Jailor
Town Power




🏁 Hang every criminal and evildoer.
Abilities:
Jail a player, keeping them imprisoned until the end of the night.
Execute your Jailed target, stopping them from leaving in the process.
Attributes:
You may anonymously talk to whoever you have Jailed.
Jailed players may not be directly targeted by any effects.
Unstoppable Attacks will bypass this property.
Certain roles will counter-attack you when Jailed, unless you Execute them.
Serial Killers without Caution, Werewolves on Full Moons and War.
Attempting to Execute War will still get you counter-Rampaged, but will prevent them from performing their usual double kill.
Being counter-attacked, regardless of the perpetrator, will hide your Last Will.
You may not Execute a player on Night One.
If a Witch controls you, you will be forced to Execute your prisoner if they are non-Coven aligned - and forced not to Execute if they are Coven aligned.
Jail ☀️ | ♾️
Jail a player.
Jailed players will lose their access to any night chats they may have, but their factional allies [if they are Evil] will know that they were Jailed.
You will be able to anonymously talk to them.
They will be able to perform their action as usual, but actions that directly target them will be blocked by an Unknown Obstacle.
You may not Jail the same person consecutively.
Execute 🌙 | 2️⃣
Execute your prisoner.
This will deal an Unstoppable Attack to them.
The player you Execute will be Roleblocked.
If you Execute a Town-aligned player (unless you are non-Town aligned), regardless of their role, you will lose your ability to Jail.
Nerf Summary:
Execute now has two charges as opposed to three [This is meant to standardize it to Marshal in particular in that it adds 2 kills.]
Roleblocking is exclusive to when you Execute a player -- Jail does not passively Roleblock targets



