Mentalist
Town Investigative
zero attack and defense
Abilities: Suspicion, Percept(conditional) OR Adapt (Conditional)
Suspicion 2 Charges: Choose a player during the day, if the player is a town investigative, 3/2/1 Villager/s (depending on how much people) will be cut from there night ability, letting them have an increased chance of finding an evil. People with revealed roles cannot be cut from their night ability through this way. If the player is not a ti, it will backfire and your role is revealed to the person you tried to use it on/lose all your charges. (dunno which is more balanced)
Percept (conditional): if there are no living town investigative, each night you make percept someone, seeing their true self. Coven members/Apoc members will show as evil at the end of the night. Solos appear as Neutral and townies appear as good.
”Your target seems to be Evil/Good/Neutral.”
OR
Adapt: If there is a dead ti, you may transform into them, and you can’t transform back. You get all the info of everyone they checked before and you cleanse yourself of any enchants. (e.g seer dies night one, you can transform into them the next night and see who they checked)
“Your target is a mastermind of getting and giving info, they must be the mentalist.”