- What is your vision on the end result of this game? What do you want it to ultimately look like?
- Yeah, that's a good one. So when like all the years I worked on Town of Salem one, I kind of had this goal of like, if I just balance the roles enough times, if I am just interacting with community, taking feedback, and like I can eventually get these roles to a place where everything is perfectly balanced and it's like this perfect game. But I've realized over the years that that's really like, one, it's probably impossible because balance can be so subjective. And, you know, there's almost no game that's like perfectly balanced when you have 50 roles interacting with each other. And also, like even if you could create perfect balance, it's probably kind of boring actually. So the new strategy now is accept that it's okay for things to not be perfectly balanced, but change everything up with each rank season. So, you know, there'll be a season where, you know, the OP roles get their time in the sun, and there's some roles that are not so great, but then, you know, the season ends, the OP ones get a nerf, the ones that weren't great, get a buff, the ones that just weren't working at all, get a rework. And then, you know, as long as they aren't atrociously like overpowered or underpowered, then, you know, that's the new rank season. And it will shake everything up and give people a reason to like, if they fell off, and it was getting a little stale, now there's like a new reason to come back. And I think that's like the long term plan for us is just like, each rank season is like a really big patch that shakes up the meta, changes everything up, gives you a reason to come back and play again, you know, check out the new season, get some of those rank rewards, and just kind of like rotating that, you know, every three, four months, instead of kind of having this plan of like a perfect list of roles that then never change again till the end of time.