#The Daily Rework Discussion Thread
1 messages · Page 3 of 1
a extra kill for free on anyone is insanely powerful
This just in: All coven members are in CK now as with the Necronomicon they kill
better then hex master
me when the coven killing subalignment isnt for roles that kill that are in the coven
pois ck real
Your cooking license should be deleted
what do you propose to deal with the roles then
make ck assistive with coven killing
since jinx, conjurer and ritualist all kill and you propose for their dedicated bucket to be whacked
not actively trying to add kpn
seperate KPN roles on a faction like coven isn't good
also
you can’t delete them though
Because poisoner
Simply make it ToS1 pois fr fr
read.
Rit shouldn't directly kill
conjurer coven power
jinx reworked into anything, you pick!
rit can go to utility or something bruh
BRUH WHAT?
if it doesn't kill
Poison (Infinite | Day)
Visit a player and Poison them
The next time they try to use a day ability, it fails and puts them on cooldown until tomorrow
Poison lasts until triggered
Players become immune to poison after the first time
You may only poison once per day
Poisoning provides hangover once tripped
thinking of nerfing this to ability charges
something like 3 charges at most
Like 4 roles use day abilities
That is not useful
it still needs the coverage over those roles
idk what you mean bruh what, like where else would rit fit if it didn't kill directly
certainly wouldn't be a coven deception role
Add that to its normal roleblock
you cant predict day abilities 30-40 seconds beforehand
it could use maybe like one more
were already struggling trying to find a niche for dwer that isnt just hypno
CD does not need roles fr
5 CD would be fine
i said rit for CU with no direct killing
make dwer CU
i think someone said to make dwer coven bouncer
which i guess im not too opposed to
(me)
thats awful
Crusspawn
CTT Crusader
coven bouncer is a awful idea
CTT starspawn
not really
yes really
if it bounces coven its fine
no we do not need more bouncers
Still no
its one more bouncer
Egotist Crusader and Crusader are enough imo
yeah true
so why should coven not have a reliable way
egotist isnt on every list coven is on
because we dont need more roles that pervent Ti's and Tks on coven
It was a starspawn joke
to fake crusader / distrust crus claims like tav and pois
that's like the point of illusionist and PM heal
then you think they’re evil and you execute them
if the dreamweaver outplayed you and they’re town, congrats
Starspawn already makes Crus claims untrustworthy (unless another NP is known but NP cap should be removed)
thats what being “social” is
no coven bouncer
mfw its auditor or they’re dead
NP cap shouldn't be removed with current NP designs
I clarified the auditor case
you cannot rely on the pariah to distrust crusaders forever
Multiple NPs are fine
the problem with this is that 2/3 of the nps are already loud as it is and starspawn being the only one able to reliably claim crus isnt particularly good thing
no
giving coven more open possibilities for fakeclaiming is always beneficial
We need it so that Crusader isn't hard confirmed in Audi game.
But coven crusader can actually have a utility and not a claim, like blocking all TIs on a person.
Yes I mentioned it already
Yes
if coven bouncer exists im contacting my lawyer and getting the judge to vote you up personally
coven crus would be one of the more social roles
hang draw and quarter me then damn
as you have to think wether coven is framing them or defending their allies
or its a real crus who fucked up
no
why
i do not want coven bouncer
coven crus isnt as disastrous as youd think itd be
explain this time
Poisoner is still bad.
The use of role blocking a person in a world without permanent lockdowns isn't as viable, and poison is poison.
That aside I get it
just please no
why would it be bad “other than i dont like bouncers”
NP cap = blehhh
the concept of pois is what counts
the execution could be better
i dont like coven bouncer it baddie
np cap should just have the option to be removed for chaos modes cause who cares
let the people customise
if they want 3 np let them have 3 np
new pariah party modifier real
pariah party
theyre probably gonna have teams on too
someone go suggest that
The problem with that is the NP cap is designed inherently for chaos modes

it was probably made primarily for taa if anything yeah
CN is a stupid asf bucket with the cap since most lists that use it already have a NP
which is like why i dont really care that much but also taa is the gamemode where you can have 5 town and 3 serial killers
if its so bad add a modifier that removes the np cap or adds it dependant on whether its enabled or disabled without modifiers
NP cap should just be removed as it's only use is for TAA and Custom mainly and TAA is meant to be chaotic
And we deserve customization in custom
yeah I noticed your lack of showers the moment you linked a seamstress to gwen
good question
bodyguard?
yesterday was cleric right
Make a NK version trust me fr fr
real
I made a NK crus actually (as a joke)
It is lost due to reasons though
Yeah, I mean, I made a few jokes about FakeTier wanting extra bouncers, but dude is kinda right.
It's 1 in balanced game modes, so no change. I don't see why you should care.
faketier has like 30 bouncers istg
i almost had a stroke reading his coven overhaul because of that
its just for customisation like
not really that big of a thing to ask
The cap was designed for TAA yet TAA shouldn't and isn't a balanced mode + removes customization for custom
you can keep the np cap just add a method of removing it
or vice versa remove it and add a method of adding it
And makes the CN bucket kinda useless
keep it default and have a modifier to disable it
the original conversation was why the game even had achievements
Do it the other way around
Yeah, Tube has stated in chat that poison is kinda ass, so I think we'll be good on that soon.
achievemets are fun
W
is there a proposed rework for poison
achievements are just kind of a side thing
something fun
Making NP cap into a modifier that adds the cap wouldn't be too bad
dont really like achievements that encourage failing or throwing all that much but theyre not all too common
well yeah
In ToS1 they were like a plague
that's just inherently an issue
i kinda hope they remove them
COUGH COUGH COUGH
curtis please fix
i don't want to have to throw another tracker game by asking witch to control me n1
Dictator wouldn't be as bad if it was merged into the knighting yourself as necro/ret
no
i like how mon knighting themselves shouldnt even be an interaction but then witch comes in and makes it one
on that note, do the same for the achievements that require you to be an insomniac
self witch / insomniac achievements suck
it's so dumb
"Vote a revealed ritualist innocent while insane" go fuck yourself game
Vig should get one for shooting a witch instead
isnt there an achievement for pros prossing jester too lmao
there should be tt related achievements
Taking one for the team
Yeah, and one for haunting pros (iirc)
other achievements that need removal include: the achievements for getting killed by roleblocking a serial killer, the achievement for getting shot by deputy as death, the achievements for hitting a jailed player(???)
i have a whole list of achievements and my opinions on them in the CTS
like theres ones that cant be achieved in ranked but can appear only in all any
have achievements that encourage good gameplay 
Getting shot by deputy/shooting someone with invincible defense as dep is fine imo it rewards a rare interaction
yeah but you can't get it and win as death unless it's like. solo dep
give dep an achievement for shooting someone who doesn't die but not the other way around
just make another achievement for death
Nah nah, we should add 50 more "Seance the Godfather" achievements
😭
give death an achievement like famine has for killing a certain number of people with armageddon
death has one
new jailor achievement execute the monarch
for that
Nah, give Dep an achievemet called "WHY WONT YOU DIE" and give War an achievement called "Nanomachines son"
name it treason
it does?
Genuinely fuck you game for the seance the godfather and seance a sk
Execute a town traitor monarch
fixed
The French Way
add one for marshal as well
Mfw I fix intentionally bad achievements
i don't remember the achievements
Dethroned
Coup
execute a non town tpow in a tribunal
if theres like an example of achievements that encourage good gameplay something like enchanter having one of their enchanted players getting found sus by ti
obviously thatd show like
after the game
Coup
Execute a Revealed Town aligned Mayor during a Tribunal
Real
or vice versa with illus
Mistaken Identity
Execute a Egotist Townie as Town Traitor Jailor or vice versa
Real
i wouldnt even mind if some achievements were given by just using your role tbh
aslong as they encourage some semblance of good gameplay instead of like
go game end yourself into the sk
Achievements for Medium if they were in ToS2
Seance a Revealed Ritualist
Seance a Coven Leader
Seance a Serial Killer
Real
So real
😭
Enchanter - Have a player you Enchanted get found as Suspicious to a Town Investigative.
Illusionist - Have a player you Illusioned get found as Innocent to a Town Investigative.
Potion Master - Use your Reveal Potion and find a Town Power, Acolyte, or Neutral Pariah.
If jackal was in ToS1 real
Betrayed (For Mafioso): Have the Godfather target you
Accelerated Promotion (For Godfather): Have the Mafioso target you on the night you get roleblocked or don't target
So real
achievements that need to be removed:
- all the achievements that are "play your role once" (postmortem, for example)
- all the achievements that are "hit jailed" (wasted night, for example)
- achievements that require you to be an insomniac (the future can wait, for example)
- achievements that require you to be controlled (assisted interrogation, for example)
- achievements that require you to attack war (sacrificial lamb, for example) (this is a maybe for me ngl. why are there so many though)
- degredation (why is it so complicated while also requiring a throwing mon)
- hopeless teacher (bro)
- staredown (this one is weird and needlessly precise)
- all of doomsayer's achievements (you can do so much better)
- difficult task (preferably exe stops being able to choose targets but this achievement fucking sucks)
Realest thing ever

ngl going down fighting should prob stay
Be glad we don't have Patience Jackass Patience
patience jackass patience is really fucking funny but also it's just marathon but worse
also sacrificial lamb is legit a GOOD achievemet
because it tells players that BG can save their target from war
whcih can win games
Its name also gets automodded in the TOS2 server
what are you achieving by shooting war as veteran
killing the seer
i think sacrificial lamb is a positive tbh
so its good
sacrificial lamb is fine ig
Sacrificial lamb is definitely a good achievement
risking killing more people with your alert

Trapper also saves their target
so yeah no
its a good thing to keep the tracker and BG ones
Rework for the Sacrificial Lamb Achievement (real)
With a revealed ritualist reveal yourself as Mayor or Marshal and die to Ritualist
So true so real
theyre just kill 3 of any given faction
what would you change Doom's achievements to
like

T-Rex Town
As a Evil role win without speaking
So true
not what they are currently thats for sure
but uh
bad answer
half assed answer
Just kill three
- Doom 3 killing roles
Double Duty
- Get doomed the same day you win
idk but i dont like doom as a role in general so
Guess 3 players as Doomsayer and be correct.
And you gotta have
Doom someone with Invincible Defense.
Doomsayer - To shreds you said?
Doom 3 players who died before being doomed
Ashes to ashes, dusts to dusts
- Doom the last 3 other players alive
Teehee Sorry - As Ritualist successfully guess someone as Neutral Pariah.
So real
So true
I love throwing achievements
ah, sweet! throwing achievements!
Then go out there and seance a godfather
Doom Above All - Doom a Ritualist, a Town Power and a Neutral Killing or Neutral Pariah role

Unlike ToS1 mine was not serious
obviously
one time i won an arso game in tos1 and on the last night the medium seanced me because there was no other option
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i actually dont know if we are lol
theres been so many messages i dont even remember what was the role
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im not too big on alt acolytes though honestly
theres just much better ways to fix apoc and alts in themselves are far from addressing all of apocs issues as a “faction”
faction with huge quotation marks
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that was us talking about achievements
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In order to make NA a working faction you definitely need more roles though
4 isn’t enough
mhm
i think its been said before but pandora has semi halted any concern for apoc reworks
well the thing is tuba doesn't want to make apoc into coven 2
then dont
also yeah pandora existing will probably make apocs not be reworked
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no
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i can list alot of its issues but ill probably break character limit
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apoc just doesnt work at all
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they were roles that were designed as individuals thrown into a faction
same thing with compliance
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Where if the Berserker is roleblocked N2 or dies you’re just boned
The other major issue is that the composition of the Apocalypse is pretty static
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They can still die
And yes they have Basic
But there are ways to get past Basic defence
Also, again
The composition of the Apocalypse as a faction is static
There’s four horseman and only one with an alt
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So if you’re facing a full team, the only question is “is it SC or Warlock” and that doesn’t really change your game plan when playing around them
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There needs to be more variety in the Apoc team, not less
to add more variety
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deserved
i mean even if you added an alt to each apoc role youd still basically be flipping a coin to guess what youre up against tbh
its just
not enough
Yeah you need more NA roles in general
ik
the solution i had in mind was to just have acolytes be mutually exclusive powerhouses but im not sure if that can tread nk territory
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The way they used to be, lol
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…
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yeah youd definitely need every role to be overhauled to make them work out as solos
thats the only problem
No you wouldn’t
You’d just need to give them their defence back and make them mutually exclusive
The roles were already just tweaked from their original, soloist base
That’s why it didn’t stick the landing to begin with
bers being the only one of the bunch that can attack pre transform would be weird and swingy
Not really.
sc maybe
Arsonist moment.
yeah actually no nevermind
just bers and some tweaks to the other roles
disguiser
Like being unstable as fuck, and apeing both WW and Pestilence’s shtick
soloist roles are probably the best direction i think apoc can head in imo
Yeah but like
i think debatably the transformations are enough to set them apart from nk but i see people thinking otherwise for sure
As much as I hate the idea of making Apocalypse a faction in vanilla
It being a faction is one of the things that makes the BToS2 mod special
They’ve picked their lane, now it’s just time to make it stick the landing.
I want it to be a faction in vanilla, but i want it to function like a faction
they are designed as nk
I don’t want CAA 2, electric boogaloo
most people loved CAA 2
would making apoc cult exclusive to coven help?
I am not one of them
like its either they spawn or coven spawns
Yes.
Do I trust that they’re gonna do that? Absolutely fucking not.
sort of like what they did with tol cult and unseen where they were mutally exlusive? I'd be fine with that
problem would be that you'd need to design way more roles or you'd get games a lot where one apoc would spawn
which would also suck lol
But considering the way I’ve gotten pushback on the Apoc cap lift, and how people seemingly want to have CAA again
My hopes are not very high
I think some people enjoy two evil factions at once, but thats more suited for a list
having two full factions of 4 members is bad
evil ones ^
if people want two evil factions they can use pandora
not talking about pandora
talking about two factions fighting town so a 1v1v1 (and whatever neutrals are in play)
which is more suited for a list not all any
this is what pandora solves
having two evil factions while not increasing the amount of evils
no bro im not talking about pandora

both at the same time genius
Pandora is one faction
pandora works as one
I'm more talking about 1v1v1 which can be fun but again in all any that can lead to situations with a lot of BS Like two full factions and some neutrals
CAA was majority evil most games right?
Yea
yes
Because there was usually a full Mafia
2 or so Coven
And a billion Neutrals
im one of the few people who didn't play much CAA LOL
I played a lot of CAA and I did not like it.
Unfortunately bots flooded AA multiple times so CAA was the only really “safe” AA for a while
I was TT, Ranked and a bit of reg all any
that was the tradeoff
balance was more shit but you didnt have bots
Bots
mhm
coven was basically the only thing alive at one point besides ranked practice
does ranked practice even get played anymore in vanilla?
that's my issue with aa its so popular that i can never find much outside of it
tbf i dont want to deal with old spy so im good for tos1
never liked aa much too much chaos
its fine when you wanna play some awful role troll like survivor for whatever reason but outside of that i dont like it much
but tos2 should also stay away from bad role designs in AA at least most people who like it don't really want to see meme roles back
Town Killing, Bing Chilling:
Main: https://discord.com/channels/1110363758792036352/1285997333024346123
Crusader: https://discord.com/channels/1110363758792036352/1285996007481675799
Deputy: https://discord.com/channels/1110363758792036352/1285996121138790523
Trickster: https://discord.com/channels/1110363758792036352/1285996342870806641
Veteran: https://discord.com/channels/1110363758792036352/1285996484478636032
Vigilante: https://discord.com/channels/1110363758792036352/1285996668210118656
TL;DR:
- Vigilante gets one bullet
- Crusader gets Trickster's kit hot-swapped onto it
- Trickster becomes a Green Jinx more befitting of the TK slot
- Deputy and Veteran get complete overhauls.
- Some small incidental changes are made
- I'm not super proud of the Deputy rework at the moment, I really struggled coming up with four unique TKs even after nerfing Vigilante to make more room for other TKs to shine.
oh yeah right
i fw the vet barber alot
i remember it got discussed here and someone reflavoured it into dep
I reflavored it into Veteran because I thought the theme of becoming more paranoid and itching to kill as more townies died worked for Vet
The flavor is secondary
Deputy is my biggest “WTF do I do with this role”
I don’t like the way it is in BToS2
And there’s also a question of like
If you get the guaranteed charge as Vet
Then Vet is 100% better than Vigi
But if you don’t
Then Vet can sometimes be actually useless
didnt toast post an inverse btos camp out dep
id think that’s fine
might be too similar to vig
Mmm
It’s not Vigi that it’s be similar to
Vigi doesn’t have any complex BS it’s just “one bullet lmao”
i mean
it was literally pick two players if the first doesn’t visit the second (but leaves their house) you shoot them
That seems like vigi with extra steps
well yeah
…in a way that isnt actually meaningful enough to exist, mainly
this?
yeah
TK is rough
mhm
We’ve gone over that already.
vigi tpow ez 
Vigi with 2 shots should be fine
Vet should be reworked
Dep is fine imo
Trickster is semi-fine
just make it not be able to stick to one target
Trickster is a fine role in the wrong slot
I wanna move it
but in the absence of that
hot swap it onto a TP so that the abilities are in the TP slot where they belong
Im picky on it because it's kind of just objectively better than cleric
It actually isn't
Cleric does a lot of things that Trickster, BG, and Trapper can't
Namely protecting against passive attacks (which there are a fucking lot of), and more than one attack on the same person
The problem (at least in Vanilla) is Crusader.
the thing about crusader
Who has all of these benefits and also attacks because fuck you
Vigi should prob lose a bullet ngl
I think
it would still be really hard to justify a TK without Powerful or Day kills existing
if it was two bullets
think about it, when's the last time you've actually used all three bullets?
I think ive said my peace on vigilante before I dont have much to add to that conversation
And every TK has to compete for the four Coven of space that they can kill (three if it's Coven Leader)
not often
but it doesn't change the fact that killing 50% of the evil team is near instantly game winning
Yea
That's the thing
there's not a whole lot of evils you actually can kill with 3 bullets anyway
And that's if you live to N4
So three bullets just ends up being overkill and 2 doesn't change much
This is why I'm a radical about it being 1 bullet or bust
Also i think with 2 bullets there is just flat out an optimal play pattern and that is to shoot as soon as you can, both shots. (Presumably hangman is also cut to reduce swing in the other direction)
With 1 bullet the argument of holding it is stronger id say. Probably not enough to stop most people but it's something
Dont forget about ret
Ret getting to use three bullets is fucking busted
ive gotten to use 6 bullets as ret and out of the 4 i used i only hit townies 💀
That, my friend, is a skill issue.
Well no uhm
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already done nk
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I know people like this role but personally I do not
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The slowness problem is mainly due to it being swingy and inconsistent
Players being doused if they visit an Arsonist can be really overpowered if a bunch of people visit an Arsonist super early
thats how its intended to be
But that relies entirely on people visiting you, so it might not come into play at all
Plus doused players dying can really set you back a whole lot which I don't enjoy
isnt it apoc
For the topic? No idea
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why dont we just do something we havent done already like cu or smth
Well yes!
you play it like veteran and get people to visit you
I literally have never had an arso game where I haven't had 4 or more people doused
not really overpowered
it's a single player that has visit deterrent in the form of killing people in masses
without it Arso would be dogshit
exactly
it's good for the game
and the thing is as with all NKs if arsonist is visited at the wrong time they just lose
Not really
Without a replacement yeah, but I'd prefer something better and more consistent for the role
what can be more consistent
it's a solo slow NK it shouldn't need to rely on consistency
Players who kill a doused player will become doused I think is interesting
not really
that kinda removes the risk reward of dousing cause now no matter what who you click if they die at night you have the same effective amount of douses
I remember seeing an arso rework that caused ignite to rampage any visitors of your doused targets
that'd be hilariously overpowered early game but funny
Stop giving roles rampage, I'm tired of seeing it!
Hello townies today we are giving Jailor a rampage attack
My friends on TIKTOK send me
, on DISCORD it's
...
vigilante will now rampage real
isnt that just bloxston arsonist
i was in a server, right? and all the channels were just 
Martial Rework
strong rampage 1 charge
cannot kill n1
when you kill an evil, you regain 1 charge of this ability
punishes killers lmao
I showed my champion underwear to my girlfriend and I flipped it, and I said “Hey babe! When the underwear’s rampage! Haha!”
I don't see a problem with that
Especially since hanging is a thing
Yeah and?
Isn't it still luck-based if one of the Arsonist's doused targets gets hung vs. killed at night?
me when i (solo nk) kill targets and get punished for it
Not really
If anything there's only luck that comes into play if the killer is already doused
Don't Town Protectives do this? And Veteran? I don't understand
yes but arsonist isn't town
Okay but realistically, how are you gonna know if someone is doused or not?
thats the thing
sk gets punished with little to no counterplay to it
at least with the other TPs it's like 'attack the tp', veteran is 'dont stab the veteran' and the rampagers is also kinda unfair but they can do whatever
These aren't really counterplay
but you can also just hit someone else
its still sort of counterplay
No
with arso its like 'ok get found n3'
"Seer isn't overpowered just kill the Seer"
its like playing around old wildling, ur gonna get found
Yeah and Arsonist doesn't really have the tools to do anything with it
They can push them during the day with their fakeclaim but they don't have the power to take them down at night like other Neutral Killings normally do
what
you aren't even supposed to douse coven as arso majority of the time
but okay
I was talking about the situation where a killer was to kill a doused player, and most of the time that is Coven
the ignition:
Not ideal if the ignite wouldn't win you the game
Since it would reveal your existence and you wouldn't be able to spend that night dousing someone
that doesn't really help the role
It helps with people getting killed and you essentially being "roleblocked" because of it
that's the risk reward of arsonist being slow and unstoppable though?
why are we just getting rid of risk on a role
and removing one of the main things that make it good as a TPLO hard counter and TP nullifier
i looked at a trash can, i said "that's a bit @3 visited your target and was hit by your Rampage!"
More like 
I don’t have Nitro :(
That's not nitro
There we go
emoji is in THIS server
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Kill it
put a blanket over it and act like it doesnt exist
- shrouded players appear as shroud to coroners
- coroners autopsying bodies killed by shrouded players see shroud rather than the player's true role
- shrouded players show as shroud to spy bugs
- shrouded players show with trespassing and murder to investigator
- shrouded players show as aligned with shroud to seer
- shrouded players register as evil for psychic visions
quick question how does detection immunity work now
For the last point also make them show murder
oh true
And give shroud actual astral if the person they shroud doesn't visit
As right now it's weird
It's astral but not
lmfao
This but the message says
"Shroud visited 2"
"2 Visited by nobody"
Instead of the death one
lol
I'm sorry but where's the risk you're talking about? If you mean dousing a player that might get killed (which is like, everyone) then that's not really a risk at all
It's not like players will actually know who is doused and they just kill them to stop you every game; they'll try to but the vast majority of the time it's random
Shroud is mainly fine
But I would like some buffs for it
I remember this, it's interesting but I feel like the UO thing might backfire
the point™️ is to exchange astral for an ability to fake Tavern Keeper and other UO roles (assuming Tav and Poisoner get UO messages, which I know they currently don't)
I'll come back to the [ hopefully likely ] hypothetical where they share the same message
I think tuba said it wouldn't happen but don't quote me on this
So nasty
Shroud is a role that reveals its existence pretty early since it can kill Night 1
If a player were to get this notification then they would basically know they were Shrouded, since the person they visited wouldn't have died if Shroud were to attack directly
but if 3 people get a UO
Who was roleblocked? Who was bounced by Crus? Who ran into jail?
Also it's required to not tip TI and TP off in another way
only for TP
or if the target had defence
and even then
could have shrouded into a non-visiting defence role directly
Even outside of that, it would be for pretty much every role
If you get the notification and your target dies to Shroud, then you know it wasn't a Crusader
If another player claims to have gotten the same message against said target then it's probably a Starspawn
If they claim not to have gotten the same message then you can narrow down it was a Shroud
or witch, or tav/pois
That's if they get the message fusion but I'm assuming it stayed the same
it's the kind of thing that needs UO to be more expansive to really work
but like
I do want that
i also want a coven role to get a psuedo-socialite bounce as well
Basically I want more disruption tools, and for disruption to be more fakeable
unfortunate
Even in this situation it would be pretty coincidental
the key to claiming tav as shroud would be to sometimes use your own and sometimes steal from other UO sources that might not instantly cc you
same with claiming tav as any other evil
Getting an "your ability failed" message the same night your attempted target died to Shroud kinda gives you a good idea that you were Shrouded
And if the Shroud were to claim to roleblock you then you can basically use it against them
how would you improve it to make it less obvious
this can be fixed with secret killers
My AA hoe ass:
Not entirely as getting the message the same night you target someone that would've died is still possible
If the list were to warrant a Neutral Killing anyway
well yeah but it's still less obvious
I think it would need another way to give the message
also disruption messages being made the same would help with that
Such as?
This might be weird but I can see it working:
Possessing like you have it can stay, but also have attack be a flipped version of possess
Attacking directly could have your target give the UO message to whoever they visit
But to simplify it:
Attack:
Kill > UO
Possess:
UO > Kill
Right
It being an actual roleblock might be messy so it just producing the message would work fine
But what if the target you attack were roleblocked?
then they don't have a target
and thus you don't rb anyone
Showing UO is interesting
yeah
there were a few things I wanted to do with this
1. The most obvious is using a UO to create an NK that could fake a disruption role (this would require some changes to the way UO works, changes which I want anyway and this builds on top of)
2. Make the interaction with TPs more beneficial to the Shroud. This would allow Shroud to use TPs to kill a power role, where it otherwise can't
3. Give Shroud access to Powerful attack which right now it doesn't have
It is
jesus
but I don't care
I want it to be different
I think it'd be cool if you could use TPs to kill a role they were supposed to be protecting
but with current shroud you can't do that because they still do their protective ability
so you just make Bodyguard/Trapper commit low tier god, do nothing with Cleric/Crusader, and give Trickster a free shot
Oh wait I forgot Crusader is different in modded, fuck me
the thing about crusader
crusader in vanilla:

Cleric Ambusher
burn it
problem with btos2 crusader is its pretty much socilate but better designed
if we were to transfer btos2 crus into vanilla I wouldn't really like having two very similar roles
MFW All Any:
Clearly the solution to all our problems is "just ban it from ranked"
pirate tier solution
I don't play vanilla at all, it's mainly a suggestion to make the good crusader make sense in that place.
oh are we revisiting NK
sure
interesting
anyways ima update links later
Oh right
😭
But wouldn't that be on the same priority?
ITS OVER 9000
w
real
needs more consistent kills
0.5 KPN-inf kpn isn't good role design
#1292651087190294589 message
It's free real estate
This is Harry's thing
But it's probably the simplest and most functional there is.
live tracking ? real
i love live tracking
Live tracking sounds like not only a coding nightmare
But a perversion of the Day/Night cycle
I don't hate live tracking but how would it even work in execution
I think it'd be like currently in coven
you see who your known allies target
i figure it'd be like that
#1293615234917077053 message plug
Oh I have a rework
As per usual 
Oh I need to edit something
Rampagfine on wewof
drunk nuggy returns
wewof
wewof
tbh without rampage werewolf is just boring
its the only role that rampages except war
not counting jinx
if you define rampage by kills based on visits
then you can throw in vet and base game crus
or if you also define rampage by effects applied upon visits
arso and pb unless im missing something
to wut
i've already stated how vet and jinx are awful roles
base game crusader is also
jinx is fine it just needs something extra
jinx is not fine
it can either be an infinite extra kpn source for coven or it can out itself within one night
the funniest thing about ambusher/jinx
is that it seems like a role fundamentally designed to counter the TP/LO meta
but with one message it goes from countering TP/LO to being countered by it
In a game where TP/LO meta had already been reviled for years
I actually have an idea now
Oh?
So the point of the Jinx/Ambusher is to counter TPLO meta correct? What if instead of ambushing directly it has to be based around the visits.
The more visits the stronger your ability?
Jinx is a decent coven role I won't be bothered playing as the only issue with Jinx is because of it's reveal otherwise its a low B tier
are you joking?
Why would I be?
Jinx is a horrid design role
Coven shouldn't have separate KPN roles to begin with but Jinx alone can change covens Killing power to 2.
Despite that the role is a mess of inconsistency
So
So?
no
nobody said that
Conjurer for one should be coven power, ritualist shouldn't directly kill imo
sitting in the corner with one being able to snipe 3 times mind you?
any ck that has independent killing is inherently unbalanced
unless theres a drawback for it which there is but its a shit drawback
I'm somewhat fine with 1 kill if its limited to one coven role, even then im a little iffy
and not even all ck have it
pois already has bonus kp for no reason
and its not even in ck
Well all counterparts need something different I don't agree with poison by any means though
ck is in a rough spot cause the most balanced role in it is conjurer
and as a whole daykills are pretty bad
so it isnt great
Conjurer is also fine
for ck standards sure
just give it the deputy syndrome but without dt immunity
Ok I did come up with a way to "fix" the jinx ability but idk if I like it
Unfortunately we can't go and remove an entire subalignment so
i didnt suggest that
unfortunately we're gonna have to live with the fact that CK exists
but sadly its true
Jinx - Night 🌙 & Infinite ♾️
- Every night wait in a player's home.
One visitors - You will scare off their visitor blocking their ability to take effect on them.
Two visitors - You will scare off the first visitor and deal a Basic Attack
the second.
Three visitors - You will deal a Basic Attack
to the home owner however, you will be caught.
- Anymore than 3 you will perform the same action as you would with Three visitors.
So Jinx = Coven Starspawn?

Essentially
ew coven powerful attack
not too 100% on the powerful attack
reduce to basic?
Three visitors - You will deal a Powerful Attack to the home owner however, you will be caught.
Also this prevents it from being effective on TP/LO meta as you can expect more than 3 people to potentially visit the TP/LO call
oh no
L neutrals should've had powerful defense
real
Well it's meant to act as a risk for attacking them sort of, going above that wouldn't really make much sense
but like
since most times out of 10 yourgetting a cleric and a bg
that's kinda the entire point
the point is to counter tp/lo meta by making it unsafe to have all the TPs dogpile onto one guy
And because it doesn't directly attack the person you're visiting, you don't have to worry about something like a BG or Trapper slapping you
Correct thats the point of blocking a visitor and attacking the other
the three visitors being so unsafe completely fucks with that idea
like as you said 
because it is entirely realistic to have three visitors on the TP/LO call
I mean I could just do the same thing with 3 visitors
LO visits in BToS2, right?
block the 2 and prioritize attacking the other
Correct no longer astral
I did have another idea for oracle-jinx but double of the same tp isnt as often
With that said
I have wanted "Coven Starspawn" for a while
So this idea is interesting (although my original idea was for it to be on Poisoner)
especially for BToS2
Yours replaces poison which is good
yea
i wanted to give poisoner
something that it could do that witch can't
so that it's not just a worse witch
(In my dreams for UO expansion, Witch and Poisoner would also give UO)
you can likely rename it and redefine it
❌
Uo expansion generalising the message?
Yeah
I dont think it would make sense that roleblocking someone would give the UO message.
Something like "someone prevented you from taking action last night" but i get what you mean
“Something Occupied your night. Your ability failed!”
You can change the flavor if it matters that much
I just want disruption abilities to have a generic message, and for evils to have more of them
That way they are all more fakeable
I don't like the uo message lol
sounds silly
but yeah :)
100% agree
would help with tav being less trusted
this is good
ok
weve done shroud and ww
let me spin a wheel
ok low key boring but whatever
Arsonist
How consistent is arso's passive dousing on the night of an ignite (getting visited while igniting)
i think if you ignite + someone visits you (whose not doused) they get passively doused but they dont get checked by ignite iirc
give it frame and its fixed
Frame as in "appear as arso" or "appear sus to several TI"?
oh and ig douse people if its attacked and can only ignite their douses themselves and not by another arso
Appear as Arsonist
doesnt arso appear sus so whats the difference
Pretty sure it's inno outside of compliance
oh ok
well if it doesnt appear sus to plain ti it'd be kind of useless to frame no?
it'd screw over np and pm sure
but like its just a reveal screwover
NP getting tricked by douses feels silly
Yeah just make them bypass it
that would be fine
RIP pm
Reveal 8
"Your target is a maniac obsessed with fire. They must be a Arsonist!"
Reveal 2
"Your target is a maniac obsessed with fire. They must be a Arsonist!"
Conjurer nuking a coroner cuz the PM revealed them as arso would be funny
ngl would
Also ig this makes arso unable to trespass (unless something else has higher frame priority)
I feel likke arso was said alr but
Arso is fine honestly
Did it suffer a bit going into tos 2?
Yea
But it was also a monster in tos 1 and it suffering a bit still hasn't knocked it off its podium
Consistently the best winning NK by far
thats because arsonist has a lot of utility and is more hidden then other nks
turns out just adding wacky extra kpn to nk such as SK blood lust doesn't always fix the issue
winrates would likely go up if you toned down the amount of roles that can outright delete nks along some other changes the some nks that need it.
if arso was said i didnt see it for sure
it is consistenty the best nk here rn
definitely has an advantage over other nks by not alerting everyone to its presence first chance it gets
https://discord.com/channels/1197645970998054992/1293237759422496778 arsonist mentioned?
🔌
ok bye
I think invest only needs tresspassing
Coroner should be able to find blood with examine, Autopsy still can link players to murders and finds out killers
ok random intervention but sure i can agree with it
i think if arso just gets deception utility itd be fine
so all doused targets would be framed?
and have it so arso cant ignite np nor jackals
cause thats just a dumb interaction anyways
if... arso is rec
lol
but yeah since arso has unstoppable
it basically bypasses ethereal
and thats just
bleh
it needs unstoppable in practice because if not the only way you could go about it is giving it powerful
and atp igniting would be counteracted by cleric
invincible ethereal defence?
Not necessarily [ yes I'm late ]
I think it's more so the fact that Rampage is on like four roles
I think rampage is bad in general
i think its more simple if igniting np or jackals just silently didnt work
same issue with giving coven jinx and town vet, inconsistent kpn roles are just bad for the game
jackals as in if arso is rec
I wouldn't have a issue with that
I think Jinx would be as a concept would be good if the amount of Town roles that could visit was 99-100%
But Veteran is mainly bad because the kills are entirely locked onto one target and that's it
I agree with inconsistent killpower being harder to balance but it really depends how they're executed
nah coven being able to have 2kpn because a random role spawned is wild and will always be unbalanced
Oh well yeah
I would like Jinx to be an alternative way to kill instead of extra kills
that would be almost always useless over standard kills wouldn't it?
this my issue with jinx design x.x
If it appeared as a regular Coven kill and didn't reveal itself then not really
You'd get more safety from TPs and TIs
but wouldn't you just want to kill the target you went for instead if it was kill neutral
why would you want to ambush and hope to kill a tp or ti, when you can just choose to kill them
I just dont think the whole concept works
I mean it's intresting but also like blah
I'm even iffy on passive dousing but i mainly give arso a slight pass because its impact isn't usually until late game (which is one of the most healthy nk designs)
I'd rather not
oh wait
what's next
we skipped a day for this
shouldve been paying attention to this thread smh
mb
I assume were on nk cause we were talking about it
i think we were doing something for arsonist
anyways Ik sk has a proposed rework and all
but what do yall think about this
boring
this is a lot to take in
tactical hard counters all TP
tactic and aggressive is passive? Im assuming
there's little reason to use aggressive
im thinking of nerfing it so if you would get blocked on the first you just dont attack
i probably should just scrap it ig
eh forget about it
