#Mentalist - Town Investigative

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jaunty finch
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Mentalist
Town Investigative
zero attack and defense
Abilities: Suspicion, Percept(conditional) OR Adapt (Conditional)

Suspicion 2 Charges: Choose a player during the day, if the player is a town investigative, 3/2/1 Villager/s (depending on how much people) will be cut from there night ability, letting them have an increased chance of finding an evil. People with revealed roles cannot be cut from their night ability through this way. If the player is not a ti, it will backfire and your role is revealed to the person you tried to use it on/lose all your charges. (dunno which is more balanced)

Percept (conditional): if there are no living town investigative, each night you make percept someone, seeing their true self. Coven members/Apoc members will show as evil at the end of the night. Solos appear as Neutral and townies appear as good.
”Your target seems to be Evil/Good/Neutral.”

OR

Adapt: If there is a dead ti, you may transform into them, and you can’t transform back. You get all the info of everyone they checked before and you cleanse yourself of any enchants. (e.g seer dies night one, you can transform into them the next night and see who they checked)

“Your target is a mastermind of getting and giving info, they must be the mentalist.”

astral citrus
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Suspicion seems to be confirming a lot of townies at once (yourself and whoever the TI can no longer target)
Percept also confirms if the TI claims are real, and after it activates you know that every single TI claim is fake
Adapt feels too similar to amne/ret and gives information that you would normally already know

final sable
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Chat

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We need some good TI designs

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This is not it though 💀

jaunty finch
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mb

velvet pond
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People who say "mb" are boutta close a thread and delete the top message

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So, repost :D

Mentalist
Town Investigative
zero attack and defense
Abilities: Suspicion, Percept(conditional) OR Adapt (Conditional)

Suspicion 2 Charges: Choose a player during the day, if the player is a town investigative, 3/2/1 Villager/s (depending on how much people) will be cut from there night ability, letting them have an increased chance of finding an evil. People with revealed roles cannot be cut from their night ability through this way. If the player is not a ti, it will backfire and your role is revealed to the person you tried to use it on/lose all your charges. (dunno which is more balanced)

Percept (conditional): if there are no living town investigative, each night you make percept someone, seeing their true self. Coven members/Apoc members will show as evil at the end of the night. Solos appear as Neutral and townies appear as good.
”Your target seems to be Evil/Good/Neutral.”

OR

Adapt: If there is a dead ti, you may transform into them, and you can’t transform back. You get all the info of everyone they checked before and you cleanse yourself of any enchants. (e.g seer dies night one, you can transform into them the next night and see who they checked)

“Your target is a mastermind of getting and giving info, they must be the mentalist.”

open ocean
short prairie
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also suspicion is... confusing?

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(no like i acutally just don't get it)

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adapt is... kinda cool? idk

jaunty finch
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so an updated version that doesn’t confirm 5/4/3 townies at once

velvet pond
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I'd make it it's own post IMO, like a v2

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Since there's a low chance those 4 dislikes are disappearing

jaunty finch
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Mentalist
Town Investigative
zero attack and defense
Abilities: Suspicion, Adapt (Conditional)

Suspicion 2 Charges: Choose a player during the day, if the player is a town investigative, 2/1 Villager/s (depending on how much people) will be cut from there night ability, letting them have an increased chance of finding an evil. People with revealed roles cannot be cut from their night ability through this way. If the player is not a ti, nothing happens and the player targeted is notified they were given a suspicion.

Adapt: If there is a dead ti, you may transform into them, and you can’t transform back. You get all the info of everyone they checked before and you cleanse yourself of any enchants. (e.g seer dies night one, you can transform into them the next night and see who they checked)

“Your target is a mastermind of getting and giving info, they must be the mentalist.”

velvet pond
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From an update

jaunty finch
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ok i had it all written out

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i just needed to copy it

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but is that better

astral citrus
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This still confirms townies

jaunty finch
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yes but less

velvet pond
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Didn't really understood it besides the fact that it autoconfirmed 4-5 town, but it looks like it now confirms 1-2 town

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Plus it does so randomly

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And sporadically

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I'll be 100% I didn't understand it then and I don't understand it now

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What does "cut from night abilities" even mean?

jaunty finch
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like

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they won’t be seen on the list

velvet pond
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Oh

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Yeah that's fucking broken

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It confirms the Mentalist, the TI, and two random town members

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Total of 4 confirmed town in one fell swoop

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OG version had it confirm 7 town members lmao

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5 actually

astral citrus
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Me when I confirm half the town

velvet pond
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Having one ability confirm 4 town in one night is a bit much no?

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Especially since 3 out of 4 of those town did nothing to deserve it