exing your target should give you the win
True
or vigil
even though the trick gets blood, I don't think trickster kills count as town kills per say
Vigilante, Jailor Misexe, Prosecutor, Trib, etc
like, coro doesn't look for trickster all of a sudden
as long as it was a direct town attack it should give exe the win
I think giving exe a barrier that doesn't notify the protected target on proc would make it slightly more anti-everyone
anti-town NE is fine but the barrier would make it at least inconvenience evils a bit
which sucks ass to play against as evil
"Oh wow the guy you revealed as vig got defence because they had an exe, wow sucks ass to be you ig"
I do think other NEs are not anti-town enough (doom, jest, inq/pirate)
"Oh wow, your target was vigilante and they got killed n1. sucks to be you ig"
at least you turn into a jest
making it anti everyone
better yet, have the failed attack message be "Your attack was prevented by the Executioner!"
so evils now know who to push
it does prevent a kill but evils have a direction on who they could push
during trial
doomsayer is hard anti whoever it chooses
because it just kills three players
Could be solved easily by hiding disconnects from living players
until the person dies of disconnection
It's not just exe that this solves
It's a pain in the ass in general when Town gets a free Marshal tribunal because some dweeb decides to disconnect on the stand
Agree tbf
yeah
I might be tired af
and my brain didnt register it as a word
but as an acronym
LOL valid
Seeing the word dweeb unfortunately does not evoke a response of Chutzpah or Gumption within readers
But rather befuddlement
ok hear me out
if exe target dc's on stand, exe wins
but maybe no trial penalty or smth?
like if it dc's on stand at least the target thought they'd get hung
Kind of makes DCing optimal as well if it removes the punishment


