#Bodyguard / Trapper Reworks (Town Exposers)

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cosmic pulsar
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Bodyguard
Town Protective
No ATK
No DEF

Abilities :

Guard (Infinite Uses , Night ability)

Stand guard at your target house
If your target is directly attacked, you'll fight off the attacker, nullifying the attack and inflicting Grievous Wounds to them.
You will prioritise nullifying the strongest attack, or any attack with a rampage tied to it.
You will know if your target was attacked, but they won't be informed that you protected them.

Attributes :
Intercepting a player already inflicted with Grievous Wounds will deal a Basic attack to them.
You cannot guard the same player two nights in a row
You can only intercept one attack per night.

Trapper
Town Protective
No ATK
No DEF

Abilities :

Build (Infinite Uses, Passive) :
If you do not have a Trap ready or set, you'll build one during the night.

Set Trap (Infinite Uses, Night ability) :
If you have a Trap available, places it at your target house.
If your target is directly attacked, you'll learn the Name of the attacker and inflict Grievous Wounds to them and nullifying the attack.
You will prioritise nullifying the strongest attack, or any attack with a rampage tied to it.
You will know if your target is attacked, but they won't be informed they were.
Traps last until triggered.

Dismantle (Infinite Uses, Day Ability) :
Dismantle any placed Trap.
You'll instantly regain a Trap at the start of the night.

Attributes :
Intercepting a player already inflicted with Grievous Wounds will deal a Basic attack to them.
Each trap can only nullify one attack.

Keywords :

Grievous Wounds
A player suffering from Grievous Wounds will bleed profusely, thus any player who visit them will be notified that they were fought off by a Bodyguard or Trap.
A player suffering from Grievous Wounds will be dealt a basic attack if they visit the target of a Bodyguard or a trapped house.

Feedback
[Feedback_Trapper] %name% tried to attack your target, but your trap stopped them in their tracks.
[Feedback_Bodyguard] Someone tried to attack your target, but you fought them off!
[Feedback_Attacker]You tried to attack %name% but something wounded you! You are suffering from Grievous Wounds!
[Feedback_GrievousWounds]Your target is suffering Grievous Wounds!

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TLDR :
No more instakill, instead frame whoever was attacked, revealing them to anyone that visits them.
Trapper get the added bonus of learning the name of the attacker, to balance out him losing the information for traps triggered by non-harmful visits.
Combined both message to allow fakeclaiming, and prevented BG from selfing to prevent him from being too good as bouncing attackers off

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Crus got the niche of blocking off everyone
Cleric is a reliable TP
Oracle can protect multiple people at once
Bodyguard nullify attacks and frame their target permanently
Trapper nullify and reveal attackers and frame them permanently, at the cost of being slower than BG

tawdry tusk
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For trapper, it already feels slow I'm not sure losing out on the potential rush of getting a kill would be worth it.
For BG, interesting concept. How would you handle balancing them going onto confirmed town ? With it nullifying the attacks, what's stopping them from keeping a tpow (mayo ig) alive indefinitely ?

cosmic pulsar
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Probably use Temp Trickster rework here, and make it so you can't protect the same guy more than once per game

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Added a close to prevent BG to sit on someone

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(Yes I forgot that Indecisive protective wasn't a default on BTOS2)

tawdry tusk
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Undecisive ?

snow bramble
cosmic pulsar
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Indecivsive

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tldr you cannot go on the same guy twice in a row as TP

tawdry tusk
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Do you think grievous wonds should be frameable / hysteriaable ?

cosmic pulsar
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I don't think it should be Frameable

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and fuck MH

cosmic pulsar
tawdry tusk
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Are you proposing to change the TI element of trapper

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like where you ask everyone to visit someone with LO

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to get everyone confirmed

cosmic pulsar
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yep

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Trapper niche is to offer protection from the grave

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not to confirm every bloody townie

tawdry tusk
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That is a bit strong, but trapper is a TP, so I think having it able to kill is enough power

cosmic pulsar
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OH WAIT WhEN I SAID REVEAL

tawdry tusk
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instead of not being able to get a kill at all and becoming a spy/LO

cosmic pulsar
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I wasn't talking about revealing non attackers

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I was talking about revealing to you the role of the attacker

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but it could be too strong in conjunction with vig / ret etc

tawdry tusk
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SO you still want to keep the current trigger info

cosmic pulsar
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Nope

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Scrapped it

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Current Trapper is better as a TI than a TP

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and that's a very bad thing

tawdry tusk
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What happens if someone visits your target ? they just dont trigger if they dont attack ?

cosmic pulsar
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yep

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and since it's not a kill, you can just ignore the trapped player until you can kill them

tawdry tusk
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This does risk it being unbeatable

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Like, if you dont have someone else trigger it

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that person's immortal

cosmic pulsar
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it's unbetable IF you are already suffering from grievous wounds

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else you just walk into it, the guy survive and you kill him after

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if you're already suffering from grievous wounds then yes it's unbeatable

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but that means the BG / TRappers played well enough to block you twice

tawdry tusk
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tru

cosmic pulsar
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main goal is to nerf both KP TP and give them more utility

tawdry tusk
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I think they both could work, be interested to see others try poking holes XD

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(Although I dont think Framer is accurate to what you described)

cosmic pulsar
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I mean they basically frame someone as the attempter murderer, preventing them from hiding

tawdry tusk
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ig framing sounds more evil ?

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Sounds like what youre doing is marking someone

cosmic pulsar
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Bodyguard / Trapper Reworks (Town Exposers)

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Better?

tawdry tusk
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XD

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I think

olive plover
cosmic pulsar
# olive plover Is BG just better Cleric now
  • Can't protect from multiple attacks
  • Can't protect from undirect attacks (I might've forgot to add this one, it's mb)
  • Can't protect someone they already protected
  • Nullify rampages
  • "Frame" the attacker

I'd say it's a fair tradeoff ngl

olive plover
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Meanwhile the secondary effect is insane

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I still think it needs a tone down

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Right now it feels too sidegrade-ey

cosmic pulsar
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Any idea?

olive plover
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But its also just better than its sidegrade in pretty much all realistic situations

lucid jay
olive plover
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I roll my eyes irl whenever someone mentions Cleric being able to protect from indirects as a consistent one of its strengths

cosmic pulsar
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I thought about making it having a perma indecisive protective close

olive plover
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I would prefer if that was just added straight up and not slapped onto roles for balancing's sake, but shrug

lucid jay
olive plover
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That's a decent nerf

cosmic pulsar
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Eh fair

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Will edit this when im on my computer